I came to the same conclusion a little while ago, and am now down to ~45% creatures, from 49% before. As much as I love throwing animals into the red zone, I felt like there wasn't enough freedom for people who didn't want to do that, and were looking for more spell-based shenanigans. At 45% creatures and 40% spells, there's still a ton of emphasis on combat, but I'm hoping two or possibly even three decks per draft won't be primarily creature-based, rather than just one.
Eric posted this in CMLs cube thread and that got me thinking, I've pretty much neglected people who want to play other things than creature fests. What would those players actually draft? Obviously a couple of creatures will end up in their hands, but is there a way to get those players into a real game of magic and not just some johnny durdle fest? Is there a way to get them into a game of magic that doesn't entail really unfair combos?
Let me start off with some I'm running right now that I feel could appeal to that kind of player: