I've been making a list of things that could be improved in the cube, not sure I have all the answers, but at least it will help keep me focused for the insanity that MH3 is bound to be.
-
A more consistent Gruul cheat deck. RG should have the tools for a good cheat deck, yet I've found that it rarely comes together because the cheat cards don't necessarily work together. Keep in mind that the cheat targets are artifact creatures for the most part, which rules out
Natural Order for example.
Oath of Druids clashes with
Goblin Welder meaning that at most you have 3 cheat enablers which is not quite as consistent as I'd like. Some solutions that I am considering
I cut Daretti while on a 3+ mana value cutting spree and it was probably a mistake. In the right deck it allows you to activate on turn 4 which makes it faster than
Sneak Attack. The +2 fills the GY, making it a self-contained engine. It's pretty narrow and fragile though.
The Manual is a bit slow for what I have in mind since you need ramp to use it before turn 5. However, the creature sticking around is a big game. Also, being an artifact itself opens the door to being ramped by Workshop which conveniently ramps your artifact fatties itself. I like that Workshop works with noncreatures like
Bolas's Citadel and
Paradox Engine.
- More White build arounds. I've noticed that compared to other colors, White doesn't have as many compelling build arounds. This leads to some good stuff decks in the color which is fine in small numbers, but not the experience I am trying to curate. Some of those archetype cards are also just generically playable, making the deck less exciting than I would like.
Check out the blink archetype. It's a fun deck, but it just uses good ETB creatures and goes from there. Maybe it's ok to have simple archetypes in an already complex cube, but I'd like some spice to go alongside it for more adventurous drafters. This could be adding some less obvious blink targets like these
Or exploring new themes and build arounds. Erik suggested an aggressive cheat theme in White. That's definitely a cool direction to go in and doesn't ask for a lot of changes and could offer some overlap with Blink and artifact cheat in Red.
A simple option would be finding single card archetypes in White:
7 mana is a lot for the Sun, but it's a really cool build around. It would go well Selesnya ramp decks that could reach 7 mana or Azorius control decks too. Ultimately I think it's too slow, although maybe I need to finally add in
Grim Monolith which I've been meaning to do.
I recently cut
Cataclysm for being too similar to
Balance and I stand by my choice for now.
Absent mono White options, maybe some I can "cheat" and add a few multicolored build arounds featuring White. I'd love some suggestions here as there are a lot of options. I am liking
Dakkon is a rock solid control card that has GY and cheat potential. Removing a single creature per turn isn't overwhelming, the downside obviously being 3 colors. However, it's easily splashable and fits into a White deck that already exists.
Ghired is particularly appealing because of how crazy the ceiling is.
Urza's Saga tokens are probably the best things to copy and they feed off each other.
Blade Splicer type cards are great since they both provide a body to tap and create a token to copy.
Caesar has an impressive list of options to chose from. It triggers off of any attack which is an ability I've been liking on Inti and Anim Pakal. However, I'm not sure I really need a Mardu card to promote either WR or WB aggro decks. These have been doing just fine!
- Bolstering Gravecrawler or cutting it altogether.
I love what
Gravecrawler brings to the table because of its upsides. It's as cheap as it gets to recur it and it counts as a cast trigger for various effects. I don't love the limited amount of zombies in the cube to support it though! So either up the amount (so far one MH3 spoiler is perfect for this) or embrace less efficient options that are likely still good enough.
- Red Storm! OTJ has some really sweet spell velocity payoffs that has me wanting to add them.
These add some serious firepower to Red-based spell decks and complement either the more aggressive cards (DRC,
Monastery Swiftspear,
Magmatic Channeler, ...) or the more all in Storm decks (
Underworld Breach,
Wheel of Fortune).
I posted
Fireblast, but it could also be a less all in burn spell. Sometimes I wish I had an extra cheap one like
Burst Lightning or
Chain Lightning to add reach and a win condition alongside Breach.
Once again,
Grim Monolith is very appealing to help cast a 6 drop or maybe even
Seething Song, though I don't really support a "Big Red" deck.
I am also considering
Pyrokinesis as a free spell to help the slower decks and go off during a storm turn.
Edit:
Stoke the Flames might be the free burn spell I want especially if I want more tokens in Red.
- More Red token producers. I've found that a lot of my aristocrat decks tend to be Black or Orzhov, but not very often Rakdos. I have decent sacrifice outlets in Red, but am limited in the fodder department. I like these cards
With the addition of
Legion Extruder, I think the artifact sacrifice token route is becoming real and actually interesting. Demolition pulls double duty as removal or fodder.
Gut has proven to be a house. It's a 2/2 for 3 so definitely vulnerable, but the payoff is pretty huge and he can snowball. The fact that it's a one card win condition probably turns me off it unfortunately.
Krenko hits a lot of right notes for me and the 3/3 haste baseline is totally legit. It hints a little too much at Goblins being a thing for me right now, but it has potential.
Squee and Sokenzan are the most generically playable and I think I want to play at least one of them.
There are definitely more issues with the cube, but so far these are the holes I am looking to patch before the release of MH3.