Is ______ updated?
NOPE
Card list pdf: 3/27/2016
Sample sealed pools: 3/27/2016 - list and pools similar but not identical. Sorry fam.
When design by committee, rapid iteration, and questionable amounts of testing collide...
What is this?
Backstory
Sample Pools/Card Images/Magic Set Editor file
I looked at the cards and....
In general:
WU: tap out control/prowess deck
WB: Lifegain midrange, sacrifice subtheme, color combination that has had the most problems
WR: Classic aggro. Aggressive dudes and some burn. Can occasionally do prowess
WG: Landfall aggro or blink shenanigans. But mostly just value.
UB: Control. Often becomes midrange with green for ramp/big dudes
UR: Prowess deck, sometimes traditional control
UG: the "5 color" color. Hella planeswalker durdle.
RB: Sacrifice aggro, aka "I wish I could start the game pre sideboarded"
RG: "monsters" style deck. some mana acceleration, hasty creatures, explosive turns
BG: Removal spells and big dumb creatures, classic good stuff, occasional reanimator.
Coming eventually: More detailed archetype descriptions -- whenever I'm not worried about failing classes
Are people interested in write ups of some of the general design decisions we made? I don't know how applicable they are since most people here are running a few customs at most.
NOPE
Card list pdf: 3/27/2016
Sample sealed pools: 3/27/2016 - list and pools similar but not identical. Sorry fam.
When design by committee, rapid iteration, and questionable amounts of testing collide...
What is this?
A 408 card, mostly custom cube built around sealed game play. We consistently have 4 players and use 102 card sealed pools (for the same reasons people run the 41 card express; making cuts is hard).
Backstory
I've played magic since Onslaught and decided to teach my college roommates to play. Since they didn't have any cards, I made a cube piled together of junk rares and a big pile of commons/uncommons. After a year of playing and iterating the cube, we reached the point where there was a lot of discussion about what strategies might be fun to add and how difficult it is to find cards that help connect different archetypes. Things started pretty slowly with sharpies and occasional cmc changes. When my roommates graduated and moved out, the entire cube got moved online. With excel to make pools and cockatrice to play with, the logistics of making custom cards became easier since printing physical cards from magic set editor wasn't necessary. About a year ago, we agreed to build a new cube from the ground up, using what we had figured out from the previous one. (What I'm assuming is) Several thousand pages of skype chat later, this is where we're at. The list has been *mostly* stable for a few months with changes being small rebalances. That being said, time zone differences and job hours have made it a bit harder to test regularly.
Sample Pools/Card Images/Magic Set Editor file
Let me know if any of this isn't working:
https://www.dropbox.com/sh/y8jie1a1oa39tlz/AAByiiGUHKnn4FyyDlfPkPYLa?dl=0
The zip has a pdf of the card images, the mse file for the entire cube, and some sample pools.
If you want to do some digging, the macros that generate/sort the pools are saved in the workbooks. To make it easier to read through, there's a macro that makes the most recently clicked image come to the top of the stack. (when first opened, you have to click on the "enable macros" prompt, then view > macros > C_bring_to_top_on_click)
https://www.dropbox.com/sh/y8jie1a1oa39tlz/AAByiiGUHKnn4FyyDlfPkPYLa?dl=0
The zip has a pdf of the card images, the mse file for the entire cube, and some sample pools.
If you want to do some digging, the macros that generate/sort the pools are saved in the workbooks. To make it easier to read through, there's a macro that makes the most recently clicked image come to the top of the stack. (when first opened, you have to click on the "enable macros" prompt, then view > macros > C_bring_to_top_on_click)
I looked at the cards and....
----This card is obviously broken in half, what were you thinking?
It probably is and I'm open to suggestions, however, keep in mind that power level is relative. This cube has definitely experienced some power creep over time (and biases from different people making cards for it). There are cards that wizards could never print which are relatively weak given support/context. If you see something that sticks out in particular, let me know and I can probably explain how the card ended up the way it did. And it might still be broken.
----Some cards feel overtuned/cluttered/unnecessarily complex
Anecdotally, this has reduced the amount of salt from "I lost because you drew well" and increased the amount of "I lost because I made that poor decision/mistake" and "damn, I wouldn't have thought to do that." Also, the player pool is relatively fixed and everyone sees the cards before adding them, so there's no learning curve.
----You took my favorite card name/art and completely changed the card
finding card art is hard, man...
----Does morph really belong in this cube?
No. But it has a vocal supporter so a lot of green creatures have been subjected to it.
It probably is and I'm open to suggestions, however, keep in mind that power level is relative. This cube has definitely experienced some power creep over time (and biases from different people making cards for it). There are cards that wizards could never print which are relatively weak given support/context. If you see something that sticks out in particular, let me know and I can probably explain how the card ended up the way it did. And it might still be broken.
----Some cards feel overtuned/cluttered/unnecessarily complex
Anecdotally, this has reduced the amount of salt from "I lost because you drew well" and increased the amount of "I lost because I made that poor decision/mistake" and "damn, I wouldn't have thought to do that." Also, the player pool is relatively fixed and everyone sees the cards before adding them, so there's no learning curve.
----You took my favorite card name/art and completely changed the card
finding card art is hard, man...
----Does morph really belong in this cube?
No. But it has a vocal supporter so a lot of green creatures have been subjected to it.
In general:
WU: tap out control/prowess deck
WB: Lifegain midrange, sacrifice subtheme, color combination that has had the most problems
WR: Classic aggro. Aggressive dudes and some burn. Can occasionally do prowess
WG: Landfall aggro or blink shenanigans. But mostly just value.
UB: Control. Often becomes midrange with green for ramp/big dudes
UR: Prowess deck, sometimes traditional control
UG: the "5 color" color. Hella planeswalker durdle.
RB: Sacrifice aggro, aka "I wish I could start the game pre sideboarded"
RG: "monsters" style deck. some mana acceleration, hasty creatures, explosive turns
BG: Removal spells and big dumb creatures, classic good stuff, occasional reanimator.
Coming eventually: More detailed archetype descriptions -- whenever I'm not worried about failing classes
Are people interested in write ups of some of the general design decisions we made? I don't know how applicable they are since most people here are running a few customs at most.