I mostly agree, but I've also 3-0d with decks whose entire game plan was Primeval Titan into Volrath's Stronghold, or full control decks that mostly win off of Nephalia Drownyard in lieu of developing their own threats.
To me the question is 'how many creatures do you need your land to create to be worth it'. You can run a pretty creature-light deck and still make several tokens from the land.
Ehhhhh. I'm not super on board with some of these arguments. I mean, most removal is 1-2 mana and tempo loss is always a threat for higher CMC creatures. This thing slots into self-mill, it slots into aristocrats as a weird curve-topper, the recursion requirement is very easy to satisfy, other...
I like Grim Wanderer quite a lot, probably too much in an Eldrazi Domain context. I feel like this is more flexible than Bayou Groff, which needed explicit food. I've usually not found Morbid to be that difficult of a thing to get online, and suspect this card will be fun to set up.
It's pretty cute. I don't really run an artifact-heavy environment, but I would see this as more of an incidental synergy than something you build around. Liquimetal is there as a mana rock / Shatter enabler, and Oswald is there for some artipod shenanigans, and if the two come together, uh...
Looking for blue or white permanents that:
- produce a trigger when one of your permanents is targeted
- produce a trigger whenever an opponent casts a spell
Strixhaven is maybe my favorite retail draft format I've ever played. To me the color pairs thing doesn't hold much water because I just jammed 4-color decks every time and got to play with sweet cube cards from the Mystical Archive.