FlowerSunRain
Contributor
As anyone who has done two player drafting knows, it comes with baggage. Recently inspired by conversations on gold cards and card classification, I had an epiphany.
Two player stacks should be ridiculously oversaturated with fixing and multicolor cards.
We want players to be competing over cards, right? But what happens in most 2 player drafts? Each player picks 2 colors and maybe a splash, 70%+ of the fixing is worthless because you are scraping for coherent playables the make your 2 color deck work. There is little competition over cards other then hating out your opponent's key cards.
Now, let's say you load up your stack with ridiculous amount of fixing. Like 35% of it. And then, you make every card in the stack either multi-color or multicolor matters. Now, the draft process is actually interactive because both players have a reason to want to take every single card. Being able to draft a 15 colorfixing lands? Completely possible and necessary since every card in the draft benefits (or necessitates) two+ colors.
Further, because there is so much color-fixing, you won't have a lot of wiggle room to sideboard cards, making each pick more meaningful and hate drafting come at a much higher opportunity cost.
Yeah, I know, I personally like strong color identity in cube, but two player cube is an extreme circumstance that requires extreme measures!
Thoughts?
Two player stacks should be ridiculously oversaturated with fixing and multicolor cards.
We want players to be competing over cards, right? But what happens in most 2 player drafts? Each player picks 2 colors and maybe a splash, 70%+ of the fixing is worthless because you are scraping for coherent playables the make your 2 color deck work. There is little competition over cards other then hating out your opponent's key cards.
Now, let's say you load up your stack with ridiculous amount of fixing. Like 35% of it. And then, you make every card in the stack either multi-color or multicolor matters. Now, the draft process is actually interactive because both players have a reason to want to take every single card. Being able to draft a 15 colorfixing lands? Completely possible and necessary since every card in the draft benefits (or necessitates) two+ colors.
Further, because there is so much color-fixing, you won't have a lot of wiggle room to sideboard cards, making each pick more meaningful and hate drafting come at a much higher opportunity cost.
Yeah, I know, I personally like strong color identity in cube, but two player cube is an extreme circumstance that requires extreme measures!
Thoughts?