Cave and Locus technically don't count because we got two new Caves and a new Locus in MH3:
Urza's Cave
Trenchpost
Sunken Palace
EDIT: Come to think of it, it could be Mine, Power-Plant, or Tower...
Ignoring planeswalkers, battles and tokens (and digital-only / silver-bordered sets, because let's be real here), our options are Arcane, Cartouche, Case, Fortification, Lair, Lesson, Rune, and Trap. If I had to guess, it'd probably be Lair?
I've cleaned up Gaslight, Gatekeep, Green a little bit - now there's a perfunctory overview, and some of the more... questionable... card choices have been replaced. I decided to stop here because I could easily keep fiddling at it, and I don't really want to do that.
This is... incorrect. While it has a lot of aesthetics that line up to the rough period in our history where the industrial revolution happened, Innistrad very much doesn't have the needed precursors to kick off the industrial revolution (no coal mines, for one thing!). Heck, almost all of the...
This whole idea is probably a result of them shrinking the number of commons per set - it means that they can have staple effects in Standard without having to reprint Naturalize again (or whatever).
It's a beautiful day, folks! I've been having a total creative block when it comes to cubing for the last year or so, and this contest wasn't any different. With a mere week left and no cube to show for it, I was about to throw in the towel. But then I thought of a card:
Land Grant
Pictured...
With your current list (assuming you're planning to put this in the cube you're linking in your sig), you have exactly three lands (Treetop Village, Rishadan Port, and Urza's Saga) that can benefit from the turtle at all, and Treetop Village is the only land that gets the full benefit.
I'd...
I know that the smol packs are like that because the set itself doesn't have any commons (though, confusingly, the starter decks do), but it has lead to something that I find hilarious:
Templar Knight
This card isn't very good - outside of EDH it's going to a french vanilla 3/1 for {1}{W} -...
I've mostly been approaching this as building a 150-card cube that just so happens to have a weird extra card in the BLB - after all, having ~7 copies of a card in your pool might as well be infinite as far as deck building is concerned.
EDIT: Some extra design thoughts, for people who want to...
OK, I think I've narrowed it down to one of...
Thraben Inspector
Deduce
Hieroglyphic Illumination
Reach Through Mists
Voldaren Epicure
Thoughts?
EDIT: Oh, or...
Simian Spirit Guide
Some Egg Thoughts:
30 cards is a lot in an 180 card cube. If you assume 4 players, that's 7-8 copies each. On the one hand, that means that
The high density means that you can throw whatever niche synergies you want into the cube, since that's 100% enough copies for those synergies to show up...
Lifegain would be fantastic in that format.
Alternate suggestion if you want to play around with Free Spells What You Can't Cast Normally: Fury of the Horde.