Has anyone here put any thought into what a cube that's optimized for sealed might look like? One of my friends has recently become a big sealed fan and it's got me brainstorming about what a cube that's specifically built for sealed could be. I assume this would be somewhat similar to designing a "midrange mirror" cube.
Some ideas off the top of my head:
-Include a lot of generically good effects that can slot into pretty much any deck
-Limit narrow synergistic payoff cards
-Limit cards that only go in decks like aggro or control
-Limit gold cards?? These often feel like dead spots when I've been playing sealed with my budget fair stuff cube lately, but maybe that's okay?
-Lots of rainbow fixing, probably don't include traditional duals and instead go for more Prismatic Vistas etc.
-Maybe limit the synergistic themes to just a few key elements so players are more likely to be able to build around them? Not sure about this, maybe it's more fun if there are more synergistic opportunities but they only come together occasionally.
-Smaller packs?? Larger packs?? I really don't know, but it's probably worth thinking about if 90 is really the optimal number of cards for a pool. Maybe it is!
-Possibly a higher removal density than usual? It can be tough in sealed to feel like you've got enough interaction in your colors, so this might be something you want to crank up a bit.
-Low curve, limit big expensive bombs and focus more on things like cheap cards with mana sinks.
-Maybe limit to 3 or 4 colors instead of the usual 5? Players might be a bit more likely to be able to build functional decks more often if there's less colors.
-Utility lands!!
A concern here is that one of the things that makes it possible to wrap your brain around building a sealed pool is knowing that like half your cards are just not gonna work in your deck, so it's possible that "optimizing" for sealed might end up making it too challenging to build pools correctly. Interested if anyone has any further thoughts on this, I might give this a shot some time soon.
Some ideas off the top of my head:
-Include a lot of generically good effects that can slot into pretty much any deck
-Limit narrow synergistic payoff cards
-Limit cards that only go in decks like aggro or control
-Limit gold cards?? These often feel like dead spots when I've been playing sealed with my budget fair stuff cube lately, but maybe that's okay?
-Lots of rainbow fixing, probably don't include traditional duals and instead go for more Prismatic Vistas etc.
-Maybe limit the synergistic themes to just a few key elements so players are more likely to be able to build around them? Not sure about this, maybe it's more fun if there are more synergistic opportunities but they only come together occasionally.
-Smaller packs?? Larger packs?? I really don't know, but it's probably worth thinking about if 90 is really the optimal number of cards for a pool. Maybe it is!
-Possibly a higher removal density than usual? It can be tough in sealed to feel like you've got enough interaction in your colors, so this might be something you want to crank up a bit.
-Low curve, limit big expensive bombs and focus more on things like cheap cards with mana sinks.
-Maybe limit to 3 or 4 colors instead of the usual 5? Players might be a bit more likely to be able to build functional decks more often if there's less colors.
-Utility lands!!
A concern here is that one of the things that makes it possible to wrap your brain around building a sealed pool is knowing that like half your cards are just not gonna work in your deck, so it's possible that "optimizing" for sealed might end up making it too challenging to build pools correctly. Interested if anyone has any further thoughts on this, I might give this a shot some time soon.
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