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  1. fozzy fosbourne

    General Dominaria Remastered

    Many consider Dominaria to be one of the best limited sets of all time. What would you change if you were going to make a retail draft simulation cube? High level goals: - Art must be good. Worst case, I can proxy something at a card maker, but would prefer not to if possible. - Trim some of...
  2. fozzy fosbourne

    General 15 cards, 3x, out of 360

    The discussion around various traditions like singleton inspired me to think about other norms, like the 3 packs of 15, see every card in a 360 card cube feature. Is this mostly an artifact of the retail pack? Is it doing useful things for cubes? Another inspiration is how we typically draft...
  3. fozzy fosbourne

    General Wedge/Shard archetypes with strong support

    What do you think are some archetypes for each wedge/share thst have strong support in enablers and build arounds? I’m thinking from the perspective of a cube design that starts with wedges and shard identities and then takes it from there.
  4. fozzy fosbourne

    General Cards that are p1p1 but are not GRBS?

    What are some cards that would be common p1p1 in most cubes, but aren’t GRBS on the level of jitte, TNN, mind twist or whatever? Basically, high powered cards that have some play to them. I ask because an idea I am toying with is a singleton cube but with another stack of “rares” that are...
  5. fozzy fosbourne

    General A retail limited draft simulation cube, but Singleton?

    So I have a couple retail simulation cubes, ISDx3 and ROEx3. Commons, uncommons, and rares are separated and boosters are made with the normal retail distribution of rarities. After a while, I pruned some of the cards that just don’t work in limited and replaced them with a little more fixing...
  6. fozzy fosbourne

    General Basic Spells Box

    Mad Prophet had an interesting comment in another thread how we take for granted the basic lands box but not a basic spells box. This made me think of Netrunner cube drafts, where each player starts with a pack of baseline cards that fit a few roles but are almost always replaced by better...
  7. fozzy fosbourne

    General Sunk Cost Fallacy and the impact on the evolution of cube design

    Random shower thoughts: as I read discussion about cubes elsewhere, I have noticed there is a strong tendency towards aggressive hive-minded defense over the established norms of power cube construction. I think that Cubes (for Magic) intrinsically have a couple of features that will lead to...
  8. fozzy fosbourne

    General Sifting, looting, card quality across the color pie

    What are some good sifting, looting, scrying, and card quality cards available to each color? Some examples: Blue is obviously spoiled in this category Brainstormponderportentoptlat-nam's legacycareful studyimpulsemerfolk looterlooter il-kor Red has some options faithless lootingcathartic...
  9. fozzy fosbourne

    General Modular cube?

    Hi everyone, my first post but I've lurked here on occasion. Has anyone tried something like the Path to Cube podcast's Modular Cube? Here's a description: The concept of the Modular Cube is simple. The cube consists of a core set of cards (64 cards) and a number of modules (40 cards...
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