You know, I think it'd be way funnier if we never actually explained pitches to force. That you'd just have to gradually figure it out because of the common causes of cards we say pitch to force (Quite few of which are blue)
well buckle up and call me Ambrose Spell Pierce b/c
aggro-control: An aggressive deck that seeks to establish an early board presence and 'ride it to victory'. Look to Delver or Heroic in Constructed for examples.
fish decks: Aggressive decks with potent and specialized hate, typically also rocking counterspells. Distinct from aggro-control in that a Fish deck has clear metagame prey and maindecked hate for bad matchups.
disruptive aggro: Aggressive decks that seek to interrupt the opponent's ability to deal with their threats, whether long-term or for just enough turns to bash 20.
aggro: The deck with cheaper creatures.
midrange: Flexible decks with strong cards. Midrange isn't a pit, midrange is a ladder; many who try to climb it fail, and never get to try again. The fall breaks them. And some, given a chance to climb, refuse; they cling to control, or Delver, or Reanimator - illusions - only the ladder is real. The curve is all there is.
control: The deck with more expensive spells.
roshambo model: A paradigm in which three (or more) broad archetypes exist in a circular metagame relationship where A typically beats B, B C, and C A.
draft dynamics: The consequences of passing packs between players; all your Cube design is interpellated through the drafting process, where each card has an opportunity cost of one pick.
metagame: Your 'established decks', the ones that show up in multiple drafts.
ULD: Short for "Utility Land Draft", it's a quick second draft to rotisserie interesting utility lands that might not otherwise be Cubeable.
ramp deck: This deck gets to play a strong lategame in the middle or early game; what's not to love?
pitches to force: ???
pitches to force: (derogatory) any
post hoc rationale that has little to do with a card's in-game evaluation ("it's great in the counters-matter deck", "I love the flavour text", "plus, it pitches to Force")
Legacy lite format: A format that aims to reproduce Legacy's density of early choices and interaction, but at a lower power level.
Dragon Cube: younger in Cube development than the Monolith Cube, Dragon cubes retain the top-heavy curves, drop some of the fast mana and combo, and gain more flexible aggro. For these cubes, the Kamigawa Dragon cycle were excellent finishers, hence the name.