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  1. japahn

    Card/Deck Single Card Spotlight

    I think Glaciers is interesting and the untap interaction is cool and seems natural. But yeah, it lives up to its name in being glacially slow and won't work in most cube environments, though in slow environments, it could be usable in a slow deck. I wouldn't run it solely as a payoff for...
  2. japahn

    Card/Deck Single Card Spotlight

    Card was very strong in my cube. In an environment that can afford to do nothing on T3, this is pretty good and at times haste will be absurd, at others +1/+1 will be absurd. In faster environments it would depend on T1 ramp like train said. I didn't the raw power and genericness (it just...
  3. japahn

    Sets (MID) Innistrad: Midnight Hunt

    Morbid Opportunist This is looking more and more interesting, though I haven't played the format I did watch a bit on Twitch and this card is such a solid card advantage engine. It looks like a sacrifice payoff, but even if you're just playing removal, or you know, creatures, it triggers a lot...
  4. japahn

    Card/Deck Single Card Spotlight

    I imagine at high power levels it really requires a lot of fixing. The cost to splash a green card is then low enough that it's just a card, not a green card. What are these good payoffs for green? The ones Nanonox mentioned above?
  5. japahn

    Card/Deck Single Card Spotlight

    Dragonsguard Elite Green is not usually a color in the spells archetype, but does the sheer power of Dragonsguard Elite make it viable as a sort of single card archetype UXg spells? It's a situation that doesn't come up so often, these color pie breaks combined with raw power. Quirion Dryad was...
  6. japahn

    General (AFR) Dungeons and Dragons: Adventures in the Forgotten Realms Testing/Includes Thread

    You Find Some Prisoners isn't really a Shatter / Draw, it's more like a Shatter with cycling 2. The cycling part is weird, because it can range from close to actual cycling in cubes that are less about synergy to cycling with lots of fail cases in cubes where cards have more different values for...
  7. japahn

    General Logistics of Squadroning

    How do deal, physically, with squadroned cards (pick one, get multiple copies)? I've been thinking of 2x squadroning some build-arounds and narrow enablers because 2 copies seems enough in 40-card decks to make them worth building around a card. Stuff like Mad Auntie, Potion of Healing, Abiding...
  8. japahn

    Card/Deck Blue-Based Artifact Decks

    Blue has a lot of tribal-type payoffs for running as many artifacts as possible in your deck (metalcraft, affinity, Glint-Nest Crane ability, improvise) but in my artifact section that's around equipment and tokens (treasure and clues mostly) it has been a bit weak. The cards don't seem to be...
  9. japahn

    Sets (MH2) Modern Horizons 2 Previews

    [/ci]Constable of the Realm[/ci] Has anyone tested in cube or played this in limited? I'm having trouble to evaluate this card. Looking for a +1/+1 counters white card that's not too snowbally, and this seems to have an amazing ceiling but is also blockable and removable. My instinct is that it...
  10. japahn

    Guild's Path

    Can't you game the system by using a stall of a winning position to get a lot of cards in an earlier round to get a big advantage in later rounds?
  11. japahn

    General CBS

    I find these build arounds ok because you go into the deck if you're willing to do it. It's always a risk, so if you're not willing to keep track there's an easy cop-out even if it was the correct thing to do in that seat. You can always just draft good stuff, or elves.
  12. japahn

    General Fight Club

    Are you ranking based on how strong they are? Is this slot one of those in which this matters a lot because the worse alternatives are typically too bad? I was leaning towards Martyr because looks better in aggro (was actually going to try Beskir Shieldmate, but then I found Martyr). My...
  13. japahn

    General Fight Club

    Doomed Traveler Hunted Witness Martyr of Dusk
  14. japahn

    Guild's Path

    What's a card counter? I imagine that's how you get more cards for your pool?
  15. japahn

    General Fight Club

    Concoction is not good, is it? Even in synergy decks it's hard to justify it. It's either telegraphed or BB sorcery speed, and though discarding a card is sometimes neutral or good in graveyard decks, the opportunity cost of not discarding it to, say, Faithless Looting instead is considerable.
  16. japahn

    General CBS

    Yeah, these seem fine. These are for Onslaught Masters I assume?
  17. japahn

    General CBS

    I don't think it's going to be so much about how morphs interact with decayed tokens (as you already said, morphs in the environment just make the tokens closer to being a 2 damage to target opponent). The incompatibility I suspect you'll find is the power delta between morphs and the cards that...
  18. japahn

    Card/Deck Single Card Spotlight

    It was good in STX draft but mostly because there were so many noncreature spells. In most cubes you have the issue of being blow out easily when casting the Pounce mode. Whether it's playable will depend on your power level. At mine it would be decent in aggressive UG decks, but probably bad in...
  19. japahn

    Card/Deck Low Power Card Spotlight

    I didn't actually like the flip on Krark, that is some serious variance and pretty broken on average. AFR's Swarming Goblins felt pretty low variance on the other hand. I don't think the repeatable value will be snowbally really, a 4 mana 4/2 that has to attack to get value is very fragile, and...
  20. japahn

    Card/Deck Low Power Card Spotlight

    Goblin Traprunner How is this as a more interesting (not better) and more aggressive replacement for Beetleback Chief?
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