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  1. Tzenmoroth

    Card/Deck Creature lands

    All 10, plus Treetop Village, Mishra's Factory and maybe also Mutavault if I want redundancy there and I think Faerie Conclave is the only other good one. I would run more, like another 5-10 or so easily. I love how much land creatures add to the game. I also run the RUG Genju and they've been...
  2. Tzenmoroth

    General Decks that have 3-0'd your cube

    Had a ton of fun wrecking with this pile tonight. I thought the deck would be too slow and incohesive but what little disruption/stall I had was enough to carry me into the stage of the game where I'm actually casting 5-6 drops. Thirst kept discarding an artifact somehow, the four drops were...
  3. Tzenmoroth

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    Embodiment of Fury 3R Creature - Elemental Trample Land creatures you control have trample. Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/3 Now...
  4. Tzenmoroth

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    Bounce can produce tempo a velocity advantage by making them spend time replaying a card. Super bounce, as I'm going to call it, gives you the same velocity then also produces a little bit more virtual card advantage by blanking a card in their hand for a turn. Most of the time that essentially...
  5. Tzenmoroth

    General Fight Club

    On the various counterspells mentioned, I like Force Spike and Daze, but not Spell Snare at all. I much prefer the spikes because you can always play around them while still casting all your spells, so even the blowouts feel like your own mistake. Spike/Tithe also do something that I feel...
  6. Tzenmoroth

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    You can't give Wurmcoil or Batterskull a mana cost that would make me run them unfortunately. Some cards do things that just aren't healthy.
  7. Tzenmoroth

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    I'm passing on Chandra. She would have to cost 3RR and have much more ability to protect herself and more importantly deal with larger threats than like 3 toughness creatures. This is a 6 drop that I would be embarrassed to play into a 4/4. :( Kalitas is cute but I don't think it does anything...
  8. Tzenmoroth

    Tzenmoroth's Cube [540]

    TL;DR I had eight Pack Rats at one point and it just wasn't enough. Ones 1 Sarcomancy 1 Gravecrawler 1 Bloodsoaked Champion 1 Blackmail 1 Cabal Therapy 1 Carrion Feeder Twos 1 Kor Skyfisher 1 Guardian Idol 1 Pack Rat Threes 1 Silverblade Paladin 1 Brimaz, King of Oreskos 1 Vindicate 1...
  9. Tzenmoroth

    General Fight Club

    I tried Sidisi, ended up cutting her. She just wasn't pulling her weight and 1YXZ is such a cost. Doomsday is one of those cards I *REALLY* want to cube with but I don't understand how the card works in cube. :p I want to resolve it so badly but I have no idea how
  10. Tzenmoroth

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    I've seen enough hentai to know where this is going.
  11. Tzenmoroth

    General Forcing Resourcefulness

    I'm going to recommend from experience to just not run sneak/reanimate cards, super fatties or a large ramp package. If you don't want completely uninteractive games, I'd rather keep the mana curve down and find other things to do. Value reanimator like Alesha, Who Smiles at Death is great...
  12. Tzenmoroth

    General Forcing Resourcefulness

    Forcing resourcefulness sounds like making removal always situational and tricky to work with, Innistrad like, and powering down the threats accordingly. Making a lot of cards not quite powerful enough on their own without support, so relatively jank oriented, maybe even an utter lack of cards...
  13. Tzenmoroth

    General [Design Discussion] Perfect Imbalance

    Its like half weird jank cube, half legacy cube. The power level is so all over the place. What is happening. I would replace a lot of the power with more jank and play with Tenth Edition rules.
  14. Tzenmoroth

    General [Design Discussion] Perfect Imbalance

    Anyone have a link to good example of this 2009 style cube? I'm not old enough to remember this and not quite sure what kind of power level we're talking here.
  15. Tzenmoroth

    General Makin' a dragon cube!

    Swing initiative with cards that cost as little as 1 mana later in the game. Or even just a card that swings the game in 1 spell.
  16. Tzenmoroth

    Sets [C15] Commander 2015 Spoiler Thread

    I second Meren, Fiery and Wizard's raging hardon for blue: Confluence Edition.
  17. Tzenmoroth

    Card/Deck Single Card Spotlight

    I feel like most of the time, this is basically no different than a bear. Too much removal that can bounce/exile unless you focus your cube's removal away from those effects, needs a sac outlet already out AND topdeck manipulation (e.g. Scroll Rack) to be consistent. Doing it blind I can't...
  18. Tzenmoroth

    Tzenmoroth's Cube [540]

    Yeah the cube is complicated and I've already read through everything this website has to say about cube, so I don't imagine specific constructive feedback being particularly easy. There are still quite a few things I'm playing around with but I felt comfortable posting the last now because the...
  19. Tzenmoroth

    General MTGO Legendary Cube

    The legendary cube seems to have a lot of threats at 5+ mana with a lot of removal at 1-4 mana, which means drafting as much removal as possible is just optimal since you can easily cast a cheap removal spell the same turn you drop a threat, to their turn of just dropping a threat. At least in...
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