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  1. sigh

    Card/Deck Single Card Spotlight

    I don't think the zombie count needs to be nearly as high as champ if you lean into an aristocrats theme and include the recursive zombs like gravecrawler. In fact I think it can be quite a compact package, almost pre-existing in some cubes with a few additions to flush out the zombie fodder for...
  2. sigh

    General Fight Club

    Explore is also great in decks with crucible and LftL. Adds an extra draw trigger for a loam dredge, lets you play an extra land you just vacuumed up with loam, or lets you drop a hand land after already playing a GY land.
  3. sigh

    General Fight Club

    Explore does a lot more for the average green deck IMO. I've oft found Edge to arrive opposite of when I want it, or to have the correct play with it be awkward (saccing a land is often a big oof for ramp decks... that wanted more lands to begin with). Stopping at 4 lands feels one short of...
  4. sigh

    General Custom Cards: The Lab

    I'll ignore the TM and C Wizards of the Coast lmao
  5. sigh

    General Custom Cards: The Lab

    To be clear "protecting trademark" is not "blackmail", it's a very established legal procedure. In the US at least, if you don't protect it you lose it. I don't know what agreement they have about like "casually using it" that was referenced in the CC post, but otherwise yeah they have to...
  6. sigh

    General Custom Cards: The Lab

    The Gang Designs a MTG Card Without Using Any of the Important/Useful symbols MTG Has Developed For Gameplay Purposes
  7. sigh

    General CBS

    That's because they are writing that article as an investor, and they are seeing/thinking about the effect it has on the collectors market. "Is that the correct angle to take the analysis from" is a whole discussion, but yeah that's what's happening. I think HotC mentions this in their article...
  8. sigh

    General CBS

    Yeah that was a nice article. I find that relatively typical for a lot of "deep dives" in a variety of industries, not just finance. HOTC is also fair to them re: Arena that Hasbro themselves rarely mention it
  9. sigh

    Card/Deck Low Power Card Spotlight

    The trample and lifelink combo is the real killer of the warhammer. It pushes damage through to the opponent even if they are blocking/trading the attacker, and it massively buffs your life at the same time. Pushing down your opponents life at the same time it's bolstering yours is a hard combo...
  10. sigh

    Card/Deck Single Card Spotlight

    Great card. Lots of little decisions that can be made and like said, one of the few that really works in beatdown, control, tokens, etc.
  11. sigh

    General (BRO) The Brother's War Spoilers

    Yeah that's a great little cog for a lot of things. Even without unearth this is quite a bit better than fissure wizard; with this you have a nice little later-game outlet if you draw into junk or just want/need to pitch something. Any discard outlet that can be activated/played from the GY...
  12. sigh

    General (BRO) The Brother's War Spoilers

    :oops:
  13. sigh

    General (BRO) The Brother's War Spoilers

    yeah that's basically all win in black. Really nice draw spell option for the color.
  14. sigh

    General (BRO) The Brother's War Spoilers

    Pretty strong. Does the Mishra's Workshop thing of being able to block and then pump, but also has that 'trick' on the attack.
  15. sigh

    General (BRO) The Brother's War Spoilers

    At {G}{G} it's basically a rampant growth that is probably grabbing a fetch or something (depending on your lands in hand situation; it's not actually ramping you, but is grabbing a land you otherwise wouldn't be playing). And swinging for a couple points. Rampant growth isn't the best...
  16. sigh

    General Macroarchetype Cube or: Who's the Beatdown Cube

    Karstens math is flawed anyways. It basically assumes you have all of your nonlands in hand from the get-go and the manabase is the only thing that develops over time. This is obviously not true and you also don't always need certain fixing at certain points in the game because you have no cards...
  17. sigh

    General (BRO) The Brother's War Spoilers

    I think the desk is a lot better from the red-card-draw angle because it says "until end of your next turn" compared to "until end of turn" (besides digging twice as deep). The synthesizer can be sacrificed by a third party effect for (more) value, but it's actual draw effect is still worse...
  18. sigh

    General (BRO) The Brother's War Spoilers

    That's barely a dial back IMO. That second ability hits a surprising number of targets in some cubes. 25% of my white creature section is soldiers, for instance.
  19. sigh

    General (BRO) The Brother's War Spoilers

    If anything it will be played in omniscience (EDH at least) decks to help dig for and cast actual omniscience. Most of the time the player needs to cast many free spells in one turn.
  20. sigh

    General (BRO) The Brother's War Spoilers

    I'm split on prototype. I think the layout is godawful, but cards like Combat Thresher can act as great dual-archetype role players. With thresher, it can play well in my boros double strike theme as both a double striker and a cantrip. It can also play well in my Rx artifact reanimation decks...
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