Recent content by Dom Harvey

  1. Dom Harvey

    Dom's Rave Yard

    Time to grow up and actually get my main Cube list in a tangible form. What better way than to reinvent it from scratch in public? I'll be working on the template here and talking through it in this thread. For similar Cubes I've been drawing a lot of ideas from: - Returning the love to...
  2. Dom Harvey

    Dom's Stream of Consciousness

    That was 9(!!) years ago. What does the game look like now? - The themed/engine aggro or aggro-combo decks I was pining for back then are flourishing; every set brings a new bounty for the Tokens, Counters, Sac etc decks of the world. Meanwhile, the Savannah Lions tribe is racking up more and...
  3. Dom Harvey

    Dom's Stream of Consciousness

    Wow they printed a lot of magic cards in the past two years A whistlestop tour: Lord of the Rings Quite uneven in its power distribution; I am tempted by The One Ring but understand why others swear it off. The LOTR Commander cards were a goldmine though especially if you're a Food-motivated...
  4. Dom Harvey

    Nanonox's 1vs1 cube

    A lot depends on what 'control' means in that vision - I wouldn't call that Naya deck control (but also idk what label I would even apply to it if I had to choose), the (mostly) tap-out control deck is the usual model these days but the old-school control purists will tell you that having to tap...
  5. Dom Harvey

    General CBS

    A key role of the land system is to give players something to blame for losses. I've played games that have 'every card is basically a land/spell DFC' or similar resource systems and a lot of losses there involve decision paralysis with every card, fewer distinct types of low/high-resource...
  6. Dom Harvey

    Sets [MB2] Mystery Booster 2 previews

    I don't think he really presents himself this way - he's a central figure in a lot of the stories he tells about design because he's been there forever and he's the lead designer plus a lead on a lot of individual sets, plus the main public face of R&D. My comment is that the mix of being our...
  7. Dom Harvey

    Nanonox's 1vs1 cube

    Probe: I'm a bit leery of the free info and the fact it doesn't 'do anything' other than be a very strong free spell; good enough on power level but without specific tie-ins to spell payoffs/drawing extra cards etc it doesn't win me over Cruise: In a weird spot where the decks that could make...
  8. Dom Harvey

    Nanonox's 1vs1 cube

    Have been bot drafting/iterating a lot with a fork of your 1v1 Cube, maybe some food for thought!
  9. Dom Harvey

    Sets [MB2] Mystery Booster 2 previews

    Maestros' Totally Safe Hideout + Bloodghast is the infinite land(fall) combo I didn't know I wanted (EDIT: because it doesn't actually work, which is very on brand for a Mystery Booster combo)
  10. Dom Harvey

    Nanonox's 1vs1 cube

    The Cube seems to be in a fantastic place! I'm curious what you'd try if power cap wasn't a concern (or people didn't mind a higher power differential between the outliers and the 'average' card) and if you had to expand the Cube to 450/540
  11. Dom Harvey

    Sets (OTJ) Outlaws of Thunder Junction Previews

    In a format where you can build around it with a high density of specific triple-pip cards, the exact opposite of most Cubes
  12. Dom Harvey

    Sets (OTJ) Outlaws of Thunder Junction Previews

    We've been nagging them to print a green Blade Splicer for years and the madlads printed one that's yet another crossover piece with a counters theme, you absolutely love to see it Chariot is still the best in class IMO - leaves behind better stuff vs spot removal, easier to cast/splash...
  13. Dom Harvey

    General CBS

    From what I heard it was a decent improvement over Ixalan (an all-time flop as a draft set) but still forgettable compared to most sets
  14. Dom Harvey

    Sets (OTJ) Outlaws of Thunder Junction Previews

    Got some free Invisitokens at the PT and those things are great, would strongly recommend (+ get them from the source, not an imitation from UltraPro etc)
  15. Dom Harvey

    Piper's Cube

    I don't think one is much better/worse overall but I like the play patterns of Goose a lot more - you care more about those stats + those stats are better + you can get life and/or cards but you have to work harder to unlock those vs the immediate and guaranteed output of Krasis
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