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  1. Rusje

    General Custom Cards: The Lab

    Not in my book, but 9 mana is also not a feat in my cube. That could be quite different in quicker cubes.
  2. Rusje

    General Custom Cards: The Lab

    A haymaker yes. But not win a game. No card deserves that unless that card requires a lot of workaround.
  3. Rusje

    General Custom Cards: The Lab

    No. You are both seriously underestimating the strength of setting up a perfect attack which is possible when you control the second turn. You get their turn followed by your own. It is simply game over.
  4. Rusje

    General Custom Cards: The Lab

    Not in this case. Yes they blow all their removal, which they otherwise do on your turn (if they have the mana open). You are forgetting one huge part: you attack for them, tap their creatures or whatever, and then you swing in and win. If you get the first turn this can not happen. Note that...
  5. Rusje

    General Custom Cards: The Lab

    Second turn makes it even stronger… you control their turn and then your own turn begins…
  6. Rusje

    General Custom Cards: The Lab

    That does fix the problem to. However, it does not have the build in answer. May I suggest tweaking the last part to: …, tap mewtwo. If you do target opponent chooses one: * that player sacrifices 3 permanents, discards a card and loses 3 lifes. * your mindslaver effect. In this way you get a...
  7. Rusje

    General Custom Cards: The Lab

    If we look at both cards: Mewtoo has immediate and tremendous value. Mew not, but mew has inevitability. Leaving mew alive for one turn is doable, but probably already game over. However, mew leaves the opponent at least searching one turn for an answer. Mindslaver, even this weaker variant...
  8. Rusje

    General Custom Cards: The Lab

    Mewtwo is still very strong. Mew is not too strong
  9. Rusje

    General Custom Cards: The Lab

    The problem is that both already leave the opponent way behind if they answer the creature. Maybe like: Costalot Flying Ward 8?-x where x is the number of hit counters on costalot When costalot attacks put a hit counter on it. Then defending player sacrifices x creatures, where x is the number...
  10. Rusje

    General Custom Cards: The Lab

    Yes, I would change it to: if your commander has at most one colour identity, it’s identity is also white. In this case you allow also commanders without an identity to use white. Or you could use: if your commander has at most one colour identity, then the colour identity of this enhancement...
  11. Rusje

    General Embrace the Chaos / Cube Occasionals

    Not on turn 3… then I rather have it without the -1/-1
  12. Rusje

    General Embrace the Chaos / Cube Occasionals

    No, but I do not think classical aggro is the correct fit. I think the summoning wants big bruisers with mana cost 4 or more.
  13. Rusje

    General "Looking for a card"-Thread

    Depends on the improvise part of the opponent. And leaving 4 mana open in the off chance that the opponent has the canon is a bit pushing it for most decks…
  14. Rusje

    General "Looking for a card"-Thread

    Well, even if it had flash, you still have to pay for the ward ?
  15. Rusje

    General "Looking for a card"-Thread

    The issue is it is in blue. So the opponent pays him/her/it/themselves blue and than you say nope, counter. It can come down early due to improvise. It has a ridiculous ward which is almost like herproof. It is conditional unblockable. It grows. It is not weak to start with. Blegh, It requires...
  16. Rusje

    General "Looking for a card"-Thread

    You could scryfall: each artifact, all artif, and so on? There is opponent loses life for each, e.g, tezzeret. Stronger equipment/creatures like cranial plating or any of the Nim creatures. Ultimately, there is this beauty which singlehandedly made the game a pain in combo winter to rule them...
  17. Rusje

    General CBS

    ? Constructed (in a deck of 60) 1) uses 10-19 unique cards. 2) has 15+ duals in non-mono colour decks. 3) has a very large cardpool draft: 1) has often a big power band these days 2) tend to have 1 dual/fixing in a booster (when multicolour is a theme) 3) has a limited card pool. cube: 1) has...
  18. Rusje

    General CBS

    I think it is quite cheesy to use pauper to make a point that common duals with drawbacks are used outside their limited environment. Ofcourse, they are used in pauper, since that is all that can be used. But how often in a non-pauper (or a non-block, yes that was a format in the days) setting...
  19. Rusje

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    Hmm, I miss the part where the ring chooses to abandon its owner/tries to seduce another one. Maybe: The one ring 1 Legendary artifact enchantment- aura Enchant a creature you own. Whenever enchanted creature becomes blocked roll a 6 sided dice for each creature blocking it: 1: attach ~ to the...
  20. Rusje

    General CBS

    I play a lot with the og cycling lands and I think that the fair basilica is better since you can just play it and sac it later. Yes, when you are in turn 8 and you draw it, then the og cycling one is better. But most of the times with the cycling ones you have to play it and then you flood...
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