General CBS

How do people feel about white catch up cards?
They are unreliable enough that they don't see full play without some sort of way of sacrificing your lands. The only exception is Tithe, because it's an instant and can be easily abused with Fetchlands.

Loyal Warhound and Knight of the White Orchid are a hair away of being playable of my cube. Warhound needs to be a human and Knight needs to be 1W. As they are right now, they don't do enough to justify being so useless on the play.

Currently, I only run Tithe and Land Tax and the latter has a buch of tools to use it.
 
What intrigues me about these cards, is that they're actually worse when you are on the play. A nice little balancing of the inherent disadvantage you have.

Truth. And also true with the bounce lands @alvoi

However they kind of need to be playable and interesting even when they are not ‘active’. So even when you are on the play the need to be interesting. Otherwise they are boring to include in your deck.
 
Like or reply to this post if I should make a thread for the Yu-Gi-Oh custom cube I've been making. Not sure if there's interest here.

Just create a different thread for it so it doesn’t go in the normal Custom thread. Or make a new blog. Both works I would say :)
 
I've played my fair share of yugioh back then and while I have some nostalgia for it, I just think it's not really a great game mechanically.

However, my buddy had a PS1 game when we were in elementary school, where you could improve your weak monsters in game by just fusing two of them together. You never knew what you would get, but you could just try jamming any two monsters together, that was hilarious :D
 
However, my buddy had a PS1 game when we were in elementary school, where you could improve your weak monsters in game by just fusing two of them together. You never knew what you would get, but you could just try jamming any two monsters together, that was hilarious :D
oh man if this is YGO: Forbidden Memories that game is absolutely wild to do blind and a hilarious speedrun game to watch if you're into card game speedruns

it was even at a Games Done Quick:

(that said it could have been at least one other game... no it couldn't, the one based on the War of the Roses was PS2 and came out the week before 9/11, oh my god I'm crumbling to dust)
 
The Yugioh in my head is so much cooler than the Yugioh that actually exists. Maybe that's the true power of Yugioh.

That said... Brad, that's honestly pretty impressive. How long did it take you to translate so many Magic cards into Yugioh-sprek?
I dunno. Doing it while I watch NBA playoffs. YGO is a little weird because you need like 30 Doom Blade, 10 Remove Soul, 10 Immolating Glare, 30 Naturalize. There isn't much wiggle room because it all costs 0 mana.

There's a few classics that are placed into cycles to encourage players into different decks, as there's no color restrictions. Cards that are specific to Attributes or monster Types. That stuff fills spaces a little faster.

I need 30-32 monsters of each "color." I did the CC import so that I can check the monster Type ratios.

EDIT: It's worth mentioning that they aren't all "converted" cards. Some of them are good Dominarian art on a good YGO effect and it's unrelated to the MTG card, but I tried to make it similar when possible.
 
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To you that have cubes bigger than the amount of cards that actually get drafted ... have you ever seeded some cards into the draft pool? I don't mean in specific packs, but lets say you know that your players will only see 288 cards (a six person draft with four packs of 12), and there are those six cards you really want to get some impressions of. Would you say it's legit to just shuttle those six together with 282 random cards and make packs?

For some silly reason it feels wrong to me, almost criminal :D
 
Okay, thanks for relieving my consciousness, but ... do you tell the people so you don't have "an advantage" or do you do it secretly (like a true criminal!) so people draft naturally?
 
To you that have cubes bigger than the amount of cards that actually get drafted ... have you ever seeded some cards into the draft pool? I don't mean in specific packs, but lets say you know that your players will only see 288 cards (a six person draft with four packs of 12), and there are those six cards you really want to get some impressions of. Would you say it's legit to just shuttle those six together with 282 random cards and make packs?

For some silly reason it feels wrong to me, almost criminal :D
I've put a deck's first pick into my own pack because I didn't think anyone else would draft it lol. That said, the deck got cut for being too weak, which is what I suspected was the case and why I drafted it.
 

Chris Taylor

Contributor
I let people draft naturally. It matters a bit less for me since it'd take 20 minutes to explain the new customs either way, but I also just don't have anything quite so tinker level that you might change your entire outlook knowing some card was in the draft a priori
 
To you that have cubes bigger than the amount of cards that actually get drafted ... have you ever seeded some cards into the draft pool? I don't mean in specific packs, but lets say you know that your players will only see 288 cards (a six person draft with four packs of 12), and there are those six cards you really want to get some impressions of. Would you say it's legit to just shuttle those six together with 282 random cards and make packs?

For some silly reason it feels wrong to me, almost criminal :D

We'll frequently add 5 new cards to everyone's first booster pack to make sure they're relevant/played with
 
To you that have cubes bigger than the amount of cards that actually get drafted ... have you ever seeded some cards into the draft pool? I don't mean in specific packs, but lets say you know that your players will only see 288 cards (a six person draft with four packs of 12), and there are those six cards you really want to get some impressions of. Would you say it's legit to just shuttle those six together with 282 random cards and make packs?

For some silly reason it feels wrong to me, almost criminal :D
as the curator of a 1337-sized list and soon-to-be 690 list: no, i've never seeded packs. i prefer to see the cards in their natural context, as that's the true goal and most honest view (to testing purposes) imo

i'd likely make an exception if there were a very specific thing i needed to test, purely to speed up that process. but would revert to the standard unseeded packs quite quickly

the only things i 'seed' are core cards i distribute for free, eg give everyone a prismatic vista, or a cogwork librarian, or something along those lines

that said, i don't think it's 'wrong' to seed, just that it's something that hasn't really appealed to me

[edit] i could see a project where seeding is itself a texture of the cube. eg, have packages tagged, and seed one or more packages at the beginning of each draft according to what flavor the drafters are into that session. eg, spellslinging, graveplay, typal, sets/eras, etc
 
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as the curator of a 1337-sized list and soon-to-be 690 list: no, i've never seeded packs. i prefer to see the cards in their natural context, as that's the true goal and most honest view (to testing purposes) imo
Are those specifically meme numbers?
i'd likely make an exception if there were a very specific thing i needed to test, purely to speed up that process. but would revert to the standard unseeded packs quite quickly
I've only used it as a testing thing and one time I gave a Cruel Ultimatum to the guy who loves it.
[edit] i could see a project where seeding is itself a texture of the cube. eg, have packages tagged, and seed one or more packages at the beginning of each draft according to what flavor the drafters are into that session. eg, spellslinging, graveplay, typal, sets/eras, etc
I think this has some merit, even if it's as simple as seeding a land into each pack or something, but it requires more sorting work, so I probably never will.
 
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