Recent content by Chingonman

  1. Chingonman

    The Simian Cube

    I must add that this worry also extends to white since the non duplicates cube has less redundancy in its Main aggro, hence less power.
  2. Chingonman

    The Simian Cube

    Well aggro has a design advantage in my cube just through saturation. So combat is a must in my cube. The only real combo interaction is reanimator and it and control decks need creature to interact on the table in case their plan gets busted. Since aggro is so integral in the cube my worries...
  3. Chingonman

    The Simian Cube

    Update. I removed duplicates from the cube after hearing no end to the whining. Some colors made it out better than others. Blue almost did not care. Red and green certainly laughed. Black lost a lot of its early creature engine so it mostly got pushed back to turn 2. Id really like some input...
  4. Chingonman

    The Simian Cube

    I finally bought a Tarmogoyf and a Berserk . I am currently accepting ketchup packet donations to go with my ramen noodle diet for the week.
  5. Chingonman

    General The Draft Exchange

    And I also just realized I put plains instead of mountains. Lol well you get the idea.
  6. Chingonman

    General The Draft Exchange

    Drafted the KYOOB blind. First Picked Volatile Chimera and I also got a few good hits on it. I included them on the list. I should have picked more fixing since I think its too light but I counterpicked things like Thalia and Pack Rat. Other than that I didn't get anything too crazy just a...
  7. Chingonman

    The Simian Cube

    So back after a BIG update (Conspiracy 2). I have been steadily getting more cards and upping the power of the cube. The biggest change this has caused in the games has been, in a word; tension. Games are very high stakes now because even though I do not run moxes or the like the relative power...
  8. Chingonman

    Card/Deck Single Card Spotlight

    Am I the only one who loves this card? Smuggler Captain It seems like such great value. Demonic Tutor + a Bear? Wow. Plus it solidifies Black's identity as a tutor color without breaking the bank for an Imperial Seal or something to get a third cost efective tuttor in your cube. Also it...
  9. Chingonman

    The Simian Cube

    Thanks for taking the time to take a look at the cube! Some of those lists seem to be a result of the poor AI rating of the cube like that 4 colors draft. The cube is drafted about once a week at a local store, though it has picked up from when I started the project. People were skeptic about...
  10. Chingonman

    The Simian Cube

    Hello one and all! I come to you this day with my very own Simian Cube. 360 cards Unpowered Not Singleton Custom cards This cube was started in August 2015 originally as a pauper cube inspired by Adam Styborski's cube. From there I expanded it to a peasant and slowly to the version I have...
  11. Chingonman

    Card/Deck Defensive cards

    The concept you are approaching is known here as aggro pushing I believe. And yeah you should be very wary of defensive strategies because they are easier to a) pilot and b) draft. In a cube draft you should try to leash those strategies. Worry not they will live on unless you are super...
  12. Chingonman

    General Steppe Lynx is a Terrible Magic Card or a different kind of aggro.

    So obvious bait aside I wanted to see what you guys thought of a design process I had on my own cube. It came to me when I was finding that green was not only the weakest but also the most unfun color in my cube. The error I later identified was that I went for dominating color identities to...
  13. Chingonman

    General When Is Fixing Too Good?

    Thank you for the reception :) Well since the original poster thought about 4 color decks beign an unfair advantage to experienced drafters, maybe there is some positive tension to be had in funneling player to 2 color decks? Whats the cutoff between color identity and draft archetype bleed...
  14. Chingonman

    General When Is Fixing Too Good?

    Please pardon my ignorance but how about just straight up dual lands for fixing? 3 copies of each dual and NO fetches for a 360 cube. Duals get wasted, they help aggro and they don't thin your deck. Moreover Duals are Powerful. They communicate to players their importance through their gravitas...
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