Toph, Hardheaded Teacher is hella cool. A Gruul card that cares about spells and makes a bunch of creatures? I'm in!! The concern about the lessons is valid here, though. I'm only planning on including a handful of lessons at this point (
Enter the Avatar State,
Redirect Lightning,
Solstice Revelations,
Origin of Metalbending,
Abandon Attachments), but hey, most of them are Gruul at least! I just don't want my players to get too fussed over that element of the card. I'm really excited to try her out.
I was worried I wasn't going to end up with any Toph cards in my Cube, since
Toph, Greatest Earthbender doesn't
tell you what the card does and
Toph, Earthbending Master seems just a little too fiddly, as much as I like their designs.
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I used to play with
Favorable Winds as a boost to the many spirit tokens and spirits I had running around in the era where Innistrad was one of the foundational sets of my Cube. I'm currently running a little bit of "flying matters" support in the way of the upcoming
Rinoa, Angel Wing and
Momo, Friendly Flier. I don't think
Air Nomad Legacy has any chance of making it in but...hey, I really like things that make clues, and I really like communicating archetypes with my gold cards. It's not the worst idea I've ever heard of, but it certainly would make me need to do a little more to support the burgeoning archetype.
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White finally gets its own
Insidious Fungus /
Caustic Caterpillar /
Haywire Mite! But just like how Caustic Caterpillar received a slightly cooler reception at its release, not having a nice out from the disenchant ability makes it a little less appealing.
It's not hard to say that the
Reclamation Sage (45,919 cubes) and
Loran of the Third Path (14,856 cubes) versions of these effects are more popular -- the caterpillar and fungus are in 4.6k and 2.7k lists respectively -- but there's a time and a place for them, so I'm happy to have this in the game, particularly with the life boost that triggers no matter how they die.
I'm always surprised at how Haywire Mite (10.2k) is so much more popular than the Fungus, but I guess exiling, gaining life, costing 1 less to activate, and being an artifact all make up for not hitting creatures. My Cube has a ton of artifact creatures, so you lose out on 35-40% of the value of the card style by using the Mite.
I may end up trying this one out, to be honest.
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Phoenix Fleet Airship is such a cool card. I love the storytelling here, and I want to play it just for that reason. I think it might even be OK. OK, it's probably not good enough. But it's pretty easy for it to pass the vindicate test by making a copy of itself the turn it comes in from a fetch land or a spawn token, and it snowballs
quick. Going from 1 to 2 to 4 to 8 seems like a fun game plan, and an anxiety-inducing impending scenario for your opponent. You can really turn it into mostly draw-go so long as you can sacrifice anything during each of your turns. I want to try it out, just because it seems so
cool.
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I've been a little annoyed at how parasitic-feeling so many of the lessons-matter cards are, but this is the perfect place for them. The card is totally fine on its own, but gets the mother of all upgrades if you're in the right lane. I won't Cube with this in my main list, but side projects? Hell yeah. This is a fun one to break singleton for and I'm really glad it exists.
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EDIT: Somehow I forgot the best card of the day so far!!
This land enters tapped unless you control a basic land.

: Add

.


,

: Put a +1/+1 counter on each creature you control.
My boy
Gavony Township is back!! And he taps for white now! And can come in untapped easily!
I still feel like Gavony Township is totally fine, even in powerful Cubes. It's just such a backbreaking effect to have repeatable on a land. I'm jazzed as hell for
Abandoned Air Temple, and think this cycle competes with the MH3 one for some of the best mono-colored land cycles we've seen.