Search results

  1. Erik Twice

    Erik's "The cool side of Magic" cube

    Chop, chop, chop. Let's make cuts until we are only left with the core of the cube. Thrashing Brontodon Vampiric Tutor Pernicious Deed Unburial Rites Geist of Saint Traft Sarkhan Vol Glare of Subdual Rishkar, Peema Renegade Jadelight Ranger Avalanche Riders Oona's Prowler Phyrexian Arena Also...
  2. Erik Twice

    Inscho's Graveyard Combo Cube

    Sometimes I forget people hate fun. Nah, being serious, I know people don't like having their sandcastle knocked over and they hate if it's "unfair" in any way. I also know Mindslaver represents an inherent loss of player agency. But c'mon, I think everyone should recognize the fun in your own...
  3. Erik Twice

    General Fight Club

    Can't believe we haven't had this one yet: Master of Death Squee, Goblin Nabob Discuss!
  4. Erik Twice

    Inscho's Graveyard Combo Cube

    I'm so jealous of your Splending Reclamation piles but I'm afraid of jamming it on my cube. Also, who the hell hates Mindlsaver? Seriously, that card is extremely well designed and the effect is both fun and completely unique in gaming. It's difficult to lock your opponent with it and, while...
  5. Erik Twice

    Inscho's Graveyard Combo Cube

    These changes look fine to me. While there's a power increase, I think they are all intersting, synergetic cards not just stuff that you can put in any deck
  6. Erik Twice

    Card/Deck Low Power Card Spotlight

    Hallowblade is good but remember it's terrible against tokens.
  7. Erik Twice

    Erik's "The cool side of Magic" cube

    So right now it's not fully working, but the Harmonic Prodigy experiment is going better than I thought. Test A: https://cubecobra.com/cube/deck/deckbuilder/60cfc9987a1ab71030825122 Test B: https://cubecobra.com/cube/deck/60cfc515929b51103f762ede Some stuff that isn't doing anything too...
  8. Erik Twice

    Erik's "The cool side of Magic" cube

    Ok, time to make some changes. First, I'm slighty toning down my white removal: Swords to Plowshares -> Oust Path to Exile -> Prismatic Ending Second, I'm going to try something with Reanimator. I'm going to keep a high-power reanimator suite with my actual not-too-great targets. I think that...
  9. Erik Twice

    "Fast" multiplayer cube

    How has Leonin Lightscribe been for you?
  10. Erik Twice

    Card/Deck Low Power Card Spotlight

    I think it's one of those cards that don't work. Not work on a "this card is bad" level, but on a "this card does not work mechanically".
  11. Erik Twice

    Sets (MH2) Modern Horizons 2 Testing/Includes Thread

    How many wizards and shamans would I need to make Harmonic Prodigy worth it? Something like one in five creatures, perhaps? I think it could add some interesting play to my red-based sections like Humans has for white. Harmonic Prodigy
  12. Erik Twice

    Sets (MH2) Modern Horizons 2 Testing/Includes Thread

    Another question, is Hard Evidence a good card? I mean, Thraben Inspector is, but that thing can attack, can be blinked or recurred which the crab token can't. Sorry, I can't evaluate it at all.
  13. Erik Twice

    Sets (MH2) Modern Horizons 2 Testing/Includes Thread

    Oooh I get it now!
  14. Erik Twice

    Sets (MH2) Modern Horizons 2 Testing/Includes Thread

    Wait, isn't Kaleidoscorch a strictly worse Firebolt? What am I missing?
  15. Erik Twice

    Card/Deck Single Card Spotlight

    Firestorm is a strong card, but it's also fairly demanding. As a design, it's fun, challenging and very skill-testing. 1) You need to discard a rather large number of cards to work. For example, to destroy two small creatures you need to play it and then discard two other cards, so it's mana...
  16. Erik Twice

    General Power Outliers: a cube/constructed analogy

    Sorry, I simply mean that they ban the "wrong" cards sometimes so their money makers aren't affected. See Felidar Guardian vs Saheeli Rai.
  17. Erik Twice

    General Power Outliers: a cube/constructed analogy

    I have a draft for an article somewhere that says the four most common game-breaking effects in card games are: 1) Bypassing costs 2) Card draw and relatives, like tutoring 3) Non interactivity 4) Recursion The specifics might vary, but this covers the vast majority of cards in every card game...
  18. Erik Twice

    Erik's "The cool side of Magic" cube

    Thanks Sigh. Thsoe are the others I've considered as well, so I'm glad I wasn't far off! I'll probably choose between Oust and Sunlance depending on how good my suite is without broken 1 mana spells.
  19. Erik Twice

    Erik's "The cool side of Magic" cube

    I'm waiting for all the MH2 spoilers to come out so I can keep modifying the cube. I have a few potential ideas and cuts. However, I struggle to power down my removal, any suggestions on how to do that? For example, the two cards I want to tone down the most are Swords to Plowshares and Path of...
  20. Erik Twice

    Sets (MH2) Modern Horizons 2 Previews

    Three turns to kill is quite significant. Reanimator is a pretty complex archetype. You need three elements: A big creature, a reanimation spell and a way to put the former into the graveyard so the latter can bring it back. In other words, it's a three card combo, which is a serious constrain...
Top