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  1. Heymaker

    Creatures Matter Cube

    Mark, here's my decklist from Cube night. Ones 1 Banishing Knack 1 Ponder 1 Grim Lavamancer Twos 1 Chart a Course 1 Send to Sleep 1 Sure Strike 1 Think Twice 1 Wings of Velis Vel 1 Mask of Memory 1 Snapcaster Mage 1 Dreadhorde Arcanist 1 Beamsplitter Mage Threes 1 Harness by Force 1...
  2. Heymaker

    General Cards like Accumulated Knowledge, a solution

    Omg, I'd love to see Arcane get some reuse as an arcane-spells-in-graveyard-matters mechanic!
  3. Heymaker

    General "Looking for a card"-Thread

    I think deathtouch ends up being a nice addition to vigilance in retail.
  4. Heymaker

    General [WAR] War of the Spark

    Yet another card that reminds us all of something we already know... we're running precisely half the optimal number of Gravecrawlers in our cubes. (And before you ask where mine are, there like uh... in the basic land box, duhhh).
  5. Heymaker

    General CBS

    I don't necessarily disagree with Marky Mark on colors having strengths and weaknesses, as it's a great opportunity to introduce flavor. What I don't quite buy is that colors should miss out on essential game-fluidity mechanics completely. I like the idea of splashing into colors for more...
  6. Heymaker

    General CBS

    Is the white color pie weakness of card filtering/advantage ever quoted somewhere by Rosewater/WotC or just a note on what's been historically printed? Genuinely curious to read more on that if it's ever been touched on. After they printed Board the Weatherlight, I have been somewhat hopeful to...
  7. Heymaker

    Card/Deck Dimir (UB) Steal & Sacrifice

    Karn, can I ask what your cube's power level is like or if you have a cubetutor link to your cube? I started typing up a post with some ideas, but figure it'd be pretty useless to you without some context. My ideas are probably more geared at lower power levels (e.g. less Dragonlord Silumgar...
  8. Heymaker

    Card/Deck Dimir (UB) Steal & Sacrifice

    Or, perhaps you help your opponent cast their best stuff, just so that you can steal it. Wanted Scoundrels It sounds just like something Bolas would do.
  9. Heymaker

    General [WAR] War of the Spark

    IMO, this is the way planeswalkers should have always been designed. They probably wouldn't have had as much trouble with the design if -X was the default or avoided ultimates altogether. I understand that they design these cards with particular folks in mind however.
  10. Heymaker

    General CBS

    What I find so intriguing about this is the decision points in card selection that we are afforded with cube and Magic as a game. 1. We curate the particular cards that exist in our cube's card pool. 2. The drafters curates their draft picks from the available cards in their packs. 3. The...
  11. Heymaker

    General CBS

    Onderzeeboot, you're right. The dig was unnecessary even if I meant it in jest and had a very dry delivery. I'm just going to remove that part, particularly if it distracted so much from the rest. Ultimately, my feelings around it circle back to what I was trying to highlight prior. I have a...
  12. Heymaker

    General CBS

    As someone that's gone from a Recurring Nightmare power-level to a very low powered uncommon-driven cube with the same playgroup, the idea that "power-max is the most fun way to cube" is, in itself, a recurring nightmare. I find the whole power-max culture to be self-perpetuating and cancerous...
  13. Heymaker

    Sets (RNA) Ravnica Allegiance Spoilers

    This does feel like the Commander 2018 product commander folks were promised but never delivered, doesn't it? And I do hope for the sake of limited, that enchantment removal is plentiful at common. There's still a lot of the set unspoiled so I'm still pretty hopeful given their past couple set...
  14. Heymaker

    Sets (RNA) Ravnica Allegiance Spoilers

    Serendipity {G/U} Enchantment Any time a player would round down, you may have that player round up instead. "On second thought, let's just split it in half..." (And then... we wait for the round up/down mechanic set... or it could just draw a card, sure.)
  15. Heymaker

    General [GRN] Guilds of Ravnica

    Arrived a bit late. They ran out of Selesnya and Golgari, but Izzet sounded like the most fun to play anyways (when izzn't it). Ended up 3-0 after first three rounds and then matched up against a pretty unrelenting Selesnya deck, who 2-0'd me with a surprise Bounty of Might game one and being...
  16. Heymaker

    General [GRN] Guilds of Ravnica

    Everywhere except the stack, I believe it's the combined casting cost of both sides.
  17. Heymaker

    General [GRN] Guilds of Ravnica

    I initially read the 'switch' as 'exchange', which got me excited. I've never been courageous enough to play Invert-like effects in a deck, so no idea how that effect plays. Although I do like the Invent half of it largely because it's attached to something that has early game utility.
  18. Heymaker

    General [GRN] Guilds of Ravnica

    I'm into this as well. I feel this will play far more interesting than it looks at first glance. The mind games around "bringing down the barrier" on this guy, on both sides of the table, is where I expect to hear some interesting stories. IMO, Hexproof should have always worked something like...
  19. Heymaker

    Sets [C18] Commander 2018

    This guy is sooooo frrigggennn cooooooolll!!! A dragon that poops eggs!
  20. Heymaker

    dotp

    It's DUEL of the planeswalkers. You dueled them, and didn't even know it! This cube is just oozing with flavor...
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