Spreadsheet | Cube Tutor | Visual Spoiler (CubeTutor might be out of date)
I've been working on this revamp of my cube on-and-off for the last two years or so, after a hiatus of about 2 years from Magic. I rarely get to play it nowadays, since it's much harder to get a spontaneous playgroup in Denmark than it was in Brazil, and I hate planning a draft a month in advance. Either way, here's some basics for my Cube:
- I'd like to give green a more interesting identity.
- Maybe Cloudfin Raptor as a bundled pick, but not sure about the amount (either 2 or 3?)
- More things that use counters in green, black and blue?
- Whenever I can change an effect for a similar effect that ETB as a Human, that's a win. (like Aether Adept instead of Man-o'-war.)
- Green/White lacks an identity. Bant, Naya, Abzan and the other one looks more appealing.
- I should write something about the Test Pool and the Detachable Theme ideas.
I've been working on this revamp of my cube on-and-off for the last two years or so, after a hiatus of about 2 years from Magic. I rarely get to play it nowadays, since it's much harder to get a spontaneous playgroup in Denmark than it was in Brazil, and I hate planning a draft a month in advance. Either way, here's some basics for my Cube:
645 Cards. Enough for 2 7-people drafts, plus a booster. This is a concession to the fact that it's hard to get full groups, and a hope that I actually manage to fire it twice at some point.- EDIT: The cube has been reworked to have 720 cards. With the 15-card test pool, that is enough for 2 full drafts + Lore Seeker.
- Power Level: Fast. Wurmcoil Engine is one of my favorite cards. I justify playing it by empowering aggro, and giving plenty of answers to mid-range. I've also tried reducing the amount of things that stop aggro or that turn the corner too fast, keeping aggro as an option for blue, and keep the mana curve very low.
- Duplicates! I break the singleton rule for cards that are central to some strategies that are better off by having more redundancy.
- Humans! I've been trying to give aggro decks some themes to build around. Almost a third of the creatures are humans, there's zombies in black, and there are some random synergy stapled to good cards that can be relevant (like Imperious Perfect and Rattlechains).
- Bundled picks. I've included two cards that are a Pick 1 Get 4 deal. These are cards that are too low-powered to be added as duplicates, demand redundancy, and are quirky build-around, synergy-oriented cards.
- No custom cards if I can avoid. I'm not a fan of custom cards, but Hour of Devastation broke my heart by not finishing the cycle of dual lands. This has been my only exception so far, and I made it very explicit that the cards are custom (see image below).
- One Spreadsheet to rule them all. CubeTutor doesn't allow me to make things as fast as I want, so I just use my custom spreadsheet, and export the list if I make substantial changes and upload to CubeTutor as a snapshot.
- I'd like to give green a more interesting identity.
- Maybe Cloudfin Raptor as a bundled pick, but not sure about the amount (either 2 or 3?)
- More things that use counters in green, black and blue?
- Whenever I can change an effect for a similar effect that ETB as a Human, that's a win. (like Aether Adept instead of Man-o'-war.)
- Green/White lacks an identity. Bant, Naya, Abzan and the other one looks more appealing.
- I should write something about the Test Pool and the Detachable Theme ideas.