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  1. Rusje

    General "Looking for a card"-Thread

    Will not work, it is very easy to block one creature if you want to protect it.
  2. Rusje

    General Onderzeeboot, You Happen On a Glade...

    I am curious how a submarine gets to an open space in the forest…
  3. Rusje

    General CBS

    Holy fuck. That card is bad even in old standards. The only thing that is good about it is that is mythic. So in a draft/sealed you won’t see it that often as opposed to Last caress
  4. Rusje

    General CBS

    You are right that tribal is hard to do in cube/limited (especially if you have more than one tribe in a colour). An exception is when the support is accidentally, like beasts. Onslaught has more to offer so I would suggest just ignoring tribal and only add support when you think the tribe is...
  5. Rusje

    General CBS

    Well, let’s split it into some parts: Inni/rav cube: Nope, my playgroup is used to old cards and the playstyle that comes with it, e.g, weak creatures and no must answer cards. rarity ratio: almost equal between rare, uncommon, and common. In those days rarity often did not imply power, but...
  6. Rusje

    General CBS

    Do not worry and do not question your evaluation abilities. It all depends on the environment whether a card is good or not. It is entirely possible to have a low powered environment with very high powered cards. It is harder, but not impossible to have seemingly weak cards in a high powered...
  7. Rusje

    General Custom Cards: The Lab

    Well, yes and no. It should probably be an overcosted spell and an ‘overcosted’ land. If the land is as good as a normal land in your deck than it is a no brainier to include (even a shock for 5 mana). A small example: Slippery karst With Drawventure forest Adventure part: y colourless mana...
  8. Rusje

    General Custom Cards: The Lab

    @Velrun yes, but those cards require a spell slot in your deck. With adventure lands you can have as many spells in your deck as cards. That is also true with manlands.
  9. Rusje

    General Custom Cards: The Lab

    Most replies which disagree with me point to cycling/horizon/dfc lands/channel or something akin. Those examples increase the spell density of your deck. However, those examples are either the land or the spell! Man lands are a tad different. But they require a mana cost each time (and yes...
  10. Rusje

    General Custom Cards: The Lab

    Yes, you can make them inherently bad. However any adventure land with a mana cost which has a probability to be cast is likely strong (unless the land is tempest enemy dual land bad). Adventure is a spell+a land. You cast the adventure and can play the land immediately afterwards. It is more...
  11. Rusje

    General Custom Cards: The Lab

    I do like adventure lands. The problem is that it is a free spell. Companion showed how dangerous an 8th card is. Adventure lands are treading the same dangerous space.
  12. Rusje

    General Custom Cards: The Lab

    The problem with adventure lands is that when you can play the adventure, is that you can play the land part immediately after that. This makes the adventure lands really strong. Not only really strong but close to busted since you get the spell part for free.
  13. Rusje

    Card/Deck Low Power Card Spotlight

    And all bounce and all exile and all graveyard removal. It is a cute card, gives the opponent time to prepare but the feel bad when you discard the last card and it gets destroyed… It is possible in a cube where you can add counters to it, can protect it, or even better if you have a lot of...
  14. Rusje

    General Tapping archetype

    Well, I do not think any planeswalker is harmless but obliterate is a fair card. If you get to cast it and come ahead you have earned it.
  15. Rusje

    General Tapping archetype

    I like to play only games where not a “single” card makes misery. Read a balanced game/cube is what I want. If one card invalidates that, then I am not sure it is that one card or all the other cards in the cube. E.g. tutors are as strong as the best card for the situation. If the power band is...
  16. Rusje

    General Tapping archetype

    That also invalidates stone rain
  17. Rusje

    Card/Deck Gababout: Ramp

    The best ramp is creature based ramp. Yes it is vulnerable but it is also interaction. Landbased ramp suffers from the I die too quickly. Creature based can roadblock
  18. Rusje

    General Tapping archetype

    In your deck a simple trumpet blast would have won the game outright not? You are right that if you have a lot of the etb creatures which make additional creatures then it starts to become a lock piece where you slowly kill the opponent.
  19. Rusje

    General Tapping archetype

    Yes, but to be honest if one gets locked out at turn 6 then well…
  20. Rusje

    General Tapping archetype

    True, but then: Turn 1 one creature Turn 2 one creature Turn 3 two creatures (or switch with turn 2) Turn 4 no creatures but opposition. Is 4 weak creatures and an enchantment. This is a Goldilocks situation. And assuming that the opponent does nothing. All I know is my cube, there opposition...
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