General Custom Cards: The Lab

heres a thing
Wrath of Heliod {2}{W}{W}
Enchantment
When Wrath of Heliod enters the battlefield, exile all creatures until Wrath of Heliod leaves the battlefield.

I love this... is there any way to push it a bit so its not just a naturalizable wrath of god?

Also this is a fun design i stumbled upon:

Hypnotic Imprisonment {1}{W}{U}
Enchantment-- aura
Enchant creature
You control enchanted creature.
Enchanted creature can't attack or block.

And one more thing, can anyone think of some good battalion triggers? The only interesting one I've come up with is the chandra, pyromaster 0 ability/temporary card draw thing.
 
Hahaha that sounds really scary with bounce Jesse.

Your card seems perfect for constructed but more of a hard sell in cube!
 
Ancestor Spirits {1}{W}{B}
Creature - Spirit (U)
Vigilance
Whenever Scary Ghost attacks, defending player loses 1 life and you gain one life.
1/4

WAIT BROS WHAT IF IT AFFECTED ANY ATTACKING GHOST?
 

Chris Taylor

Contributor
I mean at the moment it's kinda a 2/4 for 3. Too good?

If there's a hellrider I'd like, being a horned turtle is a cool way of doing it
 
Looking for some overlap between my sacrifice theme and my enchantment/voltron theme. Came up with this:

Bloodthrone Emissary 1B
Enchantment Creature - Vampire
Sacrifice a creature: +2/+2 until EOT
Bestow 3B
1/1

Then I realized that the Sac decks already kind of like the bestow dudes as sack fodder. The issue is making a Voltron deck want to sacrifice things, or want the other Sac support cards. All I can think of now is that a W/R deck playing Ethereal Armor might play Goblin Bombardment or Furnace Celebration.
 
bam

Clawguard {W}
Artifact — Equipment
Living Weapon
Equipped creature gets +2/+1.
Equip {4}

Combat Constructor {1}{W}
Artifact — Equipment
Whenever Combat Constructor enters the battlefield or equipped creature attacks, put a 1/1 white Construct artifact creature token onto the battlefield.
Equip—{1}, Sacrifice a creature.

Dredgeshift {W}
Instant
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Exile target creature you control, then return that card to the battlefield under your control.

Delvethrough {X}{U}{U}
Instant
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Draw four cards, then choose X cards in your hand and discard the rest.

Arena Halberd {1}{B}{B}
Artifact — Equipment
Equipped creature gets -1/-1 and lifelink.
At the beginning of your upkeep, you draw a card and you lose 1 life.
Equip—Discard a card.

entomb flashback {1}{B}
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

delvequake {X}{R}{R}
Instant
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
delvequake deals X damage to each creature.

dredge manadork {G}
Creature — Elf Druid
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
{T}: Add one mana of any color to your mana pool.
0/1

Paradise Signet {1}{G}
Artifact
{T}: Add one mana of any color to your mana pool.

Walking Stick {1}{G}
Artifact — Equipment
Equipped creature gets +1/+1.
Sacrifice Walking Stick: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Equip {1}

Remnant Golem {3}
Artifact Creature — Golem
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
2/2

yardcheck black {4}
Artifact Creature — Gorgon
Whenever yardcheck black enters the battlefield, if you have a black card in your graveyard, destroy target creature.
2/2

yardcheck blue {3}
Artifact Creature — Thopter
Flying
When yardcheck blue enters the battlefield, if you have a blue card in your graveyard, return target creature or artifact to its owner’s hand.
2/2

yardcheck green {3}
Artifact Creature — Golem
yardcheck green can’t attack unless you have a green card in you graveyard.
4/4

yardcheck red {2}
Artifact Creature — Golem
If you have a red card in your graveyard, yardcheck red has haste.
2/2

yardcheck white {2}
Artifact Creature — Construct
When yardcheck white enters or leaves the battlefield, if you have a white card in your graveyard, you gain 2 life.
2/1
 
Some of those are awesome.
I don't really like dredgeshift, though. It would be fun to play I think, but it just feels wrong. Maybe the flavor department can fix it. Living the delve horrible hordes
 
Cardname
Instant
~ is blue.
Draw a card.
Flashback U.
you don't actually need '~ is blue' under today's rules because of the color indicators on the type line the made for double face cards. (check out MMA slaughter pact vs original)

Some of those are awesome.
I don't really like dredgeshift, though. It would be fun to play I think, but it just feels wrong. Maybe the flavor department can fix it. Living the delve horrible hordes
too bad we don't have a flavor department, it would own if we did though.

is it just dredge being in white that's bothering you or which part
 
you don't actually need '~ is blue' under today's rules because of the color indicators on the type line the made for double face cards. (check out MMA slaughter pact vs original)

is it just dredge being in white that's bothering you or which part


Yeah, I just thought it would make it more obvious what I was doing, since my formatting was lazy.

Dredge in white is a big part of the problem, but if there was a solid flavor connection, I could probably get over it.

Someone find a good artwork for Remnant Golem, I want to test it
 
i just reuse art from random premodern magic cards lol

some discussion from skype
[15:01:12] anotak: what do you think of reworking unearth to work like flashback
[15:01:18] anotak: something like
Resurgence (cost: You may cast this card from your graveyard for its Resurgence cost. It has haste. Exile it at end of turn or if it would leave the battlefield.)
[15:01:43] Chris Taylor: Like as opposed to just putting it into play like it does now?
[15:01:46] anotak: yeah
[15:01:48] Chris Taylor: Eh
[15:01:50] anotak: also if the card has flash it'd work
[15:01:57] anotak: and it can trigger stuff like secrets of the dead
[15:01:57] Chris Taylor: Okay flash I buy
[15:02:00] Chris Taylor: but like
[15:02:01] anotak: and you can counterspell it
[15:02:20] Chris Taylor: I don't really see the other benifits (secrets/counter) being worth the complexity
[15:02:49] anotak: basically if im building this graveyardy cube and i want to include unearth guys and i want to include a cycle of burning vengeance/secrets of the dead cards
[15:02:59] anotak: it's more confusing to ppl that it wont trigger off unearth
[15:03:15] Eric Chan: can you just make those trigger cards look for unearth
[15:03:24] anotak: its a lot of words
[15:03:28] Eric Chan: or are they worded weirdly to begin with
[15:03:29] Chris Taylor: Ie "Cast or unearth"
[15:03:35] anotak: I don't know if there's a good solution :/
[15:03:52] anotak: 2W Whenever Spectral Tome enters the battlefield or you cast a spell from your graveyard, put a 1/1 white Spirit creature token with flying onto the battlefield.
[15:03:56] Chris Taylor: "Whenever you cast a spell from your graveyard or a creature enters the battlefield from your graveyard"
[15:04:03] Chris Taylor: Seems fine to me
[15:04:08] Chris Taylor: Lol
[15:04:10] anotak: i already have an etb on them too
[15:04:15] anotak: so i have to fit that all in therer
[15:04:17] Chris Taylor: I am so bad at typing :p
[15:04:17] anotak: or cut the etb
[15:04:20] Eric Chan: ya maybe rewording unearth is the way to go
[15:04:29] Chris Taylor: I don't think so
[15:04:36] Chris Taylor: that card isn't horribly squishes as it iws
[15:04:38] Chris Taylor: *is
[15:04:45] anotak: and honestly having played w/ unearth cards that are buffed to be cubeable
[15:04:53] anotak: it'd be really really really nice if you could counterspell them
[15:04:56] Alex Blanton: why not "when you use a spell or ability from gy"?
[15:05:03] anotak: ability from the graveyard is way too strong
[15:05:11] anotak: also people would think it triggers off dredge
[15:05:19] Chris Taylor: Would it not?
[15:05:20] anotak: no
[15:05:26] Chris Taylor: also, is that horribly broken?
[15:05:30] Eric Chan: you basically want this to only work for flashback + unearth?
[15:05:32] anotak: yes
[15:05:43] Eric Chan: i think that makes sense, dredge is something else entirely
[15:05:59] Chris Taylor: Dredge is an ability on a card in your yard though
[15:06:07] anotak: yeah but it just replaces your draw
[15:06:15] anotak: hold on let me read the comp rules
[15:06:21] Chris Taylor: Sure, sure, but does that stop it from being an ability? :p
[15:07:04] anotak: its a static ability
[15:07:10] anotak: it doesnt really get used the same way
[15:07:17] Chris Taylor: lol
[15:07:17] anotak: its not activated or triggered
[15:07:25] Chris Taylor: yeah
[15:07:28] anotak: you can't have a trigger for when an ability is 'used'
[15:07:29] Chris Taylor: can't really stifle it
[15:07:38] Chris Taylor: Well, I mean
[15:07:40] Chris Taylor: YOU can
[15:07:46] anotak: it doesnt have rules meaning
[15:07:52] anotak: it doesnt work and its ambiguous as fuck
[15:08:01] Chris Taylor: It's kinda not though :p
[15:08:11] Alex Blanton: well, yeah, u'd need to reword it
[15:08:11] Chris Taylor: Like "did you do something from your yard? have a spirit"
[15:08:26] Chris Taylor: WotC bends the rules for their own sets, you should be able to
[15:08:31] anotak: so if i cast animate dead would that trigger it
[15:08:39] Chris Taylor: I'd say so
[15:08:40] anotak: because i have no idea
[15:08:42] anotak: why
[15:08:46] Chris Taylor: Hardly dissimilar from unearth, right?
[15:08:49] anotak: you're using a spell from your hand
[15:09:04] anotak: so if i cast beckon apparition on a thing in my yard does that trigger it
[15:09:16] Chris Taylor: Beckon is exile something make a dude?
[15:09:17] Chris Taylor: Nah
[15:09:34] anotak: i dont see the difference between the two effects
[15:09:37] Chris Taylor: I'm reversing on animate dead
[15:09:40] anotak: both cards move a card in the yard out of the zone
[15:09:41] Chris Taylor: you're right
[15:09:49] Chris Taylor: Neither of them should
[15:09:51] anotak: but do you see why this is vague and confusing
[15{10}07] anotak: and honestly i dont even want things to trigger off dredge.... or do i
[15{10}14] anotak: im gonna make a card for that sounds cool
[15{10}24] anotak: 'whenever you dredge a card'
[15{10}29] anotak: written down cool idea
[15{10}32] Chris Taylor: :p
[15{10}43] Chris Taylor: I still dont really think it's THAT confusing
[15{10}54] Chris Taylor: Source of the ability is usually pretty easy to identify
[15{10}55] Chris Taylor: but hey
[15{10}58] Alex Blanton: maybe when u return a card to ur hand from gy?
[15:11:10] Alex Blanton: that way EWit is in on the fun
[15:11:11] Chris Taylor: I think golgari brownscale actually has that wording?
[15:11:18] Chris Taylor: yeah
[15:11:26] anotak: When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
[15:12:08] anotak: but yeah this is why i want to change unearth because it doesnt really work with the rest of it
[15:12:17] anotak: and also i would much rather it be counterspellable
 
this is what i've been running in that slot
YixlidSpectrefull_zps5ff2e890.jpg
 
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