http://www.cubetutor.com/viewcube/16227
This is a new cube project that is currently being built from the ground up. I would greatly appreciate any input for archetype and card ideas. The idea is a low/medium-power level cube with overlapping archetypes and synergies. I first got into magic in the odyssey block era and love that block, especially after throwback drafts on MODO recently. I'd love to combine the threshold/madness/flashback graveyard themes from that block with artifact/(fair) tinkering themes.
ground rules:
- medium or low power level - sort of custom limited set
- breaking singleton will be necessary
- not opposed to custom cards if necessary (baubles that are actually useful might be nice)
archetypes and themes:
- artifacts: baubles, tinkering, myrs
- graveyard matters: madness, threshold, flashback, reanimating, self mill
by color:
BLUE: tinker, artifacts matter, looting, threshold enabler, madness outlets
RED: trash for treasure/ goblin welder, atogs, madness burn, burning vengeance
GREEN: madness, threshold, self mill - does not tie into artifact theme (except as artifact hate)
WHITE: artifact weenies, bauble enablers, some madness enablers
BLACK: self mill, mortivores, reanimating, disciple of the vault
-milling and looting overlap with white's ability to return artifacts from the grave and red's ability to weld things back. green and black like things in the grave for threshold and mortivores.
-baubles can help cycle through your deck to enable threshold.
-myr servitors seem hilarious to have a lot of and also are artifacts that reward putting some into your graveyard. combo with atogs or other sac outlets. infinite welding possibilities.
-thirst for knowledge seems good for most decks (and is strong in general).
-the smith cycle from SOM are really neat here - blue looting, white creating artifact tokens, red pinging are all really useful. black and green are interesting as well.
questions:
- how can green tie into the artifact themes better? is it okay to just be anti-artifact?
- what are more cards that tie together multiple themes?
- ideas for custom baubles or 'togs?
This is a new cube project that is currently being built from the ground up. I would greatly appreciate any input for archetype and card ideas. The idea is a low/medium-power level cube with overlapping archetypes and synergies. I first got into magic in the odyssey block era and love that block, especially after throwback drafts on MODO recently. I'd love to combine the threshold/madness/flashback graveyard themes from that block with artifact/(fair) tinkering themes.
ground rules:
- medium or low power level - sort of custom limited set
- breaking singleton will be necessary
- not opposed to custom cards if necessary (baubles that are actually useful might be nice)
archetypes and themes:
- artifacts: baubles, tinkering, myrs
- graveyard matters: madness, threshold, flashback, reanimating, self mill
by color:
BLUE: tinker, artifacts matter, looting, threshold enabler, madness outlets
RED: trash for treasure/ goblin welder, atogs, madness burn, burning vengeance
GREEN: madness, threshold, self mill - does not tie into artifact theme (except as artifact hate)
WHITE: artifact weenies, bauble enablers, some madness enablers
BLACK: self mill, mortivores, reanimating, disciple of the vault
-milling and looting overlap with white's ability to return artifacts from the grave and red's ability to weld things back. green and black like things in the grave for threshold and mortivores.
-baubles can help cycle through your deck to enable threshold.
-myr servitors seem hilarious to have a lot of and also are artifacts that reward putting some into your graveyard. combo with atogs or other sac outlets. infinite welding possibilities.
-thirst for knowledge seems good for most decks (and is strong in general).
-the smith cycle from SOM are really neat here - blue looting, white creating artifact tokens, red pinging are all really useful. black and green are interesting as well.
questions:
- how can green tie into the artifact themes better? is it okay to just be anti-artifact?
- what are more cards that tie together multiple themes?
- ideas for custom baubles or 'togs?
hybrid atog, u/r, u/r, 1
discard a card: atog gets +1/+1 until eot
sacrifice an artifact: atog gets +1/+1 until eot
1/2
trample bauble, 1
G, sac bauble: target creature gets +1/+1 and gains trample until eot
1, sac bauble: draw a card
white bauble, 1
W, sac bauble: target creature gets +1/+1 and gains first strike and lifelink until eot
1, sac bauble: draw a card
discard a card: atog gets +1/+1 until eot
sacrifice an artifact: atog gets +1/+1 until eot
1/2
trample bauble, 1
G, sac bauble: target creature gets +1/+1 and gains trample until eot
1, sac bauble: draw a card
white bauble, 1
W, sac bauble: target creature gets +1/+1 and gains first strike and lifelink until eot
1, sac bauble: draw a card