At 384 (3 packs of 16), I run
Fetch
Fetch
Shock
Shock
Surveil
Very happy with both the density and the quality of the fixing. I aim for 2.5 color decks because I want players to be able to branch out and build the coolest engines possible.
Double shocks + tapped surveils limit how greedy you can be due to damage and ETB tapped. That means the splash must be worth it!
I also think the surveils gain value the more sets of fetches you run. The fetchlands make it so you get to Surveil without having to draw them (contrast to cycling lands that offer selection if drawn only).
I don’t want a lot of tapped duals as my format is pretty fast, but that one set of surveils has been great from both a draw smoothing and synergy perspective.
Fetch
Fetch
Shock
Shock
Surveil
Very happy with both the density and the quality of the fixing. I aim for 2.5 color decks because I want players to be able to branch out and build the coolest engines possible.
Double shocks + tapped surveils limit how greedy you can be due to damage and ETB tapped. That means the splash must be worth it!
I also think the surveils gain value the more sets of fetches you run. The fetchlands make it so you get to Surveil without having to draw them (contrast to cycling lands that offer selection if drawn only).
I don’t want a lot of tapped duals as my format is pretty fast, but that one set of surveils has been great from both a draw smoothing and synergy perspective.