Search results

  1. sigh

    General (SNC) Streets of New Capenna Previews

    Too wordy and stealing opponent's library is a big no-no IMO. Cool concept though.
  2. sigh

    General (SNC) Streets of New Capenna Previews

    Into the Spiderverse is hardly a "Superhero movie" IMO. A coming of age movie? A journey of personal growth (for multiple characters)? Something like that. It just happens to involve various Spider-People.. And such an awesome animation style. Studios stop being cowards with animation please 2K22.
  3. sigh

    General (SNC) Streets of New Capenna Previews

    Shitty thing for the friend to do. Seems common sense to try to watch things that are mutually enjoyed.
  4. sigh

    General Secret Lair Spoilers

    what's scammy about selling art... you make? People that sell color palettes and photoshop brushes and whatnot also tend to have expansive collections.
  5. sigh

    General (SNC) Streets of New Capenna Previews

    WTF is a "shield counter"?
  6. sigh

    General Fight Club

    The little I've played with ox, I found escape 8 to be quite burdensome. Thats a lot of cards to boot from a grave in one go. Haven't really had a lot of luck with either in practice. Expedition map if you've got good targets
  7. sigh

    General CBS

    Unless it's a bad day on the market because Elon sneezed or something
  8. sigh

    General Custom Cards: The Lab

    I very much doubt the blockchains will become the 'future' of much of anything, especially once regulations start catching up to them.
  9. sigh

    General (SNC) Streets of New Capenna Previews

    A powerful charm is a great payoff for a 3-color deck. Most of the time in a cube that can support 3+ color decks, 3C decks come together one color at a time, so any powerful and thematic card in a 3C slot is a welcome sight. I think the amount of times in a cubes life that a 3color card is...
  10. sigh

    General Alchemy

    The Ogre could use the Skullbriar's text and retain almost identical functionality while being paper-printable. And give opponents an out via the aforementioned hand and library. Something like: "Whenever ~ attacks, put a charge counter on it, then it deals damage to any target equal to the...
  11. sigh

    General (CLB) Magic: The Gathering: Commander Legends: Dungeons and Dragons: Battle for Baldur's Gate Previews. Even the NAME is long this time!

    Yeah, see, he's only sacrificing "the ability to pet Boo", temporarily. Boo comes back after a session of eye-ripping the next turn.
  12. sigh

    General Custom Cards: The Lab

    Worst case you can always print them out on paper. I wouldn't let the probabilities of one print shop stop you from the act of creation
  13. sigh

    General Custom Cards: The Lab

    The difference being, I assume, is they just went ahead and sent it in without asking and the person handling the printing didn't give a rat's behind. Customer service on the other hand has to play nice with Copyright and all that because they are outward-facing and you could be some company for...
  14. sigh

    General Alchemy

    because, uh.... pauldron. If anything that moonfolk needs to be an artifact creature. It's got a freakin' metal leg!
  15. sigh

    General Alchemy

    Seek could be written without shuffle, and effects where not-shuffling might be too good can simply say "shuffle and then seek". you can involve a third party if you really want to 'enforce' trust; in the case of cube the player at the game next to you.. This could theoretically be done even...
  16. sigh

    General Alchemy

    The sans-serif font at least is probably because they are more legible on computer screens in general. No idea on any other part of the cards.
  17. sigh

    General Alchemy

    I don't know about the art really, they mostly look alright to me, but the textbox font always throws me off. They even use the Jeleren font for the name and stuff, and then they toss the most generic sans-serif font imaginable into the textbox. That alone immediately makes them look quite fake...
  18. sigh

    General Alchemy

    I would cube the hell out of that if the second ability was Etherium Sculptors
  19. sigh

    General Fight Club

    I'd say Skullsnatcher or Dokuchi Silencer. They have the best base bodies per cost, and their damage abilities are quite good IMO. Not a big fan of french vanilla beatsticks, even with ninjutsu, and the Azra just doesn't jive with me. I guess the 'make a blocked creature indestructible before...
  20. sigh

    Card/Deck Single Card Spotlight

    +1 to Pteramander. Flying blue spells payoff that rewards you for playing the game without much in the way of timing restrictions. And it also synergizes with any GY synergies that the deck may have as it's not tied to casting the spells or whatnot.
Top