General Revisiting Aristocrat Environments: Things that don't mind dying

It can go in powered cubes if you support the infinite combos with Karmic Guide, but even then not an A-grade combo compared to many that are in powered lists.
 
Why doesn't it belong in high powered environments?
Think about all of the things 5 and 6 mana can get you in a high power legacy cube:

Reveillark doesn't compare favorably against most of these cards. It's a little better than the Baneslayer Angel variants people insist on playing, but it's not better than the walkers readily available in the slot. It compares poorly against virtually every 6-drop available as well. Reveillark too slow for aggro decks to desire all the time, midrange decks don't need it, and control decks don't want it. The card is fine at low and mine power levels, especially in cubes designed to foster the durdley interactions that make Reveillark shine. However, faster cubes on the higher end on the power spectrum don't benefit from a card like Reveillark.
 
I usually use karmic guide in my version of the combo, but body double works too. This is from the standard environment. In cube, you can replace mirror entity with any number of sac outlets, like goblin bombardment.

One of the spiciest reveillark targets (in general, but specifically in the combo) is probably this.

The gain control effect is permanent, so you end up with both boards rather than just yours.

1. Player casts Body Double, targeting Reveillark.
2. Player activates Mirror Entity for 0 mana any number of times (generally, 20-30).
3. Player resolves the first Mirror Entity activation, turning all his creatures into 0/0s, killing them.
4. When Body Double (copying Reveillark) dies, his ability triggers, targeting Body Double (the same one that just died) and Riftwing Cloudskate.
5. Body Double (targeting Reveillark again) and Riftwing Cloudskate (targeting an opponent's permanent) come into play.
6. Player resolves second Mirror Entity activation (still 18-28 activations on the stack).
7. Repeat steps 4-6 until opponent has no permanents in play.
8. Resolve final Mirror Entity activation and return Body Double (targeting Reveillark again) and Mirror Entity to play.
9. By this point you can swing for a turn or two usually, and kill the opponent. Even if they do find a way to do something, you can just combo again since you still have all the pieces intact.
 
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