You could always play Magic as you do in the Call of Cthulhu CCG. Put down cards from your hand on the table, showing only the color, in up to three piles, mark a pile when it is used, and refresh it in your untapfase. That is your mana base. Never flooded, never screwed, but what are you going to sacrifice? That might actually be a bit interesting to try out in Magic, anyone done it already?
I think this idea both needs and deserves a lot of testing before an actual 'fun' game will result, that being said I'm 100% behind someone taking the initiative. This topic does come up during or after roughly 1/1000 games of Biblical flood or Jamesian screw, so maybe there's some litterature on it already?
The gist of my findings is that it's impossible to do in Constructed for the same reason that you can't do free mulligans on hands that satisfy certain conditions of unplayability -- Combo would just abuse it to the point where the game would be imbalanced. However, in Cube there are no such decks, and the mull-to-6-scry-1, mull-to-6, mull-to-5-scry-1 over mull to 6, mull to 5, mull to 4 has hugely improved the Cube experience, mulliganing is
really bad (check out my comment on
http://www.channelfireball.com/articles/tournament-report-gp-abq-top8/) but 'never having to mull' might wreck the dynamic too.
What I'm saying is that there's far too much going on here to resort to theorycrafting.
I kind of wonder if land destruction is one of the least interesting ways to power aggro in cubes. It can be effective, sure, but pretend we're designing Magic for the first time... Is it the best dynamic we can achieve?
More on topic, I don't think I would ever include this card in one of my cube decks. But I am perhaps a less adventurous deck builder than some.
In all seriousness, when my Cube was having issues with control I tried all kinds of LD. Garbage like Zo-Zu the Punisher solidified his slot, while
Thoughts of Ruin wasn't even the biggest sign of desperation. Now I don't even have Molten Rain or Plow Under (which we decided was necessary so Green could have a fighting chance against U strategies) -- anyway, it's all related to my slur on Erwin 720's in that a good way to win with aggro against "decks that do nothing until 4" is to make them take a turn off until they get to 4.