CubeCon 2024 Report - Part 1
Yes, I know it's been four and a half years since I posted in my thread, but I'm resurrecting it from page 7 to tell you all about my CubeCon 2024 experience.
After reading all the reports from CubeCon last year and obsessively watching all the coverage, I knew I had to try and make it for this year’s event. I’ve never been to the USA before and haven’t travelled for Magic at all in a long time, so I decided to make a full trip out of it, meeting up with some friends beforehand todo some sightseeing in Chicago.
The trip started for me at 3am London time on the 14th October with the unfortunate news that the train I was planning to get to the airport was cancelled. I got an Uber instead but didn't account for how much faster this would be and arrived four hours early. The flight itself was uneventful - I read
Whalefall, which I’d picked up on the description that “it’s like the Martian if the main character was swallowed by a whale”, and which I enjoyed; then I watched Madame Web which sent me to sleep, and when I woke up we were starting to descend.
I met up with my friends at the hotel in Central Loop, and decided to check out the nearby
Chicago Museum of Illusions. The highlights were a room with forced perspective that made you look tall in one corner and short in another, and a bridge through a rotating tunnel that almost made you fall over because it looks like it’s moving. After this and dinner I had been awake for about 25 hours straight, so headed to bed.
The following day was the main Chicago day. We started at the
Field Museum which was fantastic - there’s three full floors of various exhibits, we started at the top and didn’t even finish that floor in the four hours we were there. I got a Chicago style hotdog from the canteen, which might not have been the best example of the "meat salad", but was still good. We had planned to visit the Shedd Aquarium next, but the entry price of almost $50 put us off, and it was pouring with rain at this point, so we headed back to the hotel to regroup.
I’d brought some English snacks to try so we took this opportunity to sit in the lobby and eat these. The big winner were the Prawn Cocktail crisps, and no one liked Twiglets - I’d always thought these were Marmite flavoured chips but that’s nowhere on the packaging which only describes them as “savoury”. Basically they just taste burnt.
In the evening we took on an escape room followed by Lou Maltaini’s deep dish pizza, which was good but stretching the definition of “pizza” for me.
On Wednesday one of my friends drove up with me to Madison for the event itself. We stopped in at Misty Mountain Games and I was introduced to JBro, one of the organizers of CubeCon. We only spoke for a minute but every time I saw JBro after that he remembered who I was, which I found impressive given how many people were around. Other than that the day was uneventful, my friend had to leave quite soon to continue her drive home and I headed over to my hotel for the rest of the night.
I’d signed up for the Capitol Tour on Thursday morning, which JBro had put together for us. He used to work at the state legislature and so he’d been able to get a couple of old colleagues to come round with us and answer questions. The building itself is incredible, it was built in the early 20th century and cost around $7 million, which translates to something like $2 billion in today’s money. I would highly recommend the tour if you get a chance in the future.
Finally, after all of this, I headed over to the venue for CubeCon proper. While waiting in the line to pick up my badge, the guy next to me struck up a conversation, and this sort of set the tone for the weekend - everyone was very friendly and always willing to chat. His name was Joe and he was in from I think Delaware, although I might be getting a bit mixed up there. He reminded me to sign up to Hedron Network and I ranked my cubes for the prequel draft. This draft counted towards the main event but only one point per win, so that people coming in for Friday weren’t penalised too heavily. I filtered for “classic” cubes as I wanted to ease in with something pretty standard, we were sorted for the first draft, and I got….
Neal’s Micro Cube
About as far from a “classic” cube as you can get! In this cube, you draft two packs of 10 cards and build a 15 card deck, no losing to decking, and if both players are unable or unwilling to advance the game state then the player with the higher lifetotal wins. I was frantically reading the primer as I sat down, and looking through the list for recursion, but otherwise went in mostly blind.
I first picked
Damnation, followed by
Oversold Cemetery, with the plan to try and trade creatures early, sweep the board, and follow up with the Cemetery to close things out. I got a
Scavenging Ooze early as well which looked like one of the best ways to break up opposing recursion, but green dried up after that and I moved into red for
Siege-Gang Commander,
Pia and Kiran Nalaar, and a
Starstorm for a second sweeper. This was my deck:
Jund Microcube
After the first round, I cut the Hermit for a Swamp as it turns out 5 lands isn’t really enough, even with a bounceland.
Round 1 I didn’t have my notebook so the details are a bit fuzzy. I know I lost and I don’t think it was very close, I think I got stuck on lands a bit because my count was too low. Blue Sun’s Twilight for my opponent was a big factor in both games.
Round 2 I played against Alec, the designer of
Lost in the Sauce which was also at CubeCon. He was committed to the branding, with a
Tortured Existence playmat and a bunch of TortExes in a box in his bag. He was playing a UB control deck with a ton of removal and
Walking Ballista/
Academy Ruins as a finisher. Unfortunately he didn’t have an answer to Oversold Cemetery, and Scavenging Ooze was able to break up his engine, so he basically couldn’t win.
Game 2 started to show some of the things that make this format unique - at this point we’d seen each other’s full decks, and I knew the only way he could stop Oversold Cemetery was to Inquisition of Kozilek it before I could play it. I faded it on turn 1 and slammed Cemetery turn 2, confident that he wouldn’t be able to take it off the board, and I was right.
By now
Blackcleave Cliffs has arrived right on time to be land number 4 and strand my Damnation in hand in what feels like ten games straight even though my notes indicate that's impossible.
Round 3 was against Brett playing UG. He had turn 2
Bristly Bill all three games, and I got too far behind before stabilizing. It turns out Starstorm is always a turn behind Bill, and Brett also had a
Void Shatter he could sit on for Damnation.
I tried to next level him in sideboarding by taking out my two good enchantments that he’d seen but it backfired when he brought in hand disruption instead of enchantment removal, and I lost to a
Deep-Cavern Bat holding my Pia and Kiran Nalaar, and the
Makeshift Munitions which would remove it looking on smugly from the sidelines.
Record: 1-2
I wasn’t thrilled to get this cube first, but I am glad I had a chance to try something this unusual. I feel like a microcube would be a good way to warm up or finish out when you don’t want to do a full draft, but want just a little bit more Magic. The dynamic of knowing your opponent’s full deck after the first game is also interesting, and it really affected my play patterns - I was slowrolling cards a lot more and sequencing differently, for things like making sure I had a sacrifice outlet in play against an opponent I knew had exile based removal. Having played it once, I think I would enjoy the drafting a lot more a second time, and I have some ideas on building my own.
Something I appreciated was that for the most part, both exile and recursion were non-repeatable or required attacking with a creature like
Cemetery Illuminator, so the graveyard almost feels like a second board you need to protect or interact with.
Scavenging Ooze seemed like a bit of an outlier in this regard.
After this draft, I met up with Jamietopples who streams here:
She and her husband Jon had come in late after the first draft. I knew Jamie through her stream and it was great to finally see them in person, we all got dinner and caught up.
Friday morning was the start of the full main event. First up was…
Changeling Cube
This was my first choice at the Con, and I was worried it might be too oversubscribed to get a spot, so I was very pleased when it came out first. In this cube, you begin the game with an emblem that all your creatures have all creature types, as do your creature spells and creature cards not in play. Then, as you might imagine, there’s a lot of different creature type synergies.
I first picked
Goblin Grenade as the only red card in the pack, over
Angel of Glory’s Rise as I wasn’t sure how viable 7 mana was - I did regret my decision a bit when
Flashturned up in pack 3. I grabbed
Conspicuous Snoop and
Goblin Lackey in the next few picks, doing a reasonable impression of a person who didn't understand the special rules of the cube, and found some blue cantrips to go along with them.
Sliv-Mizzet, Hivemind came round very late and I got it straight in. I also managed to get
Kiki-Jiki, Mirror Breaker and
Sling-Gang Lieutenant for the full Snoop combo with
Flamekin Harbinger to set it up. This was the deck:
Grixis Cheats
Laying this out, I thought it looked busted. Goblin Lackey/Malcolm to cheat either of my 6 drops into play, the Snoop combo, and a reasonable amount of card selection to get me there. However, I think I misjudged the power ceiling of the cube as we will see. My mana was also quite shaky, I have a lot of shocklands but only one fetch to get them, and I have to choose between blue and black when I use it. On reflection I should have played at least 1 Swamp over a Mountain as all my shocks are red anyway so I had plenty of sources.
Round 1 was against Glen playing a four colour value deck with
Risen Reef,
Krenko, Mob Boss, and lots of tokens. Game 1, Malcolm and
Harmonic Prodigy combined to let me play an early
Rottenmouth Viper which is especially back-breaking with the double triggers each time - my opponent conceded on the first attack. Game 2 went to my opponent who played Risen Reef on turn 2 and drew half his deck over the next few turns. In Game 3 I was able to set up the Snoop combo, playing Flamekin Harbinger on turn 1 to get the Snoop and then using Goblin Grenade and
Dregscape Sliver to recycle it so I could combo off and win on turn 4.
Round 2 I played against Adam Fischer, of being Dana Fischer’s dad fame. He was playing a base green deck with lots of mana dorks,
Elvish Archdruid, and some other lords. Game 1 I got behind and never really stabilized. In Game 2, I was starting to lose ground, but Harmonic Prodigy and Malcolm combined again, this time to put in Sliv-Mizzet when I already had a couple other creatures in play, meaning each time I drew a card I had 10 damage to throw around. The final game I mulliganed and kept a hand with 2x Mountain and Bloodstained Mire, and struggled to cast my spells. After a couple of turns Adam had two 1 toughness creatures and an Elvish Archdruid out, and I waited on my sideboarded
Shrouded Shepherd adventure in the hope he would dump his hand of more little guys. Unfortunately instead his turn was
Sylvan Safekeeper to protect his Archdruid from my removal, and another lord, so even if I managed to break through I still couldn’t sweep up. I didn’t last much longer after that.
Round 3 was against Griffin on four colour control. Game 1 felt like it came down to him winning the die roll, as he had an answer for turn 1 Goblin Lackey,
Spell Quellered my three drop, and kept me off balance until he landed
Uchuulon (a card I'd never seen before), which killed me very quickly.
Game 2 I also had an early Goblin Lackey - Griff played a
Skystrike Officer to block, but I had a Fire//Ice in hand (which he had seen) to tap it down, get in, and play Sliv-Mizzet, plus a Brainstorm to kill his blocker. I played Flamekin Harbinger to get Harmonic Prodigy and set up for the win next turn, but he had a blocker plus a removal spell for Sliv-Mizzet, and the game slipped away from me. After I’d checked the cube back in I had a thought and looked up Goblin Lackey, and as I suspected but didn’t think about during the game, it triggers off all damage, not just combat damage! That means that from the Brainstorm triggers I could have put in Flamekin Harbinger and my sideboarded
Scampering Scorcher, giving all my creatures haste and having easily enough damage to end the game right then. Realising the punt stung of course, but it was made much worse by how cool my play could have been!
Record: 1-2
Overall: 2-4
Not an auspicious start, but you only need about 8 wins to make the first cut to top 128, and my one point from prequel draft might help in the event of a tie.
The second draft of the day was my other top choice for the event:
Companion Cube
In this cube, you get to choose one card you draft to be your companion, with no deckbuilding restrictions, and under the original companion rules so you can cast it directly from exile. I first picked a
Goblin Welder into
Lotus Petal and then picked up a
Hardened Scales, and I ended up waffling a bit between whether I wanted the Welder or the Scales to be my companion. I love playing Scales in cube and I was biased towards it, but I didn’t end up with that many combos and unfortunately I didn’t get the
Arcbound Ravager which would have really sent it into overdrive. I got a couple good Welder hits in
Kaldra Compleat,
Cityscape Leveler, and
Ruin Grinder with
Underworld Cookbook and
Faithless Looting as ways to pitch, and a few good value welder targets, so I opted to go that route and play RW Welder. I splashed the Scales as it’s still pretty good with several of my cards, but I don’t think I ever drew it..
Boros Welder
I had a bunch of green cards in my sideboard and between each round I tried to rebuild into a Green-White deck, maybe companioning
Stoneforge Mystic, but I couldn’t find a configuration I liked. It’s possible as well that Stoneforge Mystic or even
Agatha’s Soul Cauldron was a better companion, but I liked the nut-draw potential of Welder for game 1s at least.
Round 1 was against Sam companioning
Marsh Flats. I’d been able to watch a bit of companion cube earlier, and I heard one of the players say they picked
Prismatic Vista early with a plan to play red or white aggro with a really low land count, and Sam had done the same but in Mardu. He told me after the match he was running 13 lands.
Sam had a lot of good, cheap, aggressive creatures in the colours, that also had a lot of value, including
Dark Confidant,
Inti,
Phlage, and
Guide of Souls, and a bit of a legendary theme with
Mox Amber and
Yoshimaru. Game 1 I Stoneforged out an early Kaldra, and although Sam was able to
Flickerwispthe germ token, I welded it out and back in and the second Kaldra was too much.
One quirk of the companion cube is that you’re not obliged to keep the same companion after sideboard, so I switched to
Mox Opal on the basis that my opponent might companion something to counter the Welder, but Sam kept Marsh Flats. Game 2 he had turn 1
Land Tax on the draw which I decided to play into, and it fueled up Inti to keep the cards flowing while I sort of sputtered out. Game 3 I went back to Welder, and I had another early Kaldra but it was answered with Unexpectedly Absent. The game was close until Sam landed Phlage to stabilize and escape a few turns later to turn the tide, with
Giver of Runes pushing it through my board of colourless creatures and Skrelv for the win.
Round 2 was against Kade, the designer of the
Way Too Hybrid cube, and who had been passing to me in the draft. It turns out they had taken
Emry semi-early, decided to companion her, and cut me on a bunch of artifacts including the Ravager.
Game 1 I started on Welder and Kade went
Esper Sentinel into Emry, milling over the Ravager and an
Aether Spellbomb. They were quite shocked when I welded their Sentinel into the Spellbomb, as they hadn’t realised Welder could target opponent’s artifacts, and my follow up
Agatha’s Soul Cauldron really put a damper on their Emry plans. We traded some resources until eventually hard-cast
Ruin Grinder came down and was unanswered, which wasn’t exactly how I drew it up during deckbuilding but it works.
In Game 2, I decided to companion the Soul Cauldron against Emry….and Kade had switched to
Swords to Plowshares for my Welder! I quite enjoyed this sort of yomi/levelling game in the companion choice, but maybe that’s because it paid off for me here.
This game also went long, until eventually Kade got
Grinding Station down and started milling me. Soul Cauldron was doing a lot of work, and I landed another hard-cast Ruin Grinder to threaten lethal against their empty board, but after thinking for a couple of minutes Kade realised they had a line to mill me out with Grinding Station, I think using
Phyrexian Metamorph to make a copy but I might be misremembering. However, on my upkeep I was able to bring back
Scrapheap Scrounger, and
Steel Overseer under the Soul Cauldron let me put enough counters on my creatures that
Walking Ballista also from the Cauldron meant I could ping them down from nine life for a very satisfying victory and a stunned opponent.
The final round of Companion Cube and of the day was against Joe, the same guy I'd been talking to when I was waiting for my badge! I’d seen a bit of him playing earlier and knew he had a multi-colour green deck with
Field of the Dead, and I thought he was companioning
Amulet of Vigor but apparently he’d moved off that plan because against me he had
Grist, the Hunger Tide instead.
Game 1 I had Welder and Underworld Cookbook, but nothing big to discard, so I was mostly using it to accelerate out 2 drops. At some point Joe played a scary
Broadside Bombadiers, but I was able to kill it and get it under Soul Cauldron and Bombardier him out from eleven life.
For Game 2, Joe switched to companioning
Prismatic Ending for my Welder, which I’d kept. Joe had an early
Scavenging Ooze which looked like it was going to be a problem for my Soul Cauldron plans, but I was able to grab a couple creatures including a
Sakura-Tribe Elder when he was tapped down to accelerate out on lands. However, a Broadside Bombadiers a few turns later really put the pressure on….until I got Grist under Soul Cauldron, topdecked
Metallic Mimic and played it on Insect, and was able to make infinite* 2/2 Insects with Grist’s abilities.
*I realised recently that I hadn’t read all of Grist’s first ability and wasn’t milling when I activated it, so it was actually more like 20 2/2 Insects, but fortunately that was academic for this game.
I was able to gain some life with
Shadowspearwhich turned out to be crucial, as the next turn Joe would have been able to
Green Sun’s Zenith for 6 and throw whatever he found at me with Bombadiers, so even with the Insect army I felt like I had a lucky escape. However, without that available, Joe folded to the Insects.
Agathat's Soul Cauldron was the stand-out card from the deck both in terms of how powerful it was and how fun it is to play. I've been meaning to get a copy for my own cube and this will definitely make that a priority.
Record 2-1
Overall 4-5
It’s a slight improvement but I’m going to have to get at least one trophy on Saturday to be in with a chance of top 128.
I found Jamie and Jon who had both had similarly mediocre days, but promised to improve on it with dinner as she’d been invited over to Sam Black’s apartment and it was ok for me to tag along! I was expecting this to be Sam putting together a draft of his cube with whoever was around, but it turned out this is a tradition he does where he cooks dinner for some friends and celebrates the transition from Friday to the Sabbath. The other guests included Gavin Verhey, Zac Hill, and Tom Martell, and they swapped stories about magic play and design while the jetlag caught up with me, eating the delicious pasta Sam had put together in like half an hour. Everyone was gracious to accept what must have felt like a odd stranger in their midst.and I was very grateful to be included, even if I mostly just sat and listened while desperately trying not to fall asleep.
After dinner, most people headed over to the karaoke event while I decided it was time to go back to the hotel before I collapsed, visions of missed Goblin Lackey triggers and copies of Uchuulon running through my head...