I feel like toying around with battles so I can pretend to take credit when they inevitably print something comparable.
Frenzied Assault
Battle — Siege
Whenever you attack, target attacking creature gets +2/+0 until end of turn.
[5]
----transform----
Unstoppable Momentum
Enchantment
Whenever you attack, attacking creatures you control get +2/+0 until end of turn.
Basically just an enchantment you can upgrade by attacking
Invade the Inner Sanctum
Battle — Siege
Creatures attacking ~ must be blocked before other attacking creatures if able.
[6]
-----transform----
Heart of Selemnon
Creature — Elemental
Ward
~ must be blocked before other attacking creatures you control if able.
6/6
I don't think blocker priority is actually supported by rules, but it's not that complicated conceptually, might be funky with overlapping blocking restrictions.
Breach the Biblioplex
Battle — Siege
Whenever you attack ~, draw a card.
[4]
----transform----
Wondering Archaic
Creature — Avatar
~'s power and toughness are each equal to the number of cards in your hand.
I like the idea of balancing "do I want to complete this quickly or have it stick around", this one is a bit easier to parse than the green one.
General Kudro's Moat
Battle — Stratagem
(This battle enters the battlefield under your protection.)
Creatures without flying can't attack you or planeswalkers you control.
[4]
I'm assuming we're getting battles you protect yourself at some point, not really sure how they would work thematically. I think they work better if they center around combat, instead of just being enchantments that your opponent can kill if you're behind.
I wonder how long it will take before I have some understanding of how much defense value these cards should have.