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  1. Heymaker

    General Cards that make you say "Yo!!" (i.e., cards that make you want to play a certain deck)

    Astral Drift Laboratory Maniac Demonic Pact Torbran, Thane of Red Fell Halsin, Emerald Archdruid Salvaging Station
  2. Heymaker

    General Cube Box Thread

    I'm might be alone in my storage solution needs and trade-offs I'm willing to make, but I recently found BCW has a box that is perfect for my land station situation. https://www.bcwsupplies.com/sorting-tray-storage-box I like collecting sets of basic lands and occasionally swap them out of...
  3. Heymaker

    General CBS

    I'm humbled that my unhinged "shitpost" idea was given some consideration! I suppose to the extent it has some merit, I think I was playing off of Ranvic's suggestion to use monocolored variants in place of gold cards with similar effects, if there's some intended end towards alleviating mana...
  4. Heymaker

    General CBS

    Crazy cube idea: gold cards are super cool so all pips on gold cards are hybrid pips instead {B}{G} --> {B/G}{B/G}
  5. Heymaker

    Sets (ONE) Phyrexia: All Will Be One Previews

    I really like the archetype intersections on this too. One thing not going for it, in my mind, is mentally tracking how this affects nonblue artifact creatures and blue nonartifact creatures, and blue artifact creatures, during a turn in which you can also make any creature both of those...
  6. Heymaker

    General Why Slash Panther is no longer a Vintage Staple

    Oko can't keep getting away with it!!!! :mp:
  7. Heymaker

    General Guess the Card

    Zodiac Dog
  8. Heymaker

    General (BRO) The Brother's War Testing/Includes Thread

    Now you see in myyyyy playgroup, if your opponent goes to declare blocks and they can't find your jungle lion because the wittle guy is hiding behind a land, he's unblockable. Just more fun that way, ya know. /s
  9. Heymaker

    General (BRO) The Brother's War Spoilers

    I'm pretty thrilled to see prowess return under some modern creature statlines!
  10. Heymaker

    General Fight Club

    I do feel you on the engine-building cards feeling so drawn out in this day and age of MTG, but I do like Barrin's focus on a trigger that feels a bit underrepresented in the card space. And I do really love the new ways in which WotC is trying to get away from redundant "draw a card", "create a...
  11. Heymaker

    General Archetype Discussion - Boros Artifact Aggro

    Unfortunately I'm on my phone right now and could probably say a lot more on this particular archetype, but I do have a decklist that has proven a LOT of fun to play with! I'll try hopping on later tomorrow and adding you this. Ones 1 Insolent Neonate 1 Reinforced Ronin 1 Fireblade Charger 1...
  12. Heymaker

    General "Looking for a card"-Thread

    If you're more so looking for "what do I do with all these small creatures?" payoffs, then that might open up some other possibilities that aren't strictly centered in 'sacrifice' or 'dies' triggers. These also work well to trigger other 'sacrifice' or 'dies' payoffs you might already have in an...
  13. Heymaker

    General Guess the Card

    ???
  14. Heymaker

    General Custom Cards: The Lab

    @ravnic how long have you been on WotC's payroll and exactly when were you planning on telling us? ;)
  15. Heymaker

    General (SNC) Streets of New Capenna Previews

    "... but how do I put collection counters on libraries?" :slicin:
  16. Heymaker

    General Fight Club

    In these type of bursty, aggro-combo decks (and specifically an Izzet flavor being my favorite deck to draft/play), I like the extra toughness on Festival Crasher just to help ward off attacks against other aggressive decks while searching for the pieces I need for that showdown turn. And, I...
  17. Heymaker

    General 2 Card Archetype [Shitpost]

    Another one someone assembled in one of my cubes. Nothing broken, but gave me a good laugh when I walked by and he had it assembled in game. Glassdust GearhulkCurse of Opulence
  18. Heymaker

    Meanderings at Castle Grayskull

    Just wanted to add some new decks I've been playtesting with, as a continuation of the project from my last post. Hoping to soon post some notes on playtesting so far and what directions this is taking the whole cube redesign. Been really digging what NEO has opened up for archetypes with so...
  19. Heymaker

    General Untap-Based Ramp

    Can't get to my computer at the moment to piece together a better post, but I did have an iteration of the untap scheme fused with some self-mill and low-power upheaval tech that was a lot of fun in playtesting. Just gotta scroll down to that section...
  20. Heymaker

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    "let... me... copy it... just one time... hnnnnggg"
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