Hi guys,
First off I'm new to the forums so thank you for having me
I've been reading for quite a while but this is my first post
I wanted to share with you my preferred draft method since I think everyone should be able to enjoy it
If parts of what I'm sharing have already been discussed here then mea culpa on my side
My playgroup consistently drafts with 4 players only so traditional drafting didn't work for us.
Jason already described some of the main issues in his article "Cube design - Grid drafting and more"
To summarise:
1) Lack of tension
2) Lack of good cards wheeling
3) Lack of good decks - seeing only 4 x 3 x 15 = 180 cards out of a 540-cube
So I took up the Tenchester method and it worked very well for us. In short:
- We make 36 10-card boosters
- Everyone gets 9 boosters to start with
- Everyone drafts only 1 card out of each booster
- The remaining 6 card-boosters get discarded.
In the meantime we're two years further down the road and made some, at least see as we it, improvements:
Instead of drafting open we draft closed (as with regular boosterdrafting) this makes the whole drafting part go a lot faster since everyone picks at the same time. Besides this, there is also a lot less trash talk on hatedrafting etc. (which sometimes is ofcourse less fun but most of the time works better for us )
Because you do want to get an idea what other people draft, the booster you "opened" gets returned to you after everyone has had a pick. You then get a chance to look at what's missing after which you place the leftover cards on a big discard pile (without picking a second card)
Finally we introduced a single wild card for everyone. This means everyone gets to make 1 extra pick during the entire draft from your own booster when it's wheeled.
As for shuffling:
Since drafting 360 cards out of a 540 cube we want to maintain color balance for the 360 cards.
We shuffles as follows:
1) We split the Cube in 8 parts (1 for each color, 1 for multicolor, 1 for artifacts and 1 for lands)
2) Then we make a grid which measures 5 rows and 9 columns
3) We make 8-card piles with 1 card from each part (45 piles)
4) We stack each column (5 x 8 = 40)
5) We shuffle each 40 card stack and divide it into 4 boosters.
6) This way we end up with 36 10 card boosters.
So that's it - my first post
I'm hoping there's at least some useful things in here and I'm looking forward to contributing on these forums in the future!
First off I'm new to the forums so thank you for having me
I've been reading for quite a while but this is my first post
I wanted to share with you my preferred draft method since I think everyone should be able to enjoy it
If parts of what I'm sharing have already been discussed here then mea culpa on my side
My playgroup consistently drafts with 4 players only so traditional drafting didn't work for us.
Jason already described some of the main issues in his article "Cube design - Grid drafting and more"
To summarise:
1) Lack of tension
2) Lack of good cards wheeling
3) Lack of good decks - seeing only 4 x 3 x 15 = 180 cards out of a 540-cube
So I took up the Tenchester method and it worked very well for us. In short:
- We make 36 10-card boosters
- Everyone gets 9 boosters to start with
- Everyone drafts only 1 card out of each booster
- The remaining 6 card-boosters get discarded.
In the meantime we're two years further down the road and made some, at least see as we it, improvements:
Instead of drafting open we draft closed (as with regular boosterdrafting) this makes the whole drafting part go a lot faster since everyone picks at the same time. Besides this, there is also a lot less trash talk on hatedrafting etc. (which sometimes is ofcourse less fun but most of the time works better for us )
Because you do want to get an idea what other people draft, the booster you "opened" gets returned to you after everyone has had a pick. You then get a chance to look at what's missing after which you place the leftover cards on a big discard pile (without picking a second card)
Finally we introduced a single wild card for everyone. This means everyone gets to make 1 extra pick during the entire draft from your own booster when it's wheeled.
As for shuffling:
Since drafting 360 cards out of a 540 cube we want to maintain color balance for the 360 cards.
We shuffles as follows:
1) We split the Cube in 8 parts (1 for each color, 1 for multicolor, 1 for artifacts and 1 for lands)
2) Then we make a grid which measures 5 rows and 9 columns
3) We make 8-card piles with 1 card from each part (45 piles)
4) We stack each column (5 x 8 = 40)
5) We shuffle each 40 card stack and divide it into 4 boosters.
6) This way we end up with 36 10 card boosters.
So that's it - my first post
I'm hoping there's at least some useful things in here and I'm looking forward to contributing on these forums in the future!