This is a thread to discuss the new ideas coming from rival forum BTP.
I know most of their stuff is pretty bullshit for the sake of being bullshit, but this one struck me as interesting. Obviously it's one of their tamer (more usable) ideas.
I know most of their stuff is pretty bullshit for the sake of being bullshit, but this one struck me as interesting. Obviously it's one of their tamer (more usable) ideas.
NNWO said:Additional Casting Cost Cube: This is a supplemental rule that applies to all spells. Each spell has:
"As an additional cost to cast CARDNAME, reveal a card that shares a color with CARDNAME."
This introduces lots of interesting sequencing and counterplay options, while radically shifting the value of cards like Cabal Therapy (possibly OP?).
Now I am sure you guys have some concerns, and naturally, I've anticipated these. Firstly, yes, you'll get cards stuck in your hand. The starting hand size has been changed from 7 to 9. This obviously cuts down on the number of non-games while introducing more skillful gameplay. Sequencing has never been more important. Do you pass on casting a spell for a turn so you have a guaranteed reveal for your five drop the next?
As far as cube design implications, this adjustment radically increases the value of gold and hybrid cards, due to their increased castability and increased value in casting other spells.
The change was motivated by thinking about ways to design around the new Devoid mechanic. These cards introduce a unique tension in this environment, as you can reveal a land to cast them, but they can't be used to pay the reveal cost for corresponding colored spells.
Further, this mechanic provides a natural foil to the "five color goodstuff" problem that RipLamers like to pretend doesn't exist, and forces drafters to consider splashes more thoughtfully.
I've increased my gold spell density by 25%, and I don't see myself turning back.