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  1. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    1) If its the correct choice, its never "bad for them to do so". At worst is was meaningless because they weren't going to win either way. If the correct choice is to block, they can actually make it if they are being attacked by Acolyte. They can't when being attacked by Latch Seeker. Infect...
  2. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    The only way in which Acolyte generates threat is if him hitting the opponent wins the game. If him hitting the opponent doesn't win the game, then he isn't threatening. Acolyte only has one application: making the opponents life go down. He can never transition to any other role because he...
  3. FlowerSunRain

    Card/Deck Ug... What should I do with my Blue-Green section?

    I tried toying with Shimmering Wings, but its no Flickering Ward. I tried Nimbus Naiad and it is as low powered as it looks. You can Rogue's Passage in the ULD if you want, but that's not limited to blue.
  4. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    The flavor text though. . . was this posted in the right thread? She seems pretty playable. Stats and trigger seem bad compared to Frost Titan, but Vigilance is big game. I think there are plenty of cubes you can tap 6 for that even though sometimes you'll feel bad about it.
  5. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    When I read this, I keep thinking, "Yeah, but if being hit loses them the game, then if you had Latch Seeker you'd just win, because they can't block it." I mean, Acolyte wins games where you need to hit for 7 damage in two swings (or 10/11 damage in three swings and so on) AND the opponent has...
  6. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I am convinced all you can do with this dude is bash in. That's really all it does. Giving the opponent counterplay doesn't make a card better, the question is does the increased reward justify the increased counterplay? Sure, you can leverage the Ninja's threat in a game and you should, but if...
  7. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    It doesn't force anyone to make weird decisions. If they have to block, they block and doing so might give them the time to win the game. With Latch Seeker, if they have to block, they lose the game, because they can't block. Yes, Latch Seeker is an idiot, isn't interesting and isn't really...
  8. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    RavebornMuse: Do you actually think the reason I don't run demonic tutor is because I don't think it is "very interesting or powerful"? Do you think I believe that red three drops and black four drops should have comparable effects? Do you think their is no difference between a card being...
  9. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    Grillo: I think you are overstating the power of the implied threat and the difference between the cards. Both cards do only do two things: attack and block. They are directly comparable. Neither card really wants to block and both do it equally well (before renown), so barring the corner...
  10. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I don't want to play a card that is an arguably worse version of a card in another color that I'm not even playing because it isn't very interesting or powerful. Doing your own thing is not doing something another color does, but worse. Cards definitely should be compared to cards in other...
  11. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    One toughness is a big liability against removal. Having your three drop die without compensation to darkblast sucks. And it gets chumped all day if the situation calls for it. Its not the worst 3 drop or anything, but 3/1 unblockable creatures for 3 aren't generating hype, so this guy really...
  12. FlowerSunRain

    Card/Deck Single Card Spotlight

    Manabarbs has been a legit card in constructed in the past, it could probably do damage in cubes with higher mana curves. That is, if Sphinx of the Steel Wind is a three drop in your environment, manabarbs is useless, but if decks routinely tap 5 lands to drop Cloudgoat Ranger to stabilize its...
  13. FlowerSunRain

    Card/Deck Single Card Spotlight

    Activation cost is just too damn high and it relies on having something else that generates value to be anything other then a really expensive vigilance+shroud provider. On top of that getting killed by everything (including collateral damage from wipes/dividable burn) means that even costing...
  14. FlowerSunRain

    FlowerSunRain's Cube

    Update goals: Stuff red with even more engine cards. Get the enchantment creature density up just a little more. Add a little more land grabbing (Nissa's Revelation, Tithe, Mulch, Maybe New Nissa?/Borderland Ranger?) Add a little more deck stacking Triple Myr Servitor action. Dig deep on...
  15. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I'm glad I'm not the only one mancrushing of Erebos's Titan. That return trigger isn't bad at all. Also, any card that supports Entrails Feaster is a card I want to play.
  16. FlowerSunRain

    General Terrible flavor texts

    Get ready for my next article, Thunderclap Wurm is the Best Card in MtG: Origins!
  17. FlowerSunRain

    Blacksmithy's Cube

    I love me a low curve cube. You could sleeve him with a spellbomb or two. If you don't want to mess with the draft process, you could instead pick some of your disposable artifacts that are meant for the early game (Wayfairers Bauble, Mind stone) and let him grab those. If you're looking...
  18. FlowerSunRain

    General Decks that have 3-0'd your cube

    Am I a bad person if after I read the phrase "the cube" I wasn't able to take the author seriously?
  19. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    Yeah and I don't think it has ever been taken. Two artifact bodies is worth something,though, and its a nice way to get more artifact support without taking cube spots. Might get markered.
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