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  1. froggy

    Sets (STX) Strixhaven Testing/Includes Thread

    Funch's cube and similar brainstorming cubes are a lot closer in philosophy to riptide cubes to MTGO vintage imo - redundant effects most decks want are the bread and butter of brainstorming cubes and interchangeability as they create a baseline of powerful effects that can be used as the base...
  2. froggy

    Sets (STX) Strixhaven Testing/Includes Thread

    I am testing these and am quite excited about them all Tempted by the Oriq Sedgemoor Witch Dragonsguard Elite Vanishing Verse Prismari Command Witherbloom Command Culling Ritual Decisive Denial Quandrix Apprentice Quandrix Command Extus, Oriq Overlord Abundant Harvest
  3. froggy

    General Poll: Shroud & Hexproof

    I think if we see shroud again it will be in text form ('~ cannot be the target of spells or abilities') instead of being keyworded
  4. froggy

    Sets (STX) Strixhaven Testing/Includes Thread

    I don't really see the appeal of crackle? It's floor is lava axe, and the ceiling is two lava axes for 8 mana
  5. froggy

    General "Looking for a card"-Thread

    It's getting a bit off topic, but the current concept I'm working with (subject to change) is that players pick a class base of ~25 cards (lands incl), then participate in a draft phase where they pick up 2 packs of 16, which they can then use to edit and customise their class base by adding...
  6. froggy

    General [STX] Strixhaven Spoilers

    to my knowledge the etched foils only have certain parts of the card foiled
  7. froggy

    General "Looking for a card"-Thread

    I probably should have specified, but I'm attempting to avoid planeswalkers/legendary creatures - it's for a DnD themed archenemy cube, where flavour is king and it doesn't make much sense to be slinging legends around
  8. froggy

    General "Looking for a card"-Thread

    starting work on a lower powered cube inspired by riptidian design philosophies, so for those with fairly low powered environments, what are your favourite izzet spells cards?
  9. froggy

    General Waddellian, Riptidian, Funchian

    I shall!
  10. froggy

    General Waddellian, Riptidian, Funchian

    This thread has me thinking on both the applicability of riptidian philosophy to high power formats and the potential in merging elements of both riptidian and brainstorming philosophies
  11. froggy

    General Waddellian, Riptidian, Funchian

    While I generally agree with the definitions presented, I can't help but wonder if it would potentially be more productive to focus not on the traits of the specific cubes, but instead on the design philosophy behind - I know Funch has at least stated in the past his philosophy can apply to any...
  12. froggy

    General "Looking for a card"-Thread

    That makes sense, thank you for clarifying!
  13. froggy

    General "Looking for a card"-Thread

    Out of curiosity, how would you define power max
  14. froggy

    General "Looking for a card"-Thread

    Peek Growth Spiral Explore big fan of these three as cantrips with extra utility, the info advantage from peek can be very powerful in my experience
  15. froggy

    Froggy's 288

    First off, thank you for looking at my cube haha I would argue that in a high fixing environment like mine, generally it'll be more like 35-39 cards maindecked, but I can seee your point in that case. However, I have found that instead of encouraging hate drafting, the larger pools instead...
  16. froggy

    General "Looking for a card"-Thread

    I'm a big fan of both Stamina and Lash of Malice in lower power environments, although seeing as you already run Malakir Rebirth I think Lash will potentially be more unique
  17. froggy

    Froggy's 288

    Here's an archival post of some minor changes primarily for my own purposes Out: Shatterskull Smashing Raging Ravine Faithless Looting In: Vraska, Golgari Queen Soul-Guide Lantern Sword of Light and Shadow Nothing super special here, currently deliberating putting in support for an Artifact...
  18. froggy

    Froggy's 288

    List Visual Spoiler Greetings, and welcome to the Riptide Lab thread for my cube! This is the second iteration of this main post, reflecting my updated design philosophies and goals. My cube is 288 cards, intended to be played with four players each using six packs of 12 cards, ending up with...
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