Aoret
Developer
Hey gents, it has been a while. I was just thinking about this thread again and considering finally implementing the concept.
Some context:
My thought is to "squadron" cards that are, by themselves, essentially harmless if not kinda shitty. I'm looking at enabler cards like Pyretic Ritual or Tracker's Instincts that basically don't actually do anything, but could be pretty cool if, say, you have a Guttersnipe or whatnot in play (in the case of the ritual).
All concerns about power level aside, what cards come to mind for you guys? The original thread was pretty focused on Squadron Hawk and other self-referential cards. I'd like to expand the discussion to cards that fall into "way too shitty unless you have a high density of them".
Some context:
- I'm still working with a lower power level cube. I've got a somewhat "classical" Riptide cube as well, but I like exploring some different design spaces from what our little leftist hive mind here generally works on.
- For the purposes of this discussion "squadroning" refers to the practice of either stuffing a sleeve full of multiple copies of a card, or writing a giant "X3" or something on top of a card to designate that one draft pick gets a player multiple copies of the card.
My thought is to "squadron" cards that are, by themselves, essentially harmless if not kinda shitty. I'm looking at enabler cards like Pyretic Ritual or Tracker's Instincts that basically don't actually do anything, but could be pretty cool if, say, you have a Guttersnipe or whatnot in play (in the case of the ritual).
All concerns about power level aside, what cards come to mind for you guys? The original thread was pretty focused on Squadron Hawk and other self-referential cards. I'd like to expand the discussion to cards that fall into "way too shitty unless you have a high density of them".