I just wanna say that this concept inspired me to do the same a few hours prior to my cube night (is playing from 10 am to 9 pm still considered "cube night"?)
So, thanks for that I guess.
Has anyone cubed Powder Keg? Seems like a really cool someehat powerful card.
It wraths tokens, kills all some types of permanents and be fetched and welded by Goblin Engineer,...
Powder Keg
Have you guys heard of CubeCon? My favorite premodern youtube channel just posted a ton of cube matches. I thought you might enjoy them:
https://www.youtube.com/@CloudgoatRanger/videos
Soo what's your guyses opinion on including powerstones in cube? I'd like to add some BRO cards that make them, but itbwoulf be the 5th type of artifact token and they are already annoying to diffentiate.
I am actually testing "this" as the UG archetype alongside land ramp in my cube. It's been doing quite well in yesterday's draft. Sylvan Advocate and Life // Death also do fun things.
I very much agree with that. In magic the rules text has two purposes:
A: Tell players what a certain card does.
B: Tell players how a certain card works.
In other digital games the game itself enforces the rules - in magic the rules are negotiated between the two players. Just think of the...
Your comment actually got me thinking about UG and the possibility of a land ramp/kand Animation Archetype with stuff like awaken, tatyova and the like :D
Why would they do that?
Does it make the wording much shorter? Not really.
Does it make parsing the game easier for new players? No.
Does it have the potential to confuse (casual) players? Absolutely.
I will include CGR and give Shrine a try. I played it in earlier cubes and it was quite strong. I wasn't the biggest fan of the ticking time bomb effect it had on some games. I am curious to see how it is gonna do on a more powerful environment.
Looping for a card that supports artifacts and aristocrats (=makes tokens) in white. The environment does have some selfmill and 2x each fetch:
Fairgrounds Patrol vs Countless Gears Renegade[/c]