Last friday, we had the third draft with this cube. After the second, which went much better already, this on truly was what I envisoned during the endless hours of developing and designing. It was a blast. At this point, my regulars fully understand the mechanics and how they play out. Everyone was capable of drafting a really solid deck that worked out well, mechanics and flavor really showed how they harmonize within many designs.
One example card that really showcased that, was this one from my friend's
sleep deck:
Misdreavus
Pokémon — Ghost
Flying
When ~ enters the battlefield, target Pokémon falls asleep. (Effectively a freeze tap and it counts as asleep until it untaps)
At the beginning of each upkeep, if no Pokémon is asleep, return ~ to it's owner's hand.
3/3
You have this scary ghost, that puts something to sleep when it enters, but also withdraws as soon as everyone is awake. Just to come back and haunt you again and again.
Beyond that fitting flavor, it also just plays really well. You have that undercosted flier, that by itself can only attack once before it's bounced, but it also taps things down for a turn cycle everytime. And you could also keep it around with other sleep effects. Their was the right kind of tension and it was super fun to even play against this card.
However, it wasn't just this card. I loved my deck, which was, attention, a
black-based mardu five color ramp deck.
Volcano Badge
Artifact — Badge
~ etbs tapped
: Add
Dragon Badge
Artifact — Badge
: Add X mana of any one color, where X is the number of badges you control.
With six of the eight badges, I was able to cast my 7-mana zapdos, my 9-mana mewtwo and even my wubrg 8-drop Mew:
Mew
Pokémon — Psycho
Flying, Vigilance, Ward
Mew can be the user of every attack.
: Scry 3, then reveal the top card of your library. If it's a Pokémon or attack card, you may cast it with out paying it's mana cost.
8/8
I had a total blast playing this deck, even though I lost all three rounds with a super close 1-2 each. I even would've won a round 2-0 if I didn't misplay in the worst possible moment.
The draft was won by a
deck build around getting your evolution lines together and evolving your early drops. This could be an indicator, that evolving is a tad too powerful if it can beat other synergistic decks like my girlfriends moist abzan lifegain deck or my other friend's sleep deck.
Right now, I am working on the first patch. Although it seems that only 4 cards are really broken and needed to be emergency banned. That's not that bad of a ratio with 360 cards I guess