Tournament Report - Ten Ornithopters
This week I finally made it down to the store for Cube night. I'd been hoping to play Vintage Cube - and spent most of the night talking shop with the Vintage Cube guy, more on that in a second - but with the Commander-player-focused pod filling up first, Vintage lost the vote to a local's copy of
100 Ornithopters, which I hadn't ever played, and neither had the Vintage guy, and getting to try the 100 Ornithopters environment was very appealing. Here's my deck:
Tempered Steel (10 thopters)
Angelfire Ignition was insane. A persistent buff with a big HP swing for both players, trample on a 4/6 for lethal, and so on.
Forsaken Monument gained eight life, presented lethal boards, got my guys out of range of damage-based removal, and turned my painlands into sol lands, just in case I had anything else to accelerate at that point (I didn't). Other MVP's were more traditionally renowned cards:
Swords to Plowshares,
Showdown,
Chainsaw, and, for whatever reason this made it into the cube,
Balance. I played a couple of very suboptimal Balances and one of them won the game anyway. The story on that is pretty fun tbh - against Jeskai Ascendancy combo in round one, I windmill slammed a couple of ornithopters, my second land, and cast Balance to force Villain to discard 4 cards. There was an unpleasant lull in combat for a couple of turns, but he got land screwed with his comparatively greedier-on-mana deck, and
pants on
a bird carried me anyway.
Round one - B. on Jeskai Ascendancy (13 thopters)
This is the Vintage Cube guy! I got the sense, while chatting with him, that we had similar approaches to
Magic. He tells me later he was trying to force
Paradoxical Outcome combo and trainwrecked into a late Jeskai Ascendancy. In game one he leads Temple of Enlightenment - actually, he leads with it all three games - then
Dragonskull Summit, his almost useless splash land. This slow start is ruined when I slam turn two balance down to two cards each. This leaves him colour-screwed, and I 'get there' pretty quickly with Grafted Wargear and Forsaken Monument when I finally topdeck a Thopter. He says to me, I have a card I want to show you after the match, and you can tell me if you think it should be in my deck. And, one game up, I laughed and said, sure, there's just one more game in the match anyway, and he goes I
knew I liked your vibe. Anyway, game two is back-breaking. He sets up
Voyage Home, draws three Ornithopters, plays all three Ornithopters, I Pyroclasm them away, he casts a four-mana
Thoughtcast (hey, sometimes them's the breaks) and draws into Dance of the Manse (X=6) to return, get this,
six Ornithopters into play. They're 4/4's, he passes the turn, I draw a land and concede.
Game three, for several marbles: A timely Plague Wind (
Aria +
Tempered Steel) does it all. I grab a coca-cola from the snack pile and we talk cuts while the control mirror further down the table winds its game three to a close. The card he wasn't sure about -
Faith's Reward. We take a look at his other sideboard options and decide he's probably better off with
Military Intelligence, a card he tells me at the end of the night was absolute gas. Can I evaluate cards in a novel environment or what?
Round two - Unknown on UR Tinker (~10 thopters?)
Tinker should be a power outlier here, right? But this guy missed on God-Pharaoh's Gift and the other nutty artifact top-end cards. So in game one, when he hits me with Tinker on turn three, I'm pretty worried! But all he gets is, get this,
Soul Foundry. Imprinting, obviously, an Ornithopter. He gets to make three Ornithopters with it before I find
my O-ring for the Foundry and
Curse of Predation to invalidate his thopters - by the end of game one, he's reduced to triple chump blocking, twice, just to survive. I wasn't taking notes, so I don't really remember what happened in game two, but Angelfire Ignition was fire, and at one point he plays a late panic Tinker, sacrificing an Ornithopter, and 'fails to find' anything except
another Ornithopter. Oops! I think it's probably the weakest Tinker ever played. Game two proceeds uneventfully except for another turn 2 Balance. This is the not great Balance, and it almost loses me the game, but I topdeck Ornithopter into second Ornithopter and Grafted Wargear +
Chainsaw present too much flying damage for him to stop me. Oh - and I instantly answer his
Quicksilver Dagger +
Intruder Alarm combo, which seems like it could've been good if it hadn't been so fragile.
The cube curator, in his little pre-draft speech, mentioned that combo won the last two drafts (PO and
Crackle With Power for 40+ damage), and that aggro had never gone 3-0. It's a limited dataset of just a couple drafts, but I felt the need to represent aggro, and my bombs supported it. At this point, up 2-0 with a couple guys going home early, I can feel the 3-0. I can taste it in the air. I crush the coca cola can and effortlessly swish it into a garbage bin two feet away. It's my first week here, and if I could just go 3-0, I'll have my bona fides and earn the right to draft jank and bad combo, I decide. There's a single prize pack for the winner -
The Hobbit - and while I won't lie and say I didn't kind of want it, I was a little more interested in getting to decorate an Ornithopter. My round three opponent finished before I did, somehow, despite playing his best guess at hard control, and at 9PM, I do my pre-game ritual (resetting from tilt, drawing some opening 7's, making small talk) again, and just like that, it's time to play.
Round three - G. on UGw Control (7 thopters)
This is a beautiful mess of a pile. He wasn't sure if he should be playing
Broker's Ascendancy, which I talked him into in round two, much to my chagrin in round three. Card's pretty good. His gameplan, though, is
Bow of Nylea, which pings down thopters, reshuffles his yard, and represents a very slow way to create a 1/3 thopter. He's loaded up on
naturalizes and
plummets, with a counterspell heavy interaction suite.
In game one, G. mulligans to four. This is a very mulligan-y Cube, but I reproach him for not trusting in The Heart of the Cards. As any reasonable
Magic player might guess, at this point, he is stuck on one land all the way into turn 3, when I play a
Grafted Wargear and he concedes on the spot.
I'm hot shit, I tell myself.
That Hobbit pack is mine. I'm already thinking about what kind of hat I'm going to draw on my Ornithopter when I win. This hubris does not serve me well in game two.
In game two, I get my anthems remanded and countered, my equipment blown up or bounced to hand, and carved into roast beast by
Sublime Epiphany recursion creating 3 0/2 Ornithopter tokens for
Broker's Ascendancy. It's a slow win con, though, and I manage to destroy another thopter or two, and G. is down to a single 3/5,
Tamiyo,, the Bow, and like five cards in his library. He resolves the Bow - I destroy it - and I'm thinking,
oh my god, he's going to mill himself out, this is a 3-0 - until A., who's watching our game, reminds me about the Commit // Memory in the graveyard. Oh, that's a good point, I say, and concede. I cut Mirari's Wake from my deck -
drawn once, never cast - and add the tenth Ornithopter. I just need the threat density against all the 1-for-1's, and unless my start is explosive, I know I'm gonna lose.
This is another one where I wish I'd kept notes - I have almost no recollection of game three. I'm pretty sure Angelfire Ignition gets countered both times, but that Curse of Predation grows my thopters into 2/4's and 3/5's just in time for
my 'plague wind at home' to do its thing. We shake hands, GG's everyone played well, and I go buy a pack of the Hobbit to support the store + pick up my
other prize pack. I open
Desolation of Smaug!! The fancy treatment! Perhaps my number-one wanted pickup from the set, and
The Arkenstone, my mythic, gets traded back for more store credit than the MSRP of the pack I bought. A couple more drafts, bringing in some bulk, and I might be able to resleeve my Cube or whatever.
Closing thoughts
I adored the environment. There truly were no ways to win without an Ornithopter in play - and evaluating when to draft them was pretty interesting. I favoured drafting the Ornithopters with 'I won a game!' tally marks on them, because obviously they're the lucky ornithopters, right?, but there were all sorts of approaches.
The games were stall-y and topdeck-y. I undervalued card advantage and got brutally shown why I should've drafted more of it when I got thoughtcasted and sublime epiphany'd etc. There were games where it was just draw, land drop, pass, draw land drop pass, draw land drop pass, draw an Ornithopter and suddenly the game is live again. It almost made me wonder if I was playing too
few Ornithopters - I went up to ten by the end of the night, but I drafted eleven, and I thought about bringing in that extra Ornithopter several times.
Wraths were
extremely good. I was picking up almost all of my card advantage with Pyroclasm and Aria taking out multiple thopters, and while I didn't have buffs on my own thopters
every time I did that, it was so consistent that I felt like the wraths were
aggro cards, not midrange or control ones. (At least the cheap wraths - I'm not sure
Farewell goes in anything but my game three opponent's deck.) This is very counter-intuitive, but by exploiting a fairly simple formula (buff my guys, cast pyroclasm) I felt like the wraths were extremely proactive.
Balance was extremely reactive, aside from the times I slammed it just to say I had. I got a clean 5-for-1 off it at one point, which is pretty good for two mana. It's one of a handful of IMO extreme power outliers in the Cube - see also Tinker, Demonic Tutor, Skullclamp, Enduring Renewal - that I thought pulled a little against the key idea of 'ornithopters are how you win'. Had the Tinker player gotten some random seven drop I would've been a little saltier about the experience, but holding onto one of the strongest cards (in a vacuum, in the cube, in magic's history) left me fairly sanguine about the whole thing.
I get to decorate an Ornithopter! I select a modern-framed copy, draw on a little wizard hat, and Sharpie over the flavour text with large print reading TEMPERED STEEL...PRETTY GOOD! - because it was.