General [TRK] Star Trek

To boldly go where no Magic card has gone before!

Star Trek: Universes Beyond
Release Date
: November 13th, 2026
Pre-Release: November 6th, 2026
Design Lead: Gavin Verhey
Vision Lead: Ethan Fleischer
Codes: TRK, TRC, SDS
Products: Main set (est. 350 unique cards), 4 commander decks, 10 jumpstart decks, 5 beginner decks, 2 scene boxes​

We've got captains!

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We've got spaceships!

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We've got sagas!

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(extremely clever design)

We've got Klingons!

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(a red 3/2 trample for 2 with upside???)

And it looks to be a great set, art-wise. I know Universes Beyond isn't for everyone, but they seem to be going all-out on this one. Just take a look at the shock lands if you don't believe me:

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Unbelievably good and clever. I never thought I'd replace a Ravnica shock from my Cube, but this is my favorite Watery Grave by far, and that's a big compliment. I'm less interested in the textless shocks for playability purposes, but I think they're incredibly handsome all the same.

The set seems designed exactly as a lifelong Trek fan would like. There's acknowledgements shown to the new stuff (stoked to see Boimler and Mariner), but it seems the heart of the set and the commander release are truly in The Original Series and the 80s/90s Next-Gen era. The card designs are beyond clever, as evidenced by my favorite card of the first-look:

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Set Phasers to...

This is the perfect marriage of Star Trek and Magic. I think Joust, Elspeth's Smite, and [Harm's Way are some of the most underrated White removal spells, and this does most of the same thing but also can stun dudes to get through to attack -- literally! I prefer it to the above 3, all of which have been rotating in and out of my Cube.

The "stun" option more than makes up for the lack of hitting blocking creatures, as it's preferred in most of the situations you'd otherwise be often 2-for-1-ing yourself to get rid of a stubborn blocker. I think this should be considered for any Cube outside of vintage power-level and doesn't mind UB. The average Cube could do with more interaction in White, and a modal 1mv spell like this is a great way to do it. I currently run Sunlance and it's over-performed for more than a decade, much like Mana Tithe has, and I'll be happy to add this to the suite. Being slightly unexpected from the color goes a long way. No, it's no Erode or Path to Exile, but it's an extremely flexible card on just the next tier of power down.

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Captain James T. Kirk posted above is also an auto-include for me. I admit it can easily snowball, but not in an unfair way like so many red 3s that I've had to remove like Broadside Bombardiers and Gut, and it hits on the two biggest themes I'm looking for in red at 3mv: discard and go-wide. I couldn't ask more of my favorite captain.

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Borg Queen, Perfection Manifest

This set itself isn't the interest -- it's neat and fine, but the power-level is slightly lower than what I'd like, which makes sense for a Welcome Deck exclusive -- but what I'm so excited about is the plan for Borg. They're going to be "like slivers but for artifact creatures", where the uniqueness of each Borg is added to all your other artifact creatures. This is extremely exciting for me, as many of the coolest black creatures I run / want to run are either incidentally artifacts or benefit from them.



So this could be really cool as a direction to bring the color, much more interesting than a lot of the Aristocrat stuff to me.

Also, I'm really happy they're letting artists use pseudonyms these days.


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Seven of Nine

Again, the card itself isn't the real interest, it's what it represents. I love modal cards, and I'm stoked that this is going to be a big theme in the set. I don't think I'm interested in using cards that use the "face a dilemma" for the baggage, but I'm not completely against it. It's hard to know how many I have in Cube. While I'm beyond thrilled that the search feature on CubeCobra now supports otags with the latest update (love love LOVE the CubeCobra team), it still doesn't work for searching within Cubes. Still, looking through the list of cards that are considered modal, I run quite a few of them from just a quick glance, maybe 40-50? That's usually just under the number I'd need to support a one-card archetype like Seven of Nine, but it's very possible I'll both a) up my number with this set and b) they'll print a card where the "whenever you face a dilemma" is gravy rather than the main attraction.

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One of the best Cube cards from the first ~25 revealed. I feel like this was meant as a gift to Spikes who will otherwise roll their eyes at UB. It looks perfectly in line with Magic, and it's an aggressively-costed version of an effect that's been proven. Deep-Cavern Bat is one of the best 2-drops in black, and I like this nearly as much. It's hard to make room for cards that aren't directly supporting archetypes, but of all abilities in black, the ability to surgically sculpt your opponents hand is one of the most important / compelling, so I think I'll definitely make room.

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Extremely excited for this set. I love Star Trek, and it feels like this is what Universes Beyond should be: the intersection between two properties that elevates both. It feels very true to Trek, and very Magic-y. I don't like space stuff in my card game, but I grumbled enough about EOE that I'm mostly over it now, and I can forgive Trek. Senior Designer Carmen Klomparens said on Twitter that this is her "favorite limited environment of the year" and so I'm excited for a banger of a set. Can't wait until November!
 
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Unfortuantely kinda into this card. I like star trek but dislike universes beyond but, I feel like this card feels sufficiently mtg to me, and I'm into big colorless creatures atm (trynna support stupid stuff like channel).

I don't know why I didn't consider this myself, huh.



I'm currently running Cityscape Leveler and Triplicate Titan (and Emrakul, the Promised End, but that's kind of different, but I kind of like this more than both of those. By having unnearth, Cityscape Leveler is a better card from a gameplay perspective for my Cube, serving double-duty, but also, it doesn't say what unearth does, which causes me great pain. Also, if you're casting this instead of cheating it, it's a splashier effect, which is something worth having on your 8-drops. It being worse in the reanimator deck may even be an upside.

But I might just swap Crystalline Entity for Triplicate Titan instead. Three unique tokens? Man, that's annoying. The card is cool enough I got over it but the Entity is cool too. What's even the flavor there. People are so precious about Magic IP/lore, and I don't really mind that they are, but running Triplicate Titan isn't really "Magic IP". I like Cityscape Leveler for being a Brother's War card and fitting in with my vision of Urza's war machines, but it's also not hyper-specific. The Entity has cool art. Not cooler than the Leveler, but cooler than the Titan.

Yeah, I think I'll play this. I think I like it more than a lot of the super-large colorless baddies like Myr Battlesphere, Threefold Thunderhulk, Ancient Stone Idol, Sundering Titan, Platinum Angel, Platinum Emperion, Ulamog, the Defiler, Kozilek, Butcher of Truth, and even Sire of Seven Deaths. I don't think Ulamog, the Ceaseless Hunger is a fun Cube card. I like The Capitoline Triad a lot, but I think the Crystalline Entity is much more exciting. I also think Woodcaller Automaton is compelling, but it costs about 1-2 more mana than I'd prefer.

Of the ones I'm not running, I only like Summon: Bahamut more, especially if you're playing Replenish or Rydia, Summoner of Mist.

Thanks for catching it!
 
Not a Star Trek fan, never really watched it ever in my life, but there will probably be a handful of cards that get there for me mechanics and art-wise like the Marvel set. I think I'm pretty much out on all the cards depicting human characters because it's too uncanny valley to me, but stuff like this is perfect:

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Great art, could easily just be some kind of ghoul from Innistrad or Duskmourn. I'm always being on the lookout for more ways to disrupt the opponent as they're curving out and this has a solid body attached to the Venidilion Clique-esque effect. Love the gameplay of Deep-Cavern Bat, Grief is a card that has been huge in shaping the identity of black in my cube, and I even still play Tidehollow Sculler because it's so versatile and useful.

I do wish that this had a more relevant creature type that worked with my B/x decks in some way, but it still looks like a card that will be a staple for me for a long time to come.
 
This has the cleanest, most perfect set symbol we have had in years.

I don’t mind Star Trek, though my wife likes it and I like watching it with her. I don’t think this will be enough to persuade her to play Magic.

My initial feeling about this set is similar to Avatar: an IP to which I am well disposed; some nice top-down design; but occupying a separate part of my brain. For Avatar I built a battle box, and I could see myself doing the same or maybe a Twobert for Star Trek. Only the most generically themed cards would make it into my main cube, though.
 
does anyone else think it's kind of dumb that like every UB set has sagas
It's a very card slot efficient way of fanservice towards that long multi step story that happened in that favorite show. They certainly don't have time to make a proper representative environment, especially when they have to cram decades of a franchise into a single set. Sadly, that is true for majority licensed franchise games, they mostly do "Dicaprio pointing meme".
 
does anyone else think it's kind of dumb that like every UB set has sagas
I think it makes sense honestly. Full-size UB sets are usually adapting source material that has the robust sort of storytelling you need for resonant Sagas. There's a reason the Saga cards that people remember from in-universe sets tend to be the ones representing specfic stories from planes that have a lot of established lore.

Honestly, we would probably see Sagas in every Magic set if there was deep enough lore to justify them in every setting.
 
does anyone else think it's kind of dumb that like every UB set has sagas
So....I think I agree in that there are no enchantments in the world of Star Trek. But enchantments as a type really vary, even in the early days, from magic spells protecting artifacts and curses affecting an entire land with a damaging spiritual malaise to really big rivers and literal castles, so I guess this is technically fine if we want to be originalist about it?

I agree that it still feels like the flavor is really being twisted to fit the game engine, though.
 
Badgey...well, when he first showed up in Lower Decks, I can't pretend I wasn't annoyed. Way too far on the Rick and Morty scale for Trek, to be honest, but the show's really good at justifying its craziest excesses. I ended up coming around, but would have preferred to not see Badgey get a slot in the set.

Still, overall, I'm amazed. I'm already loving this set. We're only seeing a couple commons and uncommons, but it's already feeling like it's going to be a banger of a limited set. As Klomparens said before, it's her "favorite limited environment of the year", which is a big thing to say in a year with Strixhaven 2, which is one of the best 5-archetype drafts we've ever gotten.

The cards spoiled today are exclusively from the Welcome Decks, which will be given out at Star Trek Vegas this weekend, so they're a split of main set cards and eternal-legal cards. Was waiting for Scryfall to add these cards, but I'm too excited to wait any longer.

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70,000 Light-Years from Home is a strictly worse Path to Exile. Hell yeah. Path is too pushed for most environments if we're being honest with ourselves, and having it at 2 mana and sorcery speed is a straightforward design that's very helpful for a bunch of contexts.


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Malfunctioning Holodeck is an Oblivion Ring variant I've been waiting for. I was interested in Trapped in the Screen for its ward, but I didn't like the art/aesthetic and it wasn't enough of an improvement to justify it. Sheltered by Ghosts is excellent and will probably make its way back into my Cube at some point, but tying it to a creature still makes it too fragile. Aang's Iceberg is the best version of this effect, having both flash and a small benefit for if it's no longer relevant, but I'd honestly prefer it without the waterbending text. Touch the Spirit Realm is a great modal card, sure, but I find that I'm frequently wanting for the freedom of "nonland permanent" on my 3mv removal. Perilous Snare is both very ugly and has "start your engines", although in practice I do have to admit it does play extremely well.

So the Holodeck is really my favorite here. I like that it's an artifact quite a lot for my Cube, even with my recent effort to make Replenish happen. Will it make my Cube? Maybe. It's still a little expensive for where my curve has gone.



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Head of Security is just here because I'm stoked to see Andorians in Magic. The flavor text of this set so far also reminds me of classic Magic in the best way possible.


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Cloistered Telepath is such a sweet, simple design. Did you know there's only ever been one 2mv creature with flash that draws a card on ETB before this, and it's Ice-Fang Coatl? I love to get a loot on ETB, and this one makes me so happy for what the retail limited format is going to look like.


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V'Ger, the Intruder is a pretty ideal bomb for rarity-restricted or power-restricted Cubes. Not many cards draw a card on both ETB and attack, and it's a 5/7 flying artifact to boot.

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Battle-Scarred Survivalist is basically just Super Shredder, right? Bloody Berserker is an all-star in many Cubes like The Bun Magic Cube and thousands of Peasant lists. It looks like a Magic card, too! Even with the "only once per turn" clause (which keeps it out of my Cube, unfortunately), it's pretty pumped for a common, and an excellent and simple design.

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Collective Drone is nearly Emissary Escort, but just for creatures? The benefit of this is that, while it's significantly weaker, it's a much stronger message to your drafter about an archetype being present in your Cube. Again, super simple card that I'm very pleased to have in the game.


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Resistance is Futile will be joining my Cube. The Go for the Throat part hits 85% of my Cube, and the pseudo-Unearth hits 35 creatures, but many of those 35 creatures are important, and this card will encourage me to bring in many great robots that have been just barely on the outside looking in. As many of you know, I'm obsessed with Unearth style effects, and one that's attached to a modal kill spell is just *chef's kiss*.

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I'm less interested in this particular card for its Cube implications but for its larger implications. First, this is an excellent common for retail limited, and speaks to a worthy take on the landfall deck. Secondly, and more importantly, this being a common means that New Planet tokens are likely a relatively common token in the set. Land tokens are fiddly, for sure. I don't blame WotC in their general distaste for them, especially since so many players still use dice or other poor methods of representing tokens. But so long as you can have a fresh supply of the proper ones on hand, there's a lot of interesting design room for them. I'll stay skeptical, but I'm intrigued.

I don't know why the basic lands look like they're half generic places in Strange New Worlds and half mostly unrecognizable to me, a lifelong Trekkie, but at least the art is pretty good.

Some truly awful art in this set. This might be worse than Dr. Who for me.

I think there's tons of great art too, but I am seeing more wonkiness than I'd appreciate in an effort to blend the looks of the two franchises.
 
Even more new spoilers?

Just three, they're from the biggest annual Star Trek convention in Vegas last weekend. We didn't get much, but I am stoked for the Klingon-language cards and the Klingon-style cards. General Chang looks great, I wish it was just a little more juiced, like allowing us to sacrifice artifacts if we're gonna have to pay mana each time.

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Open Communications is our first insight into the "beam me up" mechanic. I have to imagine it'll play extremely well, as Spider-Man's web-up was fantastic for gameplay, even if its limited environment left much to be desired (though mostly for balance issues). Any instants we get with this mechanic are going to be extremely exciting for me, as they'll basically be Stonecloaker, but I also imagine we won't get very many.

I enjoy this kind of "returning creatures to your hand" mechanic. It feels more interesting than blink, since there are more elements to it, and it doesn't feel as "free" so I can continue to have strong ETBs running around Cube without worrying I'm making an interaction-proof Brago commander deck playable inside of my Cube.
 
It is very clear that this set is about the worst thing possible to the Cube community by the lack of interest or excitement around it, but wow I love this set. Unlike Marvel Super Heroes, which the community seemed to still have lots to say about despite the complaints, Star Trek is actually a compelling collection of Magic cards, even with our limited spoilers, and I do believe the multiple WotC staff who have raved about its retail draft environment (as devastatingly sad as I am that we're moving on from Reality Fracture so soon). Some interesting cards from today:



Seven of Nine, Unassimilated is my favorite card revealed today. A good comparison to Jace, Vryn's Prodigy, but is a much better blocker, doesn't require tapping, is an artifact (!), is not a DFC, and doesn't stop generating advantage just because your graveyard gets a little full. I think the endgame potential of Seven of Nine is also better than planeswalker Jace, but of course, it costs a great amount of mana / land types to "flip", compared to Jace doing it for free once you hit threshold. I'll be swapping out baby Jace here, as much as I like having the flip walkers from an emotional POV.




Lieutenant Commander Data operates off any player playing a noncreature spell. This is obviously more geared for multiplayer, but I think it's strong enough to get there for 1v1, especially at only 3mv. I said before I would like Medusa, Inhuman Queen as a Cube card if it had trample instead of reach (Managorger Hydra needs just one little push beyond a second starting P/T for 1v1, IMO), and that April O'Neil, Human Element was very close to being good enough for my Cube. That said, Data is missing something to justify him. His card draw ability and artifact-ness are both great additions to this type of card, but as interesting of a design he is, he's just shy of what I'm looking for.




Mr. Spock, Science Officer reminds me of April O'Neil, Hacktivist as a 4mv card that asks you to do just a little work but pays you off nicely in cards if you do. That said, I think Spock's still asking too much. More multiplayer shenanigans, really, but a design I'm happy to have on a 4mv creature.




U.S.S. Reliant, From Hell's Heart is a very cool card. A limited Zombify that stops at 4mv is not bad, even for 4 mana, but that it does it repeatedly once you station the card enough times makes this an actual contender. Look, it's not quite there for my Cube, and I wish it went up to 6mv a la Rewrite Regrets so I could justify it, but as someone who has won many Cube games with Whip of Erebos in his day, I'd rather have this to get the first hit "free".




Quark, Humble Proprietor is a fun little puzzle. Getting 2 treasure tokens each turn cycle is no small thing, even if you can't use them for their intended purpose. May be worth running in my trinket-heavy list just for all the ancillary uses / benefits and as a cute game about how and when you can kill your own Quark. Remember the first Rule of Acquisition: "Once you have their money, you never give it back."




The Wrath of Khan is kind of like a Char except it's an enchantment and sorcery speed and if it doesn't kill your opponent's dude you get to steal it and then the next turn you can rummage kind of and then you make them sacrifice a land instead of taking 2. So it's not very much like Char, except to explain wow Magic has gotten complicated. I avoid Sagas like this that feel super wordy and disjointed for grokkability reasons, but if you don't mind, this is a ton of value for just 3mv.




The Duras Sisters is the kind of Magic card that inspired me to build a Cube in the first place: efficiently costed beaters that are really interesting as play pieces but really only make sense in a limited environment. I love this. This is the kind of power creep I can get behind.




Hit It! is the Fires of the 21st century. You get a land out of the deal and to fill up your graveyard! Neat! I'm almost sold!




Locutus, the One Who Speaks is maybe surprisingly one of the cards I'm most interested in for Cube from today. I like an artifact creature lord at 2mv, as Chrome Dome has been playing exceptionally well. I also like the b-plan of vampire striking for 2, though I wish it hit players, too. It's not unbelievably strong or anything, but it fits nicely into what I'm already doing in my particular environment.




Zero, Incorporeal Sensate is a slightly worse Elite Spellbinder that can be cast in two different colors and is an artifact creature. Very lovely uncommon card.




Deep Space 9 is the kind of top-end artifact bomb I can really get behind. It doesn't automatically or immediately win you the game but it sets you up nicely, and it gives your opponent a clear out: can they live long enough that Deep Space 9 simply decks you? Compared to the other impressive top-end artifacts from this year I've mentioned like Panther Robot, Darksteel Angel, Memnarch, the Warden, Krang, Utrom Warlord, Emrakul, the Exigent Doom, and Galactus, Devourer of Worlds, I actually like this and the other Star Trek card Crystalline Entity the most.




Replicator is nearly good enough. I have enough ways to make Karnstructs going on that I'm more than happy to pay 2 for that I'm willing to entertain such a silly card, especially when it gives you a food for free.




This whole cycle of cards is like the cycle from Avatar that I really liked, except it has much more incidental effects. One damage or a single surveil is good enough that many decks would be happy to play it, but the outcomes are just not enough to justify inclusion over other great utility lands I'm not playing already, namely the channel lands from Neon Dynasty and the aforementioned rare lands from The Last Airbender.
 
When they make UB cards that would be really good in my cube, I feel physical pain. But on the plus side, I'm working on a cube made entirely out of rescued UB cards. All the cards you've listed here have great text boxes and it's hard to pick a favorite, but I think Seven of Nine is the coolest so far.

Planning to reskin her as an Echoverse mechanized version of Wrenn's treefolk friend. Cardname: "Seven or Nine." Because in the Echoverse, Wrenn can't even remember which construct they're puppeteering.
 
For whatever reason, I find Star Trek to be way more charming as a UB set than I expected. It's not even like I'm a Trekkie - I've seen a few episodes of Lower Decks and the first J. J. Abrams movie and that's pretty much it.

But anyway, cards - none of the draft archetypes really stand out to me, so I'll mostly just highlight designs I like:



I know that this was designed for multiplayer, but if I saw it in a pack my immediate assumption would be that the cube supports draw-go as a strategy (and probably proliferation, because otherwise 12 turns is a bit slow of a clock :p).



Beam Me Up is intriguing, and if I have to run Riker putting the moves on someone I will.



I missed when this was spoiled in August, but dang.



Behold, a secret reward for a go-wide token deck.
 
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