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  1. Nemo

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    Sweet. It's hard to come up with white creatures with decent size that don't fly, so I like this new 4/4.
  2. Nemo

    Card/Deck Single Card Spotlight

    Re:sacrifice, I've been tinkering with a Mardu triangle archetype that is something like RB sacrifice + BW weenie recursion + RW artifacts. The latter sounds out of place, but artifacts can do weenie recursion and sacrifice stuff, and black has some artifact stuff to bring to the mix. I think...
  3. Nemo

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    I like this. Unfortunately 6 is expensive, but it's a flexible spell.
  4. Nemo

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    I want to rave about this design for a minute. 1) The ETB effect is less oppressive than Ravenous Chupacabra or similar, because you have to spend a bunch of mana to repeatedly kill creatures with it via blink/recursion. 2) The power of the ETB relative to the size of the body is more to my...
  5. Nemo

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    Gelatinous Cube is a really clever design. Nicely interactive. I also like Dawnbringer Cleric as a handy utility card. Red artifacts are getting some handy pieces these days. I like Dueling Rapier and Plundering Barbarian as cards that can support that theme but also slot into other decks.
  6. Nemo

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    Hmmm. Now that some of the flavor text lands have art that I like, I feel conflicted.
  7. Nemo

    General The Fixing and I

    I've thought a bit on the problem of designing a mana base that promotes consistent 2-3 color decks without incentivizing 4-5 color good stuff decks. This is, of course, a subjective design goal. One solution is to include dual land vouchers in the draft, and specifically each voucher would...
  8. Nemo

    General Extra turn effects

    Having activated and triggered abilities on the board gives it some value. That would include looters, suspend cards, stuff that makes tokens and counters, and of course planeswalkers.
  9. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    I was lacking a signpost I liked for UW artifacts. Problem solved. I am a sucker for neat artifacts, and this set is providing a lot of neat toys!
  10. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    As suggested, I have tested the ignore feature. Can confirm that it works.
  11. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    I thought the cube description sounded like a caricature. The most off-putting comment to me was the one where "you get to take your pants off and" [redacted]. That was beyond mere vulgarity, in my opinion. I wasn't into it. I would suggest to Funch to step back and consider some feedback for...
  12. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    Let's focus on what matters: 1) It's irritating that they put watermarks on the reprints. 2) I like the basic land reprints.
  13. Nemo

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    I share your opinion on basics with flavor text. I was hoping they would put out some basics with a really nice, classic fantasy feel in this set. I'm still excited for this set. This and MH2 are the biggies for me this year.
  14. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    Artifacts! Brainstone could go in some cubes. Keep the utility artifacts coming! Give me a couple of generally useful 2 or 3 drop artifact creatures and I'll be pleased.
  15. Nemo

    General Waddellian, Riptidian, Funchian

    I read the GRR Martin five books. The last two were so bad that I probably won't bother to read any more even if he does ever finish them. Adding a bunch of new characters and settings can wait for a sequel trilogy. You gotta finish the story arc you spent three books creating before you can...
  16. Nemo

    General Forum upgrade: tomorrow at some point (Sunday, April 25th)

    Mobile usability is crucial! The previous version needed a lot of help in that area, so this was a really good upgrade. Nicely done.
  17. Nemo

    Simplicity Cube

    5. Jund Sacrifice Since there isn't a tokens/wide archetype, this is the main place tokens can be found. I avoided effects that pump the whole army. {b}{r} Sacrifice / Stax: This archetype should be easy to pick out. Lots of sacrifice outlets are available, and some payoffs for sacrificing...
  18. Nemo

    Simplicity Cube

    4. Sultai Graveyard / Self-Mill This triangle caused me to add a bunch of stuff. I gathered some ideas from Inscho's list, but I have plenty more to learn in this area. {u}{g} Value Mill: Green and blue both have a selection of draw/discard/mill effects. Both colors have some cards that...
  19. Nemo

    Simplicity Cube

    3) Naya Berserkers / Go Tall / Heroic {R}{G} Berserkers/Heroic: That can still mean winning with a big creature swing. Compared to the other two Naya colors, green has bigger creatures and far less spell synergy. It also has a better ability to draw cards and try to win a long game. Green does...
  20. Nemo

    Simplicity Cube

    2. Jeskai Spells {u}{r} Prowess: UR prowess is an easily supported deck, but it needs to avoid being all prowess and nothing else. I'd like UR spells to be available in more controlling forms or more aggressive forms that play significantly differently from each other. Slagstorm is a card that...
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