Grillo_Parlante
Contributor
One of the things that made pre-mythic era magic, pre-mythic era magic, was that not every creature had to have an ETB in order to be competitive.
Shocking, I know. Not that I want to be too nostalgic here:
There is a real balancing act, as higher CC threats get disproportionately impacted by cheap removal.
But ETB based creatures can gain an unfair advantage against all but the most efficient removal, since strong enough tacked on spell effects can make it feel like removal spells are only netting half a card. When removal starts to feel like card disadvantage, rather than parity trades, you start to want it to be very mana efficient, so you can at least maximize your mana usage during the turn, and exploit the tempo gained. This can have all sorts of interesting effects on the way games feel, whether for good or for bad.
Kamigawa-RGD-TS era standard was probably more a product of chance than good design, existing at a time before ETB creatures--and planeswalkers--really started to take over creature design (making the game more creature-centric than spell centric); yet also being a time with WOTC was consciously experimenting with ways to make creatures less miserable than they previously had been. While there was still a lot of trash, RGD, in particular, hit on some good notes, in an aspect of design that I imagine is very challenging.
As far as cube is concerned though, there is probably some design space to explore (at all power levels), where one runs a majority of efficient, non-ETB creatures, backed up by a smaller cadre of ETB threats, in an attempt to balance out spells vs. creatures.
There also exists an interesting sub-argument about spell balance, namely the presence of spells with tacked on spell effects.
But living in an era of absurdly pushed ETB monsters can dull the senses somewhat. What hidden gems are there, of reasonably efficient non-ETB creatures, from throughout the game's history?
In particular, more expensive ones, as cheap 1-2cc threats have historically not had to be in the ETB club, as their mana efficiency makes cheap removal much less punishing.
Shocking, I know. Not that I want to be too nostalgic here:
There is a real balancing act, as higher CC threats get disproportionately impacted by cheap removal.
But ETB based creatures can gain an unfair advantage against all but the most efficient removal, since strong enough tacked on spell effects can make it feel like removal spells are only netting half a card. When removal starts to feel like card disadvantage, rather than parity trades, you start to want it to be very mana efficient, so you can at least maximize your mana usage during the turn, and exploit the tempo gained. This can have all sorts of interesting effects on the way games feel, whether for good or for bad.
Kamigawa-RGD-TS era standard was probably more a product of chance than good design, existing at a time before ETB creatures--and planeswalkers--really started to take over creature design (making the game more creature-centric than spell centric); yet also being a time with WOTC was consciously experimenting with ways to make creatures less miserable than they previously had been. While there was still a lot of trash, RGD, in particular, hit on some good notes, in an aspect of design that I imagine is very challenging.
As far as cube is concerned though, there is probably some design space to explore (at all power levels), where one runs a majority of efficient, non-ETB creatures, backed up by a smaller cadre of ETB threats, in an attempt to balance out spells vs. creatures.
There also exists an interesting sub-argument about spell balance, namely the presence of spells with tacked on spell effects.
But living in an era of absurdly pushed ETB monsters can dull the senses somewhat. What hidden gems are there, of reasonably efficient non-ETB creatures, from throughout the game's history?
In particular, more expensive ones, as cheap 1-2cc threats have historically not had to be in the ETB club, as their mana efficiency makes cheap removal much less punishing.