Welcome back CaptnIrony
What is Voltron?
Thanks
Here's it in a bit more detail, but like, in 30 minutes:
- Madness, Big graveyard (
Spider Spawning,
Rise of the Tides), Graveyard stuff usually
Madness:
Red is obvious, it has discard outlets and the cards you want to discard. Mostly madness cards, with a bit of flashback.
Black has a few discard outlets, mostly good in agro (
Heir of Falkenrath,
Olivia's Dragoon,
Stromkirk Condemned), and a decent amount of madness cards, a lot of which are about cheating costs.
Blue also works, but does something differently, blue madness is less about using madness to cheat costs, and more about not losing value.
Just the Wind (save
),
Obsessive Search,
Nagging Thoughts,
Broken Concentration, so on... are all about using looters without discard "for real", and as such I like it with control. Doesn't fit well with black, as black tries to be aggressive.
Green's outlets are good for aggro, and its madness is all about cheating costs. Like black it seems to do well in aggressive decks, but with a bit higher curve (higher midrange) (
Wild Mongrel,
Noose Cosntrictor,
Basking Rootwalla,
Arrogant Wurm,
Roar of the Wurm,
Honored Hydra)
Big graveyard and Graveyard stuff:
Two examples above. I found a sad anti-synergy between
Burning Vengeance / Delve decks and here (wanting to keep the big graveyard). On could try to resolve this by making two colour combinations (I felt like having 4 of the 6 possible supported from groups of 4 colours was nice) that do one or the other. One might have GB Spider Spawning, UG Delve, UB Rise of the Tides, RG Burning Vengeance (Green actually has more cards than Blue with Flashback, Aftermath, Retrace ...
(fo:"you may cast this card from your graveyard" or o:aftermath) ). I also like only giving two of UBG self mill. Depends on what you want in the rest of the cube.
- Aristocrats, Human Tribal, Tokens
Aristocrats / Tokens:
White I theorized as actually not getting tokens.
They get weenies, and artifact synergy with plenty of artifact creatures (
Bonded Construct,
Foundry Inspector) or baubles (
Chromatic Star,
Alchemist's Vial,
Solemn Simulacrum) to carve their own destiny. They also get anthems
Black provides the sac outlets, the self recuring guys, and some death triggers.
Red gives tokens, mass pump, some sac, some death triggers.
Green has some death triggers, can have some tokens, some saccing aswell the big mass pump (
Overrun, but hopefully not GRBS). It also gets big creatures tied to little ones, I've got a soft spot for
Root-Kin Ally.
Human Tribal we all know, if not, RB has a sac human theme, WG has human pump agro. WB humans is known, RG humans is werewolves.
- Defenders, Voltron-like
I like my cube's RG "high power" defender theme, I feel like it could be made a bit better.
But here are the payoffs. I am reaching a bit.
Voltron is enchantress, its "stack equipments on one creature". But this can also represent heroic, prowess, beserkers. It can be those combos where you buff a huge creature and make it unblockable, it can be when you get those creatures that get bigger for each spell cast. You can do RG power matters here.
- +1/+1 Counters, Spirit Tribal, Enchantments+1/+1 Counters is Abzan (the clan) + Simic (the guild). You can add artifacts as well.
Spirit tribal is a mix between UW aggressive spirits and BG soulshift. This would need to be a lower powered cube (perfect for me). WB becomes Ghost Dad like tempo (one of my favourite decks) and I wonder if you can make UG spirits a thing, I'd like to see a value deck that recurs its pieces with soulshift. Big ask though.
Enchantments can be cool. You can use enchantress and recursion in WG. From then you do the normal things with Auras. You can use enchantments as removal in the cube and so adding W or G to B or U to get removal spells that cantrip sounds really cool as well. Maybe black does an
exactly one + recursive creatures finish. UG might enchant lands as ramp and untap them. Use enchantments as methods of card advantage rather than sorceries or isntants that draw.
- Artifacts
Yeah. WU WR UB have all been shown as artifact based agro decks in various sets. I can see all of them as value decks. UB could play the improvise game with cantriping artifacts (think
Alchemists's Vial). White does recursion for value. Red and Black can do an artifact-aristocrat type thing. There's a lot here. I'd refer to
Chasing the "Artifact Deck"
post. A lot of it is aligned with my thoughts, other stuff is a bit too high powered for something I'd do, but it's a good read regardless.