Me and a friend of mine are working on a mostly custom cube. currently 400 cards, typical 15 card packs and everything.
https://www.mediafire.com/?8h9np7m2ou2h5l0 MSE file
http://s918.photobucket.com/user/anotak/library/turbocubeB card image gallery
If you don't want a magic set editor file the whole set is here http://pastebin.com/jRG5hL2k with no formatting or anything.
The initial idea was roughly "Modern Masters draft with all the archetypes without the problem of the archetypes being too insular, we should find ways to connect them somehow. Put all the themes but have them actually work and have players competing for cards. Break the rules about singleton or custom cards or anything."
We sat down and started brainstorming ideas and archetypes a little over a month ago.
We came up with a huge list and wrote a ton of them out in a diagram drawing lines to see how we could connect them. We ended up with this MMA/TSP/LRW/EVE inspired monstrosity. We tried to implement a lot of riptidelab ideas as well as our own. The majority of the cards are changed existing cards rather than completely custom. We wanted to make cards like astral slide and master transmuter actually work in the same environment side-by-side while also promoting fun, interactive, and skill-testing games. So we helped them along a little. This isn't meant to be an entirely "custom card cube" but more of a "tweaked card cube", where cards are designed for this cube without having to appeal to their balance/gameplay in constructed/edh/traditional limited. If you've seen me on these forums recently asking weird "what if" questions, it was most likely for this project, and thank you very much for helping us.
We wanted aggro, midrange, and control of every color (or at least splashing every color).
notes
- all split cards have fuse just for the sake of consistency.
- special rarity is used for cards that are currently cut. if you sort by set number those are at the end after lands.
- if phyrexian mana is used on a card it might not show up correctly for you because of a different MSE style file. this affects porcelein legionnaire, birthing pod and its friend.
- i am "t" in the comments, "k" is my friend.
- keep in mind this is still WIP
criticism, comments, and ideas are all welcome.
some of the attempted themes in no particular order
i'm probably forgetting a theme or two.
creature types for tribal are tied to wedges and shards to help guide the design process
https://www.mediafire.com/?8h9np7m2ou2h5l0 MSE file
http://s918.photobucket.com/user/anotak/library/turbocubeB card image gallery
If you don't want a magic set editor file the whole set is here http://pastebin.com/jRG5hL2k with no formatting or anything.
The initial idea was roughly "Modern Masters draft with all the archetypes without the problem of the archetypes being too insular, we should find ways to connect them somehow. Put all the themes but have them actually work and have players competing for cards. Break the rules about singleton or custom cards or anything."
We sat down and started brainstorming ideas and archetypes a little over a month ago.
We came up with a huge list and wrote a ton of them out in a diagram drawing lines to see how we could connect them. We ended up with this MMA/TSP/LRW/EVE inspired monstrosity. We tried to implement a lot of riptidelab ideas as well as our own. The majority of the cards are changed existing cards rather than completely custom. We wanted to make cards like astral slide and master transmuter actually work in the same environment side-by-side while also promoting fun, interactive, and skill-testing games. So we helped them along a little. This isn't meant to be an entirely "custom card cube" but more of a "tweaked card cube", where cards are designed for this cube without having to appeal to their balance/gameplay in constructed/edh/traditional limited. If you've seen me on these forums recently asking weird "what if" questions, it was most likely for this project, and thank you very much for helping us.
We wanted aggro, midrange, and control of every color (or at least splashing every color).
notes
- all split cards have fuse just for the sake of consistency.
- special rarity is used for cards that are currently cut. if you sort by set number those are at the end after lands.
- if phyrexian mana is used on a card it might not show up correctly for you because of a different MSE style file. this affects porcelein legionnaire, birthing pod and its friend.
- i am "t" in the comments, "k" is my friend.
- keep in mind this is still WIP
criticism, comments, and ideas are all welcome.
some of the attempted themes in no particular order
spells matter
tribal
domain
cycling
madness
flashback
retrace
dredge
devotion
unearth
multicolor
color matters/hybrid
blink
counters
artifacts
storm
sacrifice
delver
pod
tribal
domain
cycling
madness
flashback
retrace
dredge
devotion
unearth
multicolor
color matters/hybrid
blink
counters
artifacts
storm
sacrifice
delver
pod
creature types for tribal are tied to wedges and shards to help guide the design process
bant spirit monk
esper merfolk wizard
grixis zombie rogue
naya cat warrior
jund minotaur shaman
wbr angel rebel
rug elemental scout
junk elf cleric
america human soldier
bug faerie mutant
artifacts/manlands = golems
esper merfolk wizard
grixis zombie rogue
naya cat warrior
jund minotaur shaman
wbr angel rebel
rug elemental scout
junk elf cleric
america human soldier
bug faerie mutant
artifacts/manlands = golems