In an article that's unusually self-indulgent and full of rambling, fillery nonsense even for MaRo, he mentioned some things that can't be changed now, but could have been done "right" from the start. Link
The interesting bit for me was his desire to remove the unintuitive and randomly punishing rule of "if any part of a spell loses its target, the whole spell is countered". How much does it suck when cone of flame is countered because the 1/1 token gets sacced or bounced? I am gonna try to sell my people on changing it to work more like "resolve whatever parts of the spell can still be resolved despite the missing target".
A lot of Cubers and EDH folk seem to play with highly permissive Mulligan rules that amount to "you can basically mulligan a lot, but stop when you have a decent hand and don't abuse the rule like a dick". Something more elegant might be something like "draw 9 or 10 at the start, shuffle 2 or 3 back into your library". Or even put the extras on the bottom of your deck. Either way, seeing more cards at once, and then trimming a couple, is a lot more likely to result in a reasonable hand on the first try than just mulligan-ing over and over and over'n'over again.
How do you feel about the above two tweaks? What minor tweaks has your group tried out? What other tweaks do you wish you could play with?
The interesting bit for me was his desire to remove the unintuitive and randomly punishing rule of "if any part of a spell loses its target, the whole spell is countered". How much does it suck when cone of flame is countered because the 1/1 token gets sacced or bounced? I am gonna try to sell my people on changing it to work more like "resolve whatever parts of the spell can still be resolved despite the missing target".
A lot of Cubers and EDH folk seem to play with highly permissive Mulligan rules that amount to "you can basically mulligan a lot, but stop when you have a decent hand and don't abuse the rule like a dick". Something more elegant might be something like "draw 9 or 10 at the start, shuffle 2 or 3 back into your library". Or even put the extras on the bottom of your deck. Either way, seeing more cards at once, and then trimming a couple, is a lot more likely to result in a reasonable hand on the first try than just mulligan-ing over and over and over'n'over again.
How do you feel about the above two tweaks? What minor tweaks has your group tried out? What other tweaks do you wish you could play with?