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	<title>Riptide LabRiptide Lab</title>
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	<link>https://riptidelab.com</link>
	<description>Magic the Gathering Cube Draft Blog & Podcast</description>
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		<title>Pokemon TCG: the budget Vintage you didn&#8217;t know existed</title>
		<link>https://riptidelab.com/pokemon-tcg-the-budget-vintage-you-didnt-know-existed/</link>
		<comments>https://riptidelab.com/pokemon-tcg-the-budget-vintage-you-didnt-know-existed/#respond</comments>
		<pubDate>Mon, 29 Jul 2019 09:02:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jason Waddell]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1855</guid>
		<description><![CDATA[by: Jason Waddell Last month while honeymooning in Japan, I decided I should extend my day-to-day Japanese cultural intake beyond eating westernized sushi, cuddling Rilakkuma pillows and marathoning episodes of Terrace House (konbanwa, btw). For the first part of the trip I thought that, perhaps, I would end my decade-long anime drought. And I don&#8217;t [&#8230;]]]></description>
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	<post-id xmlns="com-wordpress:feed-additions:1">1855</post-id>	</item>
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		<title>Mono-Green Artifacts</title>
		<link>https://riptidelab.com/mono-green-artifacts/</link>
		<comments>https://riptidelab.com/mono-green-artifacts/#respond</comments>
		<pubDate>Mon, 24 Jun 2019 06:39:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[TrainmasterGT]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1850</guid>
		<description><![CDATA[Mono-Green Artifacts One of the oldest mechanical themes in the history of Magic: The Gathering is that of artifacts matter. Magic&#8217;s second expansion, Antiquities, was the first set to explore this theme actively. It included such classics as Atog, Hurkyl&#8217;s Recall, and Mishra&#8217;s Factory. However, Antiquities set an unfortunate precedent for Magic: Green, as a color, is not [&#8230;]]]></description>
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	<post-id xmlns="com-wordpress:feed-additions:1">1850</post-id>	</item>
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		<title>Ixalan Double-Faced Cards (Cultic Cube Series)</title>
		<link>https://riptidelab.com/ixalan-double-faced-cards-cultic-cube-series/</link>
		<comments>https://riptidelab.com/ixalan-double-faced-cards-cultic-cube-series/#respond</comments>
		<pubDate>Mon, 01 Apr 2019 10:23:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Greater Gnoll]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1844</guid>
		<description><![CDATA[By: Greater Gnoll In this cube design video, I tackle the Ixalan block double-faced cards. While some of these are worth running as Wizards intended, I argue that others you should consider running pre-flipped to the back face. I suggest the sort of environment in which each of the DFC would be most at home, [&#8230;]]]></description>
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	<post-id xmlns="com-wordpress:feed-additions:1">1844</post-id>	</item>
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		<title>10 Simple Changes to Improve the Card Kingdom Starter Cube (v3)</title>
		<link>https://riptidelab.com/10-simple-changes-to-improve-the-card-kingdom-starter-cube-v3/</link>
		<comments>https://riptidelab.com/10-simple-changes-to-improve-the-card-kingdom-starter-cube-v3/#comments</comments>
		<pubDate>Tue, 26 Jun 2018 12:45:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Kirblinx]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1833</guid>
		<description><![CDATA[Around the start of this year CardKingdom came up with the idea to release a self-contained cube product that you could buy for US$100. It would come pre-sleeved and in a nice couple of cardboard boxes. This would be a great way for people to get started on a cube without the hours and hours [&#8230;]]]></description>
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		<title>The Quest Questions</title>
		<link>https://riptidelab.com/the-quest-questions/</link>
		<comments>https://riptidelab.com/the-quest-questions/#respond</comments>
		<pubDate>Wed, 05 Apr 2017 11:57:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1827</guid>
		<description><![CDATA[On the Eve of the Expansion Journey to Ungoro will be the first expansion to release since I started playing Hearthstone, and although my Magic card evaluation skills are fairly well honed, I&#8217;m not sure how well those apply here. Particularly when it comes to evaluating a new card type. Hearthstone to me feels like [&#8230;]]]></description>
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	<post-id xmlns="com-wordpress:feed-additions:1">1827</post-id>	</item>
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		<title>Breath of the Wild: The Open World Dilemma</title>
		<link>https://riptidelab.com/breath-of-the-wild-the-open-world-dilemma/</link>
		<comments>https://riptidelab.com/breath-of-the-wild-the-open-world-dilemma/#respond</comments>
		<pubDate>Fri, 31 Mar 2017 09:25:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1821</guid>
		<description><![CDATA[The Legend of Zelda: Breath of the Wild has been showered in a chorus of praise since its release, and while I wasn&#8217;t ready to jump on the Nintendo Switch hype train, I did dust of my Wii U to give the game a shot. Reviews painted a picture of a world bristling with possibilities, [&#8230;]]]></description>
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	<post-id xmlns="com-wordpress:feed-additions:1">1821</post-id>	</item>
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		<title>The Hearthstone Ladder</title>
		<link>https://riptidelab.com/the-hearthstone-ladder/</link>
		<comments>https://riptidelab.com/the-hearthstone-ladder/#respond</comments>
		<pubDate>Sun, 05 Feb 2017 10:08:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1815</guid>
		<description><![CDATA[Hearthstone has a strange ranking system. For the uninitiated, Hearthstone has 25 numbered ranks (25 is the worst), along with the legend rank for top players. The system is fairly transparent. To advance in rank, a player must earn a given number of stars. Players earn a star with each win, and lose a star [&#8230;]]]></description>
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	<post-id xmlns="com-wordpress:feed-additions:1">1815</post-id>	</item>
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		<title>Rethinking &#8216;Rethinking Red&#8217;</title>
		<link>https://riptidelab.com/rethinking-rethinking-red/</link>
		<comments>https://riptidelab.com/rethinking-rethinking-red/#respond</comments>
		<pubDate>Wed, 25 May 2016 03:08:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dom Harvey]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1793</guid>
		<description><![CDATA[By: Dom Harvey Three years ago, frustrated with red&#8217;s lack of depth in Cube and in general, I wrote an article for Riptide Lab exploring off-the-wall themes that could give our red sections a few more options than burn and beatdown (with the occasional ). My solution &#8211; turn red into a pure combo colour &#8211; was [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">1793</post-id>	</item>
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		<title>Deckbuilding and Play Patterns with Ancestral Vision</title>
		<link>https://riptidelab.com/deckbuilding-and-play-patterns-with-ancestral-vision/</link>
		<comments>https://riptidelab.com/deckbuilding-and-play-patterns-with-ancestral-vision/#respond</comments>
		<pubDate>Sun, 01 May 2016 03:02:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dom Harvey]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1785</guid>
		<description><![CDATA[By Dom Harvey Hello! We all saw the Eye of Ugin ban coming; most of us were dancing on its grave long before the announcement came. Almost nobody expected what came with it: the introduction of Ancestral Vision and Sword of the Meek into Modern. Both were fixtures of the Extended format that most resembled Modern and were banned from the start [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">1785</post-id>	</item>
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		<title>Necrotic Brews: The Goryo&#8217;s Vengeance Variety Hour</title>
		<link>https://riptidelab.com/necrotic-brews-the-goryos-vengeance-variety-hour/</link>
		<comments>https://riptidelab.com/necrotic-brews-the-goryos-vengeance-variety-hour/#respond</comments>
		<pubDate>Tue, 26 Apr 2016 19:18:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dom Harvey]]></category>
		<category><![CDATA[Goryo's Vengeance]]></category>
		<category><![CDATA[Necrotic Brews]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1774</guid>
		<description><![CDATA[By Dom Harvey &#160; Hello! I&#8217;m excited to write about the most impressive strategy I&#8217;ve found in Modern recently. It&#8217;s strange to think that Eldrazi wasn&#8217;t the most broken thing going on in a format, but I genuinely believe that was the case. First, though, we have to set the stage. &#160; is the most [&#8230;]]]></description>
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	<post-id xmlns="com-wordpress:feed-additions:1">1774</post-id>	</item>
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