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  1. Zoss

    General Custom Cards: The Lab

    To be clear, while I regret what happened I don't blame myself for this whole debacle. We seemed to be doing some self-reflection and accounting as a community, so I thought I'd do my part to clear the air. What you said is very kind, though <3
  2. Zoss

    General CBS

    I agree with the overall sentiment, but one area in which WotC has managed to consistently improve over the last five years is art. While there's a certain janky charm in old-school Magic art, the sheer variety and quality of art being released over the last five years has been nothing short of...
  3. Zoss

    General Custom Cards: The Lab

    Look, as the person who brought up Retrace in the first place, I feel awful about how this ended up as well. On the bright side, even apart from this debacle, there's been an uptick in activity here which has been really cool to see!
  4. Zoss

    Card/Deck [MCD] Let's talk about tricks, baby!

    I stan this card so hard it's not funny: More or Less It's a combat trick. It's a kill spell. It's a combo piece. Love it love it love it so much. Rimrock Knight While it doesn't turn a losing combat into a winning one, the rate is good enough to get there. Ironhoof Boar Look, the rate...
  5. Zoss

    General [SCD] Imotekh the Stormlord

    For sure, 6 is so much more than 50% greater than 4! But I think that that actually strengthens the idea that the risk/reward ratio on Imotekh is attractive rather than diminishing it.
  6. Zoss

    General [SCD] Imotekh the Stormlord

    To help with the debate on value vs. clunkiness, I'm going to commit the cardinal sin of card evaluation and compare Imotekh to an existing and beloved card: Marionette Master Both can get value on the turn they're played, but both require setup to do so. Marionette Master has a higher...
  7. Zoss

    General Fight Club

    2G for just a Regrowth is rough, I agree, but Bala Ged Recovery and Shigeki are proof that the effect is viable at that rate provided it comes with some amount of flexibility, which retrace provides. I agree that this card is strong, but a lot of people like their customs a little on the juiced...
  8. Zoss

    General Fight Club

    We're busy debating minutiae while galaxy brain Mown is lightyears ahead of us. A Planeswalker would be really gross, but maybe a creature with an additional cost to cast might be okay. Sagas are the real deal here, I think.
  9. Zoss

    General [GRN] Guilds of Ravnica

    Looking through your list, I think you mainly missed on undergrowth--the rest of the list is at least defensible on power level even if it doesn't quite align with your goals these days. And you weren't the only one who assumed that WotC wouldn't kneecap an entire guild by giving them a really...
  10. Zoss

    General Fight Club

    Cultivate with retrace could be activated a maximum of four times and realistically twice before you just don't hit land drops to make it go anymore. That would be a cool way to thin your deck, though. Sidebar: Regrowth with retrace would be a cute way to enable storm. I think that while the...
  11. Zoss

    General Fight Club

    I completely agree that in most cubes LadyMapi's list + Spitting Image as Karshtakavaar mentions are the I ly real considerations, but man do I wish we had more if only to make Burning Vengeance viable for cube.
  12. Zoss

    General Fight Club

    Yeah, the enlistment and the syphon are for something that would be super low power, like an actual-factual retail-level set. Thanks! And yes, Reality Scramble and Throes of Chaos are great.
  13. Zoss

    General Fight Club

    Thanks for the feedback! Sounds like Spawning is what I want here, although the loss of the true hybrid cost is a real bummer. I really like retrace as a mechanic, it's a shame that it's so wonky to balance. In that vein, has anyone tried running either of the following? The former seems...
  14. Zoss

    General Fight Club

    Mostly self-mill and discard, but cycling lands, sac lands, and horizon lands should get some lands into the GY. It's not fantastically easy the way a fetch-powered environment would be, but it's not particularly hard either.
  15. Zoss

    General Fight Club

    Worm Harvest Spider Spawning I love both of these cards, but they overlap and make the GB self-mill deck a little too linear for my taste. Which leads to the cooler variants of these decks, in your opinion?
  16. Zoss

    Card/Deck Single Card Spotlight

    Preacher is kind of cool until you realize it's almost strictly worse than Chainer's Edict and that the Edict can be kind of rough sometimes.
  17. Zoss

    Shamim's Cube

    Thanks! Cool cube, btw. CubeCobra is keeping me from editing my decks, but I managed to get a screenshot of my second draft before it crapped out on me. P1P1'd the Dig Through Time -> Young Pyromancer -> Mother of Runes -> Arid Mesa (? I think? Or Bitterblossom) -> Mardu crats/aggro. It...
  18. Zoss

    Shamim's Cube

    Thanks! I was worried you were talking about physical limitations--I went up to 16 because I have a lot of lands (almost 100 in a 384ish) and was looking at the Cubeamajigs to hold it together.
  19. Zoss

    Shamim's Cube

    Oh dang, it's really just 15? I had thought the consensus was 16 to 17.
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