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  1. Tzenmoroth

    General Decks that have 3-0'd your cube

    Drafted my cube Friday night. Defeated a pair of mardu decks, one more aggro, one more midrange, BUG graveyard bullshit and BG lands. Ones 1 Ponder 1 Force Spike Twos 1 Prismatic Lens 1 Soulfire Grand Master 1 Omenspeaker 1 Remand 1 Condescend 1 Prohibit 1 Mana Leak 1 Magma Jet Threes 1...
  2. Tzenmoroth

    General Making control decks more interesting

    I came here to recommend another look at Seasons Past. Y'all did not disappoint me. :p I think I might have to test the card. Six mana sounds right to refill our entire hand from your graveyard once you stabilize. I don't usually like spending that much mana for an effective do-nothing, but you...
  3. Tzenmoroth

    General Fight Club

    Ajani's Presence vs Emerge Unscathed vs Harm's Way Thinking about fleshing out my white gotcha suite. Hard to evaluate these cards though. How strong actually are these cards relative to each other?
  4. Tzenmoroth

    Card/Deck Single Card Spotlight

    Twinflame It combos with Dualcaster Mage (with a creature out) and I really want more combos that I can actually run. I had to cut Twin/Kiki awhile back because the cards involved are too low power. Blink is a thing right? Can this be a thing maybe please? :p I really wish it were an instant...
  5. Tzenmoroth

    General Making control decks more interesting

    Alternative wincons: Cruel UltimatumLuminarch AscensionUpheavalBribery Interesting creatures that can function as finishers: Genju of the FallsPsychatogChasm SkulkerOjutai ExemplarsShu Yun, the Silent Tempest
  6. Tzenmoroth

    Community Project: 4-at-a-time Battlecruiser Cube

    How else am I supposed to copy Enduring Ideal on 7 mana? :rolleyes: I think utility walkers that don't spam tokens or dominate the game are probably fine in this kind of environment. Walkers are just enchantments that can be attacked anyway.
  7. Tzenmoroth

    Community Project: 4-at-a-time Battlecruiser Cube

    Enduring Ideal We already have the cards that enable this. Volcanic Vision Hidden gem from Khans limited. Plague wind + Regrowth for 7 mana basically. Chandra, the Firebrand Speaking of big spells. Serum Powder Extra mulligans are tech.
  8. Tzenmoroth

    Community Project: 4-at-a-time Battlecruiser Cube

    Word of Seizing Card is sweet in slower cubes. Biorhythm Green finisher. Elegant, unique, iconic. Eternal Dragon Practically made for this. Gifts Ungiven The best card.
  9. Tzenmoroth

    Card/Deck Single Card Spotlight

    Both sides would have to cost {1} less for me to try it. :p
  10. Tzenmoroth

    Card/Deck Single Card Spotlight

    31% of spells being IoK targets means 18% of their deck. If you cast it right before their T4, they've seen 10-11 cards, so they have like 1.78-1.96 targets in hand, so you probably take the only target, maybe pick between 2. That's abysmal unless the powerful cards in your cube are like all 4-5...
  11. Tzenmoroth

    General Fight Club

    Unstable Obelisk is the one I run. When you stop needing the mana, tapping out to vindicate is amazing and enables some unique interactions late game, lol Sun Titan. Drawing cards for {6} isn't nearly as exciting or unique. I'm probably biased by not having an artifact theme though.
  12. Tzenmoroth

    Card/Deck Low Power Card Spotlight

    My problem with spell burst is that I need to be 4 mana ahead of my opponent to actually get the lock of countering their spell every turn. Even for green ramp, that can be a challenge. Even in the most low powered of formats, having to pay more mana than them means the format has to involve...
  13. Tzenmoroth

    General Fight Club

    I ran Wickerbough at 720, not even on my radar at 540. :( Maybe with a -1/-1 counters theme or a power level drop. Even Slime is among the more likely cards in my green section to be randomly axed by a creature that gets printed in the next couple sets. Definitely Slime though because ETB and...
  14. Tzenmoroth

    General The Draft Exchange

    Deck: http://www.cubetutor.com/cubedeck/506729 Notes, This time I will take notes as I draft: P1P1 CoCo, let's see what this does Grab random RU temple BoP is an easy pick w/ CoCo Jeskai Ascendancy appeared. The cube is speaking to me. Going to focus on fixing now. If I find another mana...
  15. Tzenmoroth

    General The Draft Exchange

    I started off with Pyromaster into some lands. I ended up going into RG ramp because I didn't know what else to do. I didn't quite get as much support as I was hoping for and I have no idea what Gruul Charm does but the deck is probably still playable. Like maybe it can stall enough vs aggro...
  16. Tzenmoroth

    Sets Shadows over Innistrad Spoilers Thread

    Yeah if that axe were {1} I'd run it. That's how much of an upgrade it would take though...
  17. Tzenmoroth

    Card/Deck Single Card Spotlight

    That's fair. I was thinking the option to kill a walker or get reach would make it real, but yeah, Mortars is a card.
  18. Tzenmoroth

    Card/Deck Single Card Spotlight

    Meteor Blast hasn't gotten any love here, but after looking at it again, I'm surprised there hasn't been discussion about it. Quarantine Field and Silence the Believers have both been great over here just to kill a thing for 4 with the option of killing more things for more mana, which is...
  19. Tzenmoroth

    Sets Shadows over Innistrad Spoilers Thread

    Red is pretty decent at removing beefy 5+drops that don't gain life or stomp down aggro. You just remove the opponent. :p
  20. Tzenmoroth

    General Fight Club

    Drown slaughters aggro and tokens, pretty blank vs bigger decks. BSZ is generally more solid, does more work late game and is a fair adjustable sweeper, unlike Toxic Deluge. Also combos with Dusk Urchins.
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