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  1. sigh

    General Alchemy

    and even just in general, if the glare from a light is wrong or something it can totally wash out, but a triangle is still probably recognizable from a circle, etc.
  2. sigh

    General CBS

    it also likely reduces the chance that the creature has an ETB (because that's kinda pointless. Mulldrifter already drifted before it got removed... talk about no interaction opportunity...).
  3. sigh

    General CBS

    I have no problem with unblockable even though it has no downsides that I know of, but I have a problem with ward because it has no downside.... :confused: Also spending a couple extra mana or life is not "really hard" in my book.
  4. sigh

    General CBS

    less interaction versus no interaction. A huge gulf of difference. Flying is also less interaction. You can't block it with any non-fliers.
  5. sigh

    General CBS

    I also like that it adds slightly more equity to countermagic in control decks. Counterspell can still counter a ward 4 creature for 2 mana no problem. Really interesting and deep mechanic.
  6. sigh

    General CBS

    you got flack because mechanics aren't actually subsets of other mechanics most of the time*. you can make mechanics behave like other mechanics by creative usages, but that doesn't make them subsets. Even ward 15 is still not hexproof (especially in EDH), and the uncounterable thing definitely...
  7. sigh

    General CBS

    Yeah it's a really nice fix to those problematic mechanics, and with the high level of flexibility they gave themselves in it's execution, they have a lot of room to work with in getting the power level right. I also like the "counter the first spell/ability that targets this" type of ability...
  8. sigh

    General CBS

    Hexproof stops uncounterable spells, ward does not. An interesting niche I didn't think about until just now.
  9. sigh

    General Gold Plated Cards

    part two of what I assume is a 1000 part series :p
  10. sigh

    General Gold Plated Cards

    Yeah it stinks of desperation to me, or at least a realization on WotCs part that just printing "normal" cards at a "normal" pace doesn't make their investors the ever growing profit margin that is "needed", so we are seeing a new phase of attempting to secure that eternal growth. The incredible...
  11. sigh

    General Alchemy

    I would personally try overhead film. thin clear plastic that's meant to be written on and is sturdy enough to be slid down the front face of the outer sleeve.
  12. sigh

    General Spaaaaace: To Unfinity and Beyond!

    I fidget with my hands a lot, and cards are extremely easy to fidget with.
  13. sigh

    General 2 Card Archetype [Shitpost]

    Gifts I would have to guess due to ease of assembling combos with one card at instant speed. Sylvan Primordial ban I understand. Repeatable field-wide one sided land destruction combined with hard ramp can get pretty lame. One ETB is nothing to cry over, but a lot of decks would ETB it 4, 5...
  14. sigh

    General 2 Card Archetype [Shitpost]

    I hate that, according to my wife, Sheldon's reason for not banning Sol Ring is "I like it"
  15. sigh

    General Cultic Cube video series

    It's not that Gifts isn't good, it's that most decks take a lot less effort to utilize FoF well than Gifts, and not every format can maximize Gifts period. My statement isn't about how "good" they are, but about deckbuilding and how FoF (and other "generic" draw cards) is just so low effort for...
  16. sigh

    Card/Deck Single Card Spotlight

    (there is no way in the MTG rules currently to do this in a serious game)
  17. sigh

    General Fight Club

    Yeah easy invader from between those two.
  18. sigh

    Card/Deck Low Power Card Spotlight

    Twinblade Geist gets pretty close to Pouncer level depending on what it can disturb onto, but yeah those are good options. There's also stone haven pilgrim Which doens't even need to have the equipment attached to it, or for it to even be an equipment.
  19. sigh

    Card/Deck Low Power Card Spotlight

    even low power cubes can have the likes of kor skyfisher and similar, which overshadow it almost completely.
  20. sigh

    Card/Deck Low Power Card Spotlight

    Often it's competing against 2/x's for 2 that just naturally have flying and other abilities, so the floor is a bit poor yeah.
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