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  1. Modin

    The Penny Pincher Cube (360)

    It's possible that it was just the nature of the last draft but people weren't playing the fastest decks and if you have the time to cast these they certainly do work, especially against the slower midrange and control decks. If you can get to 7 mana in most of your games these spells can ruin a...
  2. Modin

    The Penny Pincher Cube (360)

    So I guess it just took him some time, as he totally destroyed me with this aggro-control(!) deck yesterday: Ones 1 Cloudfin Raptor 1 Ponder 1 Undying Evil 1 Unearth 1 Chromatic Star 1 Voyager Staff Twos 1 Golgari Thug 1 Mindshrieker 1 Myr Retriever 1 Lim-Dûl's Vault Threes 1 Stitched...
  3. Modin

    General Print this Wizards! (So I can put it in my cube)

    I don't know what it is, but it marks the spot.
  4. Modin

    The Penny Pincher Cube (360)

    That's true, I was the only one drafting red and only moved in like 4 picks into the draft as it was wide open, I got pretty lucky with that deck though. Reckless Waif wasn't too problematic from my point of view although it did attack for 5 once. I think I'll give it a closer look in the next...
  5. Modin

    The Penny Pincher Cube (360)

    I never got to cast it in the games we played but it looks quite solid in this deck as you can even cycle Cloud of Faeries to turn it on if need be. The biggest problem the deck had were the UU mana costs so that's basically the only thing that'd speak against it.
  6. Modin

    The Penny Pincher Cube (360)

    After the first few drafts, I feel the need to bring you some successful decklists: Ones 2 Spikeshot Elder 1 Reckless Waif 1 Monastery Swiftspear 1 Reckless Charge 1 Flame Slash 1 Galvanic Blast Twos 2 Goblin Bushwhacker 1 Dragon Fodder 1 Krenko's Command 1 Stingscourger 1 Keldon Marauders...
  7. Modin

    Card/Deck Single Card Spotlight

    Tried, didn't work. The times it would be good it just gets killed most of the time it just isn't. Also it's not like you can get value the minute you play it/before they can remove it.
  8. Modin

    The Penny Pincher Cube (360)

    I'd be in for it too! i drafted the cube for the first time in real life a couple of days ago and my RWu value deck got obliterated by a BG Rock deck. I guess what I am trying to say is that I thirst for blood!
  9. Modin

    The Penny Pincher Cube (360)

    About the math: I guess you need one not-bounce land in your opening hand (+another land most of the time) to be okay. According to Frank you need ~10 lands that aren't bounce lands to have one in your opening hand 90% of the time(mullingans included) and ~14 lands in general to hit 2 lands by...
  10. Modin

    The Penny Pincher Cube (360)

    How about this deck for a start? I think I'll try it as a Astrolabe replacement and see how it goes. www.cubetutor.com/cubedeck/344318[/url]"] Ones 1 Aether Spellbomb 1 Chromatic Sphere 1 Chromatic Star 1 Dispeller's Capsule Twos 1 Ichor Wellspring 1 Jeskai Elder 1 Lim-Dul's Vault 1 Myr...
  11. Modin

    The Penny Pincher Cube (360)

    I could see Thopter Foundry as a Etherium Astrolabe with broader applications that actually effects the board and buys time to make use of the value you can generate with the Wellsprings and such, also another card that Auriok Salvagers love :P Pia and Kiran sure will be a great card!
  12. Modin

    The Penny Pincher Cube (360)

    I actually think that Trygon Predator is too strong a card for this cube as it wrecks white removal and incidentally kills big artifact threads at a pretty low cost. Have you considered throwing Thopter Foundry in the mix of things? It does work well with the artifact sacrifice theme but it...
  13. Modin

    The Penny Pincher Cube (360)

    Yeah, I think I'll be running Memnarch, can't resist the sweetness! Black sure is in a somewhat awkward position regarding artifact themes in this cube. I'm not even sure Etherium Astrolabe is a thing. Although there are some cards that you could run, I just think that they don't interact well...
  14. Modin

    The Penny Pincher Cube (360)

    What do you think about this guy instead of the Moa? It's still pretty low a powerlevel but it can get out of hand if unchecked. Juniper Order Ranger
  15. Modin

    The Penny Pincher Cube (360)

    Some considerations in regards to the on deck discussions on cubetutor: Bronzebeak Moa This dude doesn't seem to have a home in the cube as GW is generally trying to go big rather than wide and it hasn't got many favorable interaction in the more enchantment based decks(Correct me if I'm...
  16. Modin

    The Penny Pincher Cube (360)

    Seeing how good Artisan of Kozilek was in the slugfest that is mm2 sealed, what do you think of him in the context of this cube's big mana strategies? I think it would be a strong card for the real ramp decks(that go up to 7+ mana). Did you consider it? I think tying the big ramp targets to...
  17. Modin

    The community cube project

    Save the walls! Archers' Parapet Kin-Tree Invocation Abzan Beastmaster
  18. Modin

    Sets [ORI] Magic Origins Spoilers

    I interpret it as such: we are planeswalkers(because, why not?) that turn into guys who's special ability is to turn into planeswalkers(=playing magic).
  19. Modin

    Card/Deck Tokens

    I'm with Eric. Tokens are most fun when combined with other archetypes (spells/sacrifice) or as a random bonus/payoff as seen in the beloved Young Pyromancer. In my experience you are much rather gonna pick up some token cards incidentally and then take cards that go well with them. Cards that...
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