I'm trying out
Malcolm, the Eyes again and I think it's totally fine.
I saw Dom looking into
Captain Howler, Sea Scourge and I've bumped it up to my on-deck binder myself. I love the discard-matters theme, and since you're also on the
Scrounging Skyray /
Marauding Mako plan, it's not terrible to signpost it, even if it feels a little more on-rails than the other two.
I used to play
Jhoira, Weatherlight Captain and while it's rough these days to run a
Hill Giant, it's not hard to draw a
lot of cards off it.
The Royal Scions always grab my attention when I'm browsing the on-deck binder. They're completely different from
Saheeli, Sublime Artisan and play in a much different set of decks so even in a smaller list, it won't feel weird to have to 3MV walkers in the guild.
I'm sure you have some power-level concerns about him, but the greatest thief in the multiverse,
Dack Fayden, is still my favorite Izzet card. Being able to + him for a Faithless Looting is exquisite. The "gain control of target artifact" is a bit too swingy and powerful, I admit, but it's fine to have some final bosses in Cube, and the ability can be played around in game 2.
Magma Opus only recently left my Cube and may make its way back in soon. It's a great reward to the UR spells deck, and while it's best with
Mizzix's Mastery and
Torrential Gearhulk after cycling it, the amount of value it gets on cast is so satisfying it's worth twisting your deck around it (and you're already playing one of those cards).
Bohn, Beguiling Balladeer is also benched at the moment, but I had a lot of fun with him. If your players haven't played with foretell, it can be cognitively a lot to assess during draft, but players who give it a chance will have a ton of fun with him. It's really annoying that the goad text is almost useless (but not 100%) in 1v1, such that you'd be making the card worse to just cover it up, but again adds to that cognitive load. It's why I took him out, but the gameplay he enables is super fun once you're past the grokability of the card. Lemme put it this way: I wish I was still running him.
Baral and Kari Zev is a brick of text but a funky and fun spells-matter card. I noticed my players had to read it like 3 times and then didn't end up playing it the first time I tried it, so I took it out, but if you're already running a Ragavan token for
Kari Zev, Skyship Raider, it's good (and not a non-bo because they
technically have different names so they don't kill each other).
I like
Etherium-Horn Sorcerer. What a weird card.
Speaking of weird!
Red Herring!! Love
Magic: the Gathering.









